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One of the major issues that 3D gaming has brought up is the issue of control. 2D gaming allowed for computer controlled camera, which would suffice because of the limited range of visibility. With the addition of the third dimension the range of visibility increases to the point that it becomes difficult for any computer to accurately control a camera. Games have offered many solutions to this issue, two being user control and 2D simulation. Having the user control the camera is a popular alternative, but can be a risky move depending on how the player views the world. The first person shooter genre is an excellent example of user controlled camera and exemplifies gaming in all three dimensions as users must focus on all three axis' in gameplay. Another alternative is to have a 3D game simulate 2D games. This can be seen in games like the Super Smash Bros. series, in which the character models and enviroments are 3D but the gameplay only exists on the X and Y axis. Some games give limited access to the Z axis, such as LittleBigPlanet, in an effort to extend this limitation. Other games will offer combat in what appears to be 3D settings, but in reality gameplay really only exists in the X and Y axis. There is no vertical combat in these games and as such the camera can be controlled much easier.
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Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Adding 3D to gaming has been one of the major paradigm shifts since the industry's conception. The addition of a Z plane has changed graphics and in turn the way games are played in every game that uses it. Like most major changes, the first games to highlight it were considered revolutionary and it spread from there. While PC's had 3D gaming long before consoles did, the N64 was heralded for introducing 3D gaming to mass markets with Super Mario 64. This game gave gamers a new way to experience Mario, and controls that supported it.3D has been in gaming for 36 years and 3 months.One of the major issues that 3D gaming has brought up is the issue of control. 2D gaming allowed for computer controlled camera, which would suffice because of the limited range of visibility. With the addition of the third dimension the range of visibility increases to the point that it becomes difficult for any computer to accurately control a camera. Games have offered many solutions to this issue, two being user control and 2D simulation. Having the user control the camera is a popular alternative, but can be a risky move depending on how the player views the world. The first person shooter genre is an excellent example of user controlled camera and exemplifies gaming in all three dimensions as users must focus on all three axis' in gameplay. Another alternative is to have a 3D game simulate 2D games. This can be seen in games like the Super Smash Bros. series, in which the character models and enviroments are 3D but the gameplay only exists on the X and Y axis. Some games give limited access to the Z axis, such as LittleBigPlanet, in an effort to extend this limitation. Other games will offer combat in what appears to be 3D settings, but in reality gameplay really only exists in the X and Y axis. There is no vertical combat in these games and as such the camera can be controlled much easier.
3D games
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| Concept Name: | 3D |
| Appears in: | 1547 games |
| First appearance: | Elite |
| Aliases |















