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Game » consists of 11 releases. Released Jun 14, 2011
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
An objective where players have to ward off enemies for a set duration.
It's all in the family.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A Directed Escape is an interactive gameplay sequence where the player is unable to successfully fight back or otherwise survive, and is forced to flee to the next checkpoint to resume normal play.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Your friend in medicine. Mostly.
The ability to dodge an attack, making the player untouchable for a brief period.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Enemy Spawners are living or non-living entities that "spawn" enemies under special conditions. Usually, these Spawners must be destroyed in order to stop a never ending flow of hostile threats.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Cold-blooded aquatic animals that have scales and breathe through gills.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
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