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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
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