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Game » consists of 3 releases. Released May 22, 1998
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Basically you're given a flashlight and then sent to a dark place.
A stylistic choice of employing small polygon counts for meshes.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Some creatures have three or more arms, making them able to do more tasks at the same time than ones who only have two or less.
rockets that are grenades, flak shells that can be frag grenades or shoot metal shards
A primitive race of four-armed humanoids in Unreal universe.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The permanent existence of one's body after death.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
The act of mimicking a dead body in order to fool an adversary.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Ability to see a character's body in mirrors, water, or other surfaces.
Regenerating ammo indicates that rapid fire will result in ammo running out temporarlily, rather than permenantly. If the player stops firing the ammo stock will begin to increase, usually stopping once a certain number is reached.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Any projectile that bounces off a surface upon impact.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
Games which have nothing to do with each other, but have the same title.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A lead character who never says a word, despite being spoken to.
Games whose titles consist of a single word.
A violent lizard-like alien race from the Unreal series, who aspire to conquer the universe.
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