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The island where you get small (Diamond is Unbreakable 07)
JeffJeff's Bizarre Adventure
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An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
A character who gets washed ashore on some island or other remote place.
Great storm that happens very rarely. It is a sign for great and terrible events in the near future. Concept from The Longest Journey universe.
A character who is destined to save or destroy the world. Often seen in RPGs.
Race of dragon-like beings living. Four of them live in Earth, two in Arcadia, two in Stark.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
This concept is for games where at least one of the main characters is female.
Infinite Pockets are a system of inventory often found in adventure games. The player character's pockets seem to be of an infinite size, capable of holding anything from peanuts, to garden rakes, to spare tires, yet none of this is reflected on the character.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
A person with the ability to travel to different planes of existence.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
Often appearing in role-playing games, the reluctant hero starts out not wanting to fight, but ends up getting drawn into the conflict nonetheless. If not forced into it against their will, they are often motivated by love, honor, or a sense of righteousness.
Person, who can shift from one parallel world (Arcadia or Stark) to another.
Shifting between parallel worlds. A concept from The Longest Journey series.
You want an example? Know what I mean? See what I did there? *Wink wink, nudge nudge*
Bat-like flying creatures, who live on the island of Alais. They are not originated from Earth.
Race of small mole-like creatures from The Longest Journey universe.
Mysterious race of people who own the biggest library in Arcadia.
Race of eel-like underwater creatures. Also known as mermen, or merpeople. They are not originated from Earth.
Mysterious race of people, who conquered Marcuria in year 2209. They were completely wiped out by the Azadi.
Some games' stories end abruptly when they never get the sequel they clearly expected while others just ramble on forever with no end in sight. Either way, these games suffer from Unresolved Story Syndrome.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A video game character as it appeared in an earlier time of its life.
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