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An abomination is either the result of a demon possessing a living human or elf, or a undead flesh construct made from corpses sewn together.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
A wolf like creature and guardian of the Sphinx in Ragnarok Online.
Most games based on this mythology adapts the One Thousand and One Nights tale.
These reanimated dragon skeletons are necromancers that patrol the Plane of Hate in honor of Innoruuk.
These zombies appear in sets of four whenever Dancing Zombie rocks out.
Mythological creatures who bring destruction with their screams. Most commonly take the form of a woman.
Grail Knights who have been raised from the dead as formidable undead warriors, said to surpass even the mightiest Vampire Blood Knights.
Created by the death embodiment Nekron and the villain Black Hand, the Black Lantern Corps. are a collective of undead heroes, villains, and supporting characters in the DC Universe.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
A large specimen with a knife and spits acid
Corpses disappear immediately or after a short delay. Often done to help maintain game performance, especially when physics are involved.
A type of undead. Bonelords are the guardians of the tombs scattered throughout Vvardenfell.
An undead monster type in Ragnarok Online.
These frightfully large ghouls patrol the Plane of Fear and have the ability to root players upon contact.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Brides are units in Brütal Legend, belonging to the Drowning Doom faction. They are visible from a distance due to the localized storms that hover above them.
His bucket hat makes him extremely resistant to damage.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Brought to Al-Khali by the disfigured Bishop Maltheus St. Claire, their innocence were meant to protect them against the Saracen "Infidels". Instead they were massacred, and their souls now linger in eternal damnation within the walls of Jericho.
The most common enemy in Killing Floor, clots are failed clones of the dead son of the mad scientist whose grief started the nightmare in the first place.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
His traffic cone headpiece makes him twice as tough as normal zombies.
The weakest and most agile of the specimens in Killing Floor.
Any resemblance between Dancing Zombie and persons living or dead is purely coincidental.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A Deadman is an undead revenant in the Gungrave series created by science. Unless controlled by external forces, they often are capable of retaining their old personalities and thought processes from when they were alive.
Many RPGs and survival horror games have the player find diaries written by people that were slowly transforming into monsters or zombies. Somehow, they make sure to keep writing in their diary, right up until they're no longer human, so that the player can read their mindlessly violent final thoughts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A fallen knightly champion (often a Paladin) who has returned as an undead. Not to be confused with Black Knight (though a character can certainly be both). Most commonly seen in High Fantasy roleplaying settings like Dungeons and Dragons and WarCraft.
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