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In many games, a player will move faster if they hold down two keys that move in directions perpendicular to one another. This happens because many games would process non-cardinal movement by simply performing a vector addition, meaning the player would go square root of 2 faster when moving diagonally.
Though a somewhat less common archetype than black knights, red-armored knights still show up now and again in Fantasy works and elsewhere. Like Black Knights, they are often (though not always), portrayed as malevolent.
Nihilism is a philosophy that life is meaningless.
Remote Play allows users access to a PS3 wirelessly via a PSP or PS Vita
An even stronger variant of the Muton species of alien. The Berserker is capable of extreme amounts of damage, but only at melee range.
The concept of minimizing undesirable qualities of a character so as to maximize desirable qualities in order to achieve the most powerful character possible in an RPG.
A combat maneuver in which one attacks or threatens the side of an enemy unit or formation. Used primarily to negate cover or gain a tactical advantage by attacking from an unexpected direction.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
A highly acrobatic hip-hop inspired dance style.
Luck plays an integral part in some role-playing games. Good fortune can greatly increase your chance of finding better loot, scoring critical hits, etc.
A guessing game where players try to guess a word or phrase letter-by-letter, with incorrect guesses resulting in a figure being drawn in a noose. The game is won when the word or phrase is guessed or filled out, and lost when the hung figure is completed.
The three round burst is a setting on a rifle that causes the rifle to expel three bullets with one squeeze of the trigger. It mixes the stopping power of an automatic gun with the accuracy of a semi-automatic.
A common feature in old school RPGs wherein a character will attack the dead space where an enemy previously stood, essentially wasting a turn.
Puzzles that involve sliding chunks of a picture or blocks to solve.
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
The successor of the Aurora Engine. Created by Bioware for Knights of the Old Republic.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
Much like a map editor but with the ability to design ones own missions; first seen used in Operation Flashpoint series
Characters in RPGs who take skills from more than one skill-tree, often sacraficing raw power for versatility.
A Stance may grant player characters access to unique abilities and attributes.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
A creature with characteristics of both a human and an arachnid, most often a spider or scorpion.
Much like Harem, but this applies to a lone lead female character with several attractive male character's that she can be romanticly involved with.
The ability to combine different schools of magic or spells to create a new or enhanced effect. Sometimes this can be done with a partner.
Fencing is a fighting method in which one uses a thin sword, such as a Sabre, a Épée, or a Foil to perform quick striking motions. Can be used in battle or in sport.
You and your allies (faction/realm) fight against a common enemy.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
A group of platoons, typically four, which are each in turn a group of squads.
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
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