Unprofessional Fridays 05/10/24
Unprofessional Fridays
839: REVENGEANCE
Giant Bombcast
Game Mess Mornings 05/10/24
GrubbSnax
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
Character »
Used by protagonists when opening a door that is locked, or just for looking really cool.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Finishing moves are typically moves that end a fight in a traditional fighting game.
"Hand to hand. It is the basis of all combat." -Gray Fox
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
The act of breaking the law.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The mental and emotional condition (confidence, doubt) of an individual or group with regard to the function or tasks at hand.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Whether it be cigarettes, cigars or pipes, tobacco or otherwise, everyone knows that smoking is bad for you - and that it makes you look undeniably cool.
Games set in, or focused primarily around, the years between 1940 and 1949.
Games set in, or focused primarily around, the years between 1950 and 1959.
The American Mafia which originated in Sicily and took root in Eastern America around the 20th century. It is also known as Cosa Nostra meaning "Our Thing". The explosion of Mafia activities and power in America happened in 1920's and their power lasted well into the 1970's and 1980's.
An organized crime syndicate often consisting of members with shared ethnic backgrounds or cultural beliefs.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment