@Abendlaender: That's AntiChamber in a nutshell.
Antichamber
Game » consists of 1 releases. Released Jan 31, 2013
A first-person exploration/puzzle game set within a boldly-colored world with a focus on non-euclidean geometry and optical illusions.
Official Antichamber puzzle hint thread!
@ZeePal: For hitting a wall:
@effache:@Sliced_Bread:@theimmortalbum: For Link in a Chain Reaction:
@Musou said:
@effache:@Sliced_Bread:@theimmortalbum: For Link in a Chain Reaction:
Think of each green track as fuses. The longer the track, the longer the fuse, which means that it will take longer to reach the end. Maybe you could strech the fuses to make their lengths match in the same spot?
Yeah that was more effort than I want to exert, counting individual blocks. Now that I have the Yellow Gun, I'll have to see if I can't use that to fudge it a bit.
@thatdudeguy: @InfamousBIG: You guys are really over thinking lighting the fuse, so did I but theres no no need for splitsecond timing shit, that room is my bane but:
You can just make the "fuse" by connecting all the green blocks on the wall together and having them meet in front of the blue door, break/light the fuse and just walk forward under each door as it opens.
Any tips?
@thatdudeguy said:
@DrFoxbard: Thanks a lot for the hints. I figured out Hitting a Wall shortly after posting, but would never have noticed the solution to Now You See It without your help. I'm down to 2 exits on Laying a Foundation, 1 exit on Being an Entrepreneur, and, of course, The End.
As for Many Different Angles (you didn't explicitly ask for a hint, so this is still very vague): I'm guessing you found the West exit and either the North or East dead end. One of the dead ends was really tricky, so I'm guessing that's the one giving you trouble. The key is the porthole at the beginning of the room. Where else have we seen those?
Thanks for that Many Differnt Angles hint!
@Optix12 said:
Also im not sure if its that completely blank empty room u guys found earlier but: When i look at the map through the glass on the "exit" side i have two blank squares that arent connected to anything but besidse "the end" i have no more teleports or anything to find.
@Musou said:
@ZeePal: For hitting a wall:
The bit that gets me is how on earth do I block 5 switches with 6 blocks... :(
@Chavtheworld: Hitting a Wall:
@Musou said:
@Chavtheworld: Hitting a Wall:
Mess around with the puzzle and look to the door to see how it reacts, maybe that will help you
@Abstract93: Just a Little Bit Shy:
@Chavtheworld:
@Chavtheworld: In regards to my 2 room problem
EDIT: anyone give me a hint as to where i may find the entrance to these rooms?
Ok thats what I have left, the single one with an arrow is the one after the end which im assuming most people still have. But if you look theres 2 rooms completely alone and unless im just an idiot and cant see it on my map I have found most of the dead ends/teleports. Also Another spoiler for a room in here which you might not have found (unrelated really): I checked the hidden room which has a map of the actual game room layouts and couldnt see anythign on there.
Also the way i managed to complete alot of these puzzles was to finally get the red gun, made alot of things so much easier.
@Optix12: Ohhh I see what you mean. Weird:
@Chavtheworld: ok thanks, also been having trouble trying to edit that damn image to click it, glad you were able to see it. And now that you mention it i totally remember something there, i hated that room with its damn 1 block. i know where to go, i just gave up and avoided that one haha.
Anyone know what the timer or the pink cubes do yet?
@Zornack said:
Black gun! http://i.imgur.com/xzK9wJ8.jpg
Anyone know what the timer or the pink cubes do yet?
Those seem a tad spoiler-ish, reckon you could edit your post to tag them like this?
And in response:
@Zornack said:
Tried beating the game within the time limit, nothing happened. Maybe there's a secret room you can only get to within the ~2 hours allotted?
Thanks for adding spoiler tags :) And damn that was quick! Maybe you're right.
@Musou: I can give it a shot.
Any hints on The Highest Point?
@DrFoxbard said:
@Chavtheworld What is the named room nearest to the room in the OP? I've supposedly cleared everything, but I don't know if I missed it, saw it in a different state, or just forgot it.
The room nearest is Falling Forward. North of that will be a round dead end on your map (the kind where you usually find behind-the-scenes game design stuff, like the museum of guns, or the screenshot room etc) but, there is a long sequence of puzzles (I can screenshot some and see if they jog your memory) and all they lead to is that empty room. That might well be all there is, but it'd make me sad considering how awesome all the stuff at the end of the other dead ends is.
Also, when you say you've cleared everything, does that mean you found the room to the right of The End?
@Chavtheworld: Great job on organizing the OP, that'll sure help making things easier for folks looking for clues. And I'm also stuck in the same place you're talking about.
How do I post spoilers as black lines?
@Musou: In the editor, once you've hit "more," there's Spoiler Block (which you used above) and Spoiler. To use Spoiler, hilight some text first and then click the button.
I'm pretty sure the long green box is just a showpiece. Cause it looks cool. Right? At least that's the feeling I have at the moment. And I'm increasingly certain that the empty room isn't empty for the following reason.
Have you ever seen the black + symbols? They appear kinda like artefacts around the seams of white blocks, like doorways and platforms that are next to objects that are also white. In the empty room, as you enter, if you head to the rear left corner and look at the floor you can see them. Which makes me think a block that has the possibility to move is there. The only thing is weird is that they don't quite seem to be in a straight line.
@Musou: Following on from my last post:
@Chavtheworld: Past Falling Forward
@Chrisjp: It's true I could be looking too much into it.
@Zornack said:
@Chavtheworld: Past Falling Forward
How do you get past the blue/yellow rooms?
@Chavtheworld: Also Past Falling Forward
@Chavtheworld:
@Musou said:
@Chavtheworld:
I noticed the little + too, god this room is making me insane.
I can set your mind at rest then:
The dev has made it clear that he's not done adding content. He also wants to revise the end of the "bunch of difficult/strange puzzles that leads to a plain white room"I finally lost it, and no clipped the room. It truly is a dead end... for now. :(
@BeepBeepBoop said:
@Chavtheworld: Also Past Falling Forward
I think I'm at the last door before the empty room, but no idea how to actually get in
Are you talking about the door with the green beam in front of it? It's just timing, if so. Pause for a second, in the beam, then move as the door is on its way up.
@Musou said:
@Chavtheworld:
^ Just what I said to BeepBeepBoop! It's not hard at all! The bloody room with the green/blue balls kept me for like an hour and I got through this door first try :P Didn't realise it was hard till everyone asked about it haha.
@Zornack said:
@Chavtheworld: Ah, that's too bad. I finally get there and it's confirmed to be a dead end. ;(
Well, there's still the pink blocks and the timer to figure out.
The timer, yes. The pink blocks... Welllll. I need to find the official source of this info I have, but Alexander Bruce has a Steam account and apparently has been answering some detailed questions on the more hidden parts of the game. But I don't have the official posts...
In fact, his Twitter seems to be the place for answers:
Huh, just checked his twitter (https://twitter.com/Demruth) and it seems beating the game with the yellow gun is an intended puzzle. Time to try that without the timer to see if it unlocks anything.
@Zornack said:
Huh, just checked his twitter (https://twitter.com/Demruth) and it seems beating the game with the yellow gun is an intended puzzle. Time to try that without the timer to see if it unlocks anything.
Haha best of luck dude, that sounds insane.
There's a whole stack of answers on his twitter to the questions I was wondering earlier:
- Pink cubes:
- what do they do?
- how many are there?
+Answer: Nothing, yet. Also Alexander Bruce has no idea how many are in the game.
+https://twitter.com/Demruth/status/297239960384327680 - The room to the right of The End:
- does it exist?
- how do we get to it?
+Answer: There is nothing there - yet. Apparently Bruce plans to add more stuff (can't find quote for this).
+https://twitter.com/Demruth/status/297390312177954816 - The timer:
- is there anywhere special you can get before it ends?
- according to @Zornack completing the game within the timer has no effect. - What is up with the empty room (see pictures above) north of Falling Forward?
- why do you have to do so many really hard puzzles to get there, when there is nothing there?
+Answer: They are a hidden set of obscure puzzles. Nothing is at the end yet.
+https://twitter.com/Demruth/status/297241386082775040
The only thing I can't find an answer for is the purpose of the timer, and if it changes anything. I think it's just to bring up the message about not working to anyone else's time - at least for now.
At this point I'm just kind of confounded about the timer...After completing my mural and unlocking all the secret rooms (well, my map is complete at least), I restarted and reached the ending with 45 minutes still on the clock, but nothing about the ending was different, and nothing seems different upon loading the game back up. :(
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