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    Aliens vs. Predator

    Game » consists of 15 releases. Released Feb 16, 2010

    The third game in the popular AvP franchise. Players are be able to control one of the three deadly species in a fight for survival.

    Aliens Vs. Predator Multiplayer Hands-On

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    Ryan

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    Edited By Ryan  Staff

     Somebody wake up Hicks.
     Somebody wake up Hicks.
    Having already developed two first-person shooters under the Aliens Vs. Predator name--once on the Atari Jaguar, and once on the PC--UK developer Rebellion Games has a well-established history with this movie monster mash-up franchise. So who better to spearhead another revival than a developer that obviously understands the importance of both balancing and differentiating Aliens, Predators, and the seemingly hapless space marines stuck in betwixt? Sega, which is publishing Rebellion's next AVP title, held an Xbox 360 multiplayer event earlier this week where we were able to refamiliarize ourselves with the three iconic factions and check out some of the gameplay modes that capitalize on their uniqueness.
     
    If you're familiar with Rebellion's previous forays into the realm of Alien-on-Predator-on-Space-Marine violence, you probably already have at least some sense of the rock-paper-scissors dynamic inherent to AVP, and it seems to still be one of the defining characteristics here. When playing as a Predator, you've got a menagerie of gadgets to fell your enemies with, including a cloaking device that makes it easy to get the drop and a shoulder-mounted plasma cannon that packs a lot of punch, though at the cost of a relatively slow firing rate. As such, I found that, when playing as a Predator, the regular and heavy melee attacks were the most effective way to take down an enemy, particularly when the cloaking device is active. There were several other gadgets that I didn't manage to figure out how to use during my time with the game, leaving me with the impression that this is the most technically complicated class of the three.
     
    Predators have the freshest gear, but it's the Aliens that boast the best mobility in the game. The default movement speed is impressive, and since they don't use any conventional weapons, it's also critical in getting up close to your enemies for claw swipe and tail attacks. Both the Alien and the Predator have suitably grisly execution moves they can perform on enemies caught unawares. Aliens can also prove difficult to draw a bead on, since they can effortlessly climb on virtually any surface in the game, transitioning from one surface to another with a quick tug on the right trigger. Since they play so fast and loose with gravity, I found it easy to get disoriented when playing as the Alien, though if you get too turned around, you can reorient yourself to the ground, also performed with the right trigger. It felt like Aliens really excelled when operating in small, loosely organized packs, swarming on enemies like the horrible space insects they are.
     
    The big surprise for me was how enjoyable the space marine ended up being, and not just because the default player model looks like a lean and grizzled Brian Doyle Murray. Within the Aliens universe, being a space marine is tantamount to being hamburger ceviche, but they can hold their own quite well in AVP. He plays like a pretty standard, armed with an assault rifle and a pistol by default, and he can also pick up other Earth-man weapons like shotguns and flamethrowers. (Quick aside: flamethrowers in games are never as much fun to use as you'd hope, and this one still suffers from reach issues, but it's undeniably satisfying to watch an Alien writhe and scream while engulfed in flames.) Even though the marine represents the most traditional first-person shooter experience, the bizarre abilities of his enemies gives it enough of a twist. Also, the assault rifle holds massive 100-bullet clips, which really facilitates some proper Bill-Paxton-style space marine freak-outs.
     
     Come on! Do it now! Kill me!
     Come on! Do it now! Kill me!
    We played a few rounds of standard deathmatch, team deathmatch, and control-point modes before jumping into some of the gameplay types that more specifically capitalize on the factions of AVP. In one mode, everyone starts as a space marine, and then one player is picked at random to play as the Predator. The goals are to kill as many marines as you can when you're the Predator, and to hunt down the Predator when playing as a marine, which will then turn you into the Predator. Similarly, there's another mode where everyone starts as a marine, and one player is chosen to play as an Alien. In this mode, though, any marines felled by the Alien are then turned into Aliens themselves the next time they spawn, with the overall goal of surviving as a marine for as long as you can. These modes might sound pretty familiar in description, but the actual dynamics give each their own distinct feel.
     
    The game seems to be doing a good job of capturing the little touches associated with the franchise--the look of the Predator's heads-up display, the wall-eyed perspective of the Alien, and the compressed sound of the space marine's assault rifle. After spending a few hours murdering other members of the press, we got to spend some time chatting with Rebellion's Tim Jones, project lead for Aliens Vs. Predator, about the game, Rebellion's history with the franchise, and his own extraterrestrial exterminating prowess.
     
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    Ryan

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    #1  Edited By Ryan  Staff

     Somebody wake up Hicks.
     Somebody wake up Hicks.
    Having already developed two first-person shooters under the Aliens Vs. Predator name--once on the Atari Jaguar, and once on the PC--UK developer Rebellion Games has a well-established history with this movie monster mash-up franchise. So who better to spearhead another revival than a developer that obviously understands the importance of both balancing and differentiating Aliens, Predators, and the seemingly hapless space marines stuck in betwixt? Sega, which is publishing Rebellion's next AVP title, held an Xbox 360 multiplayer event earlier this week where we were able to refamiliarize ourselves with the three iconic factions and check out some of the gameplay modes that capitalize on their uniqueness.
     
    If you're familiar with Rebellion's previous forays into the realm of Alien-on-Predator-on-Space-Marine violence, you probably already have at least some sense of the rock-paper-scissors dynamic inherent to AVP, and it seems to still be one of the defining characteristics here. When playing as a Predator, you've got a menagerie of gadgets to fell your enemies with, including a cloaking device that makes it easy to get the drop and a shoulder-mounted plasma cannon that packs a lot of punch, though at the cost of a relatively slow firing rate. As such, I found that, when playing as a Predator, the regular and heavy melee attacks were the most effective way to take down an enemy, particularly when the cloaking device is active. There were several other gadgets that I didn't manage to figure out how to use during my time with the game, leaving me with the impression that this is the most technically complicated class of the three.
     
    Predators have the freshest gear, but it's the Aliens that boast the best mobility in the game. The default movement speed is impressive, and since they don't use any conventional weapons, it's also critical in getting up close to your enemies for claw swipe and tail attacks. Both the Alien and the Predator have suitably grisly execution moves they can perform on enemies caught unawares. Aliens can also prove difficult to draw a bead on, since they can effortlessly climb on virtually any surface in the game, transitioning from one surface to another with a quick tug on the right trigger. Since they play so fast and loose with gravity, I found it easy to get disoriented when playing as the Alien, though if you get too turned around, you can reorient yourself to the ground, also performed with the right trigger. It felt like Aliens really excelled when operating in small, loosely organized packs, swarming on enemies like the horrible space insects they are.
     
    The big surprise for me was how enjoyable the space marine ended up being, and not just because the default player model looks like a lean and grizzled Brian Doyle Murray. Within the Aliens universe, being a space marine is tantamount to being hamburger ceviche, but they can hold their own quite well in AVP. He plays like a pretty standard, armed with an assault rifle and a pistol by default, and he can also pick up other Earth-man weapons like shotguns and flamethrowers. (Quick aside: flamethrowers in games are never as much fun to use as you'd hope, and this one still suffers from reach issues, but it's undeniably satisfying to watch an Alien writhe and scream while engulfed in flames.) Even though the marine represents the most traditional first-person shooter experience, the bizarre abilities of his enemies gives it enough of a twist. Also, the assault rifle holds massive 100-bullet clips, which really facilitates some proper Bill-Paxton-style space marine freak-outs.
     
     Come on! Do it now! Kill me!
     Come on! Do it now! Kill me!
    We played a few rounds of standard deathmatch, team deathmatch, and control-point modes before jumping into some of the gameplay types that more specifically capitalize on the factions of AVP. In one mode, everyone starts as a space marine, and then one player is picked at random to play as the Predator. The goals are to kill as many marines as you can when you're the Predator, and to hunt down the Predator when playing as a marine, which will then turn you into the Predator. Similarly, there's another mode where everyone starts as a marine, and one player is chosen to play as an Alien. In this mode, though, any marines felled by the Alien are then turned into Aliens themselves the next time they spawn, with the overall goal of surviving as a marine for as long as you can. These modes might sound pretty familiar in description, but the actual dynamics give each their own distinct feel.
     
    The game seems to be doing a good job of capturing the little touches associated with the franchise--the look of the Predator's heads-up display, the wall-eyed perspective of the Alien, and the compressed sound of the space marine's assault rifle. After spending a few hours murdering other members of the press, we got to spend some time chatting with Rebellion's Tim Jones, project lead for Aliens Vs. Predator, about the game, Rebellion's history with the franchise, and his own extraterrestrial exterminating prowess.
     
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    zityz

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    #2  Edited By zityz

    Looking excited to play it the more i hear about it.
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    MarkWahlberg

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    #3  Edited By MarkWahlberg

    It seems almost ironic that standard shooter multiplayer modes like Horde and Juggernaut are essentially based on these movies, and to be old news when a game like this finally comes out.  Hopefully this'll be different enough to be worth it.

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    Kibblez

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    #4  Edited By Kibblez

    Looking forward to this..

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    Linkyshinks

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    #5  Edited By Linkyshinks

    I played the MP demo at an event last year and really enjoyed it. 

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    MichaelBach

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    #6  Edited By MichaelBach

    Yeah, I'm definately down with some AVP action!

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    JeevesPleez

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    #7  Edited By JeevesPleez

    I'm really looking forward to their co-op survival mode as well. Four marines against an infinite number of aliens...

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    ZmillA

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    #8  Edited By ZmillA

    the editing on that interview one was top notch!

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    jakob187

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    #9  Edited By jakob187

    AAAAAAAAAHHHHHHHHHHHHHH!!!  DO WANT, LIKE NOW!!!  The wait is KILLING me! 
     
    With the success of something as unique as Left 4 Dead as a franchise, I'm hoping that people will pick this one up and it'll become a big hit revival for a killer franchise.  I need me some Predator actions!!!

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    xIvSlow420

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    #10  Edited By xIvSlow420

    Did you guys ask about the release date,europe is apparently feb 19th and i keep hearing feb 16th is "likely" for NA,but eb still doesn't even have the collectors edition in the computer for preorder and feb 16th is coming up fast.
     
    Edit. NM just finished the vid,now i'm worried the Collectors isn't coming to Canada

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    Milkman

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    #11  Edited By Milkman

    Looking good. But I'm not sure how good.

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    wrecks

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    #12  Edited By wrecks

    yes. yesssssss.

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    Media_Master

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    #13  Edited By Media_Master

    Looks slick!

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    chronicsmoke

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    #14  Edited By chronicsmoke

    DAMN I CANT WAIT FOR THIS THE WAIT IS KILLIN ME!!!!!

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    Jared

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    #15  Edited By Jared

    This game looks very good, already preordered it on Steam!

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    GunnBjorn

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    #16  Edited By GunnBjorn

    Kill Me...! (Incubated Victim with a Chestbuster about to 'hatch')
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    AngelicRampage

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    #17  Edited By AngelicRampage

    i cant fucking wait for this game, I NEED IT! ive played and beaten every avp game that i can think of on pc and consoles, except that RTS one, Extinction, i think its claled, never played that one though =(

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    ImperiousRix

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    #18  Edited By ImperiousRix

    If the multiplayer ends up being really solid and runs smoothly, I might just have to pick up this game.  Always a big fan of the movies, haven't had the privilege to play any of the games yet, however.

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    TinaWood

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    #19  Edited By TinaWood

    I hate these movies, but I love the original series with Sigourney Weaver, she was my hero when I was growing up in my Compton hood.  

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    shirogane

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    #20  Edited By shirogane

    This is one game where i don't want the special collectors edition thing. 
     
    Damn that facehugger freaks me out.
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    JoelTGM

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    #21  Edited By JoelTGM

    that looks good, which I wasn't expecting... too many games...
    that would be so much fun if it was done successfully.

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    Badfysh

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    #22  Edited By Badfysh

    cant wait for this game, love this franchise n glad to see it comin back strong

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    spilledmilkfactory

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    sigh... looks like this game is gonna turn out good. i just bought MAG, i'm getting white knight chronicles this tuesday, heavy rain at the end of the month, and i'm getting a game per week in march. and now this. idk if i'll be able to afford it all.

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    Lind_L_Taylor

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    #24  Edited By Lind_L_Taylor

    Sounds like I'll have to break out the Dramamine to play the Aliens in this game. Dammit!

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    John1912

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    #25  Edited By John1912

    IF they could make a AAA MP out of this, it would be pretty epic.

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    Crash_Happy

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    #26  Edited By Crash_Happy

    Looks like this will be good, phew! I don't think I'll pre-order this one but I will be looking to see what GB gives it review wise.

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    deactivated-5e5619720a117

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    "Infinite number of Batmans" made me laugh.

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    Reverseface

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    #28  Edited By Reverseface

    That's it man, game over man, game over! What the fuck are we gonna do now? What are we gonna do? 

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    jacksukeru

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    #29  Edited By jacksukeru

    I really liked AvP 2, playing as an alien and dashing around was a blast. Though starting as a facehugger was a bit overpowered at times so I guess it's good they apparently took that out of this one. 
     
    Edit: Listening to the interview it really does sound like the old games, neat.

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    RedHerb

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    #30  Edited By RedHerb

    I find the lack of game play footage disturbing...

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    penguindust

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    #31  Edited By penguindust

    I'm not interested in the standard multiplayer aspects of the game.  If I wanted that I have Modern Warfare 2 and a ton of basic shooters to choose from.  However, the character specific game-types are really intriguing to me.   As a fan of the original on the PC, I'd still like to know about the balance of the classes.  This was a big problem with the PC game a decade ago, and if it's not fixed then the multiplayer will be as broke as it was back then.  Everyone will be Predators and there's no fun in that.  Still, if I do pick this title up it will likely be for the single-player campaign.  It looks to be coming along nicely. 
     
    @RedHerb:  Earlier this week someone linked some footage from a German site (I think).  It was all "under the table" stuff and that thread has been removed.  But the video was very nice for unfinished build stuff. 

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    Jambones

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    #32  Edited By Jambones

    *coughhordemodecough*
     
    @Milkman said:

    " Looking good. But I'm not sure how good. "

    You know, I was thinking along the same lines. I was watching the footage over on looki.de the other day, and while it probably was early footage, I was a little skeptical about how it looks and sounds. Could be a lot of fun though, and that's what matters.
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    Zatoichi_Sanjuro

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    #33  Edited By Zatoichi_Sanjuro

     Look, this is an emotional moment for all of us, okay? I know that. But, let's not make snap judgments, please. This is clearly-clearly an important game we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily judge it.

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    twelve1784

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    #34  Edited By twelve1784

    I don't mind if AvP looks a step or two below some of the top-tier shooters out there as long as the sacrifice was made in the name of speed.  This is a game where the framerate needs to be very high for the game to be enjoyable.  Also, whatever your opinion about graphical fidelity, one thing it looks like they've nailed is the atmosphere.

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    deactivated-5e0e0ee2ea170

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    I loved the first two but this game wont deliver, pretty sure it'll be like a 7/10 game and I'm not interested in putting my time in anything that isn't AAA.

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    Carlos1408

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    #36  Edited By Carlos1408

    I like the direction this game is going in, it looks very promising. I'm quite excited. :D

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    Impossibilium

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    #37  Edited By Impossibilium
    @Zatoichi_Sanjuro said:
    "  Look, this is an emotional moment for all of us, okay? I know that. But, let's not make snap judgments, please. This is clearly-clearly an important game we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily judge it. "
     
    How is it important? It's the second sequel, the gameplay is the same and the entire Aliens and Predator franchise is tired and played out now.
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    Jerusahat

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    #38  Edited By Jerusahat
    @Impossibilium said:
    " @Zatoichi_Sanjuro said:
    "  Look, this is an emotional moment for all of us, okay? I know that. But, let's not make snap judgments, please. This is clearly-clearly an important game we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily judge it. "
     How is it important? It's the second sequel, the gameplay is the same and the entire Aliens and Predator franchise is tired and played out now. "
    Did IQs just drop sharply while I was away?
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    CharkeeFarlee

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    #39  Edited By CharkeeFarlee

    do want

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    FunExplosions

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    #40  Edited By FunExplosions

    Ahhh man. This is my kind of game. So pumped.

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    KillyDarko

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    #42  Edited By KillyDarko

    The AvP game series are among my favorites and this one is looking very promising. I'll definitely buy it! :)

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    penguindust

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    #43  Edited By penguindust
    @buckybit:   Ha-ha, I remember stepping into AVP multiplayer matches a decade ago, too.  I usually played an Alien so my survival time was a tad longer however only as long as I remained hidden.  I'd sneak around the tunnels they can use than drop down on a marine, but if I didn't kill him in one shot I'd be dead.  Aliens are fast and agile but they go down easy.  The average match was 1 or 2 Aliens, 1 or 2 Marines and 6 or more Predators.  It wasn't all that fun to play around with the other races online.  Too bad, because the original had a lot going for it.  
     
    Yeah, if I wasn't already inundated with other titles (Mass Effect 2, Dragon Age: Origins, Ratchet & Clank Future 2, Torchlight, etc...) I'd definitely pick it up.  Especially now that I read that Rebellion Studios has patched in online play to the old classic.  Time to get slaughtered again. ;-)
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    DavidSnakes

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    #44  Edited By DavidSnakes
    @Impossibilium said:
    " @Zatoichi_Sanjuro said:
    "  Look, this is an emotional moment for all of us, okay? I know that. But, let's not make snap judgments, please. This is clearly-clearly an important game we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily judge it. "
     How is it important? It's the second sequel, the gameplay is the same and the entire Aliens and Predator franchise is tired and played out now. "
    Ughhhhh
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    Zatoichi_Sanjuro

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    #45  Edited By Zatoichi_Sanjuro
    @Impossibilium said:

    " @Zatoichi_Sanjuro said:

    "  Look, this is an emotional moment for all of us, okay? I know that. But, let's not make snap judgments, please. This is clearly-clearly an important game we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily judge it. "

     How is it important? It's the second sequel, the gameplay is the same and the entire Aliens and Predator franchise is tired and played out now. "
     Whoa, whoa wait a a minute. This game has a substantial dollar value attached to it. 
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    Alphawolfy

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    #46  Edited By Alphawolfy

    This might actually turn out good!

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    MeatSim

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    #47  Edited By MeatSim

    It's looking better then you would think but it's still not mind blowing or anything.

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    Moxy

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    #48  Edited By Moxy

    i bought avp2 off steam a couple of weeks go and since then the devs have added multi and tweaked it for widescreen with a couple of patches. if you dont have it its only £2.99 and a bargain people. 
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    Workyticket

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    #49  Edited By Workyticket
    @Impossibilium said:
    " @Zatoichi_Sanjuro said:
    "  Look, this is an emotional moment for all of us, okay? I know that. But, let's not make snap judgments, please. This is clearly-clearly an important game we're dealing with and I don't think that you or I, or anybody, has the right to arbitrarily judge it. "
     How is it important? It's the second sequel, the gameplay is the same and the entire Aliens and Predator franchise is tired and played out now. "
    Maybe we should take off and nuke the entire franchise from orbit. It's the only way to be sure.
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    Provenmayhem

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    #50  Edited By Provenmayhem

    I have played the 360 demo for a bit since its release yesterday. I find that rebellion did a very good job with the atmosphere and the races.  I didn't find one race unbalanced in relation to any other and I found that i was thinking like a Predator, Alien and Marine as I selected each. Both playing to their strengths and trying to diminish their weakness through play. The only thing that I didn't understand is why when offering three different controller layouts they never moved the melee attacks to the Triggers instead of the Bumpers? With the Predator and Alien specifically I see this as a problem. Both rely on their stronger melee attacks to deal damage quickly and effectively with varying racial abilities in play. Other than that it was a very enjoyable demo.

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