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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
Ability to play as a non-human or extraterrestrial character.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
In the Bad Ending of Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus, and Oddworld: Munch's Oddysee, Abe can be seen crying for his life.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Elums are the Mules of the Oddworld wildlife. They are loyal, trustworthy, and very fast.
Receiving damage or dying as a result of falling.
Starting off as pets of Glukkons, they grow too big and are flushed down the toilet. Colonies now infest Oddworld's underworld.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
A gameplay mechanic that allows a player to throw a grenade that has landed near them back toward the enemy.
"Hand to hand. It is the basis of all combat." -Gray Fox
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
An infinite resource spot is an area that allows the player to obtain an unlimited amount of a particular resource such as health, ammunition, money, or energy.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Where one character strikes another character in the groin, either unarmed or with a weapon.
The ability to influence and control the thoughts of others.
A peaceful race of friendly and somewhat clumsy bipeds native to Oddworld, the Mudokons were forced to abandon their ancient shamanistic traditions after being enslaved by the profit-hungry Glukkons.
CD or DVD based games that are shipped in a single package with 2 or more discs due to limited storage capacity.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Music based games may be growing in popularity now, but there have always been musicians in games. Whether they're in a band, play an instrument, or just sing into a hairbrush, these characters live for music.
When gravity's pull can not harm a player, no matter the distance.
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