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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A heads-up display is a graphical overlay of vital information used in most modern games.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The ability to influence and control the thoughts of others.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Sometimes you want a challenge, sometimes you wanna coast.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
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