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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The concept that an asteroid may hit a location and effect the player and/or enviorment. In such games as the upcoming Rage from id Tech a Asteroid impact creates the wasteland-esque environment the player expirences the game in.
Levels that progress forward by themselves at a fixed rate.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
The game mechanic of blowing into a microphone to simulate blowing air in a game.
Men and woman who train their muscle for aesthetic goals and show them off in contests wearing only Speedos and swimsuits
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
A boxer is someone who participates in the sport of boxing.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Games that feature cheerleaders. Whether they be girls with pom-poms or burly Japanese men, they know how to get people motivated.
ChuChus are blob-like recurring enemies in the Legend of Zelda series.
The graphical process of applying color to a blank surface.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
An in-game application that allows the user to edit or create new content. Including character customization, items customization, artwork etc...
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Create-A modes allows the player to create the skate park of their dreams, their own action hero, or the next champion of wrestling.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A style of music and dance primarily popular in the 1970s.
The ability to dodge an attack, making the player untouchable for a brief period.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
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