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Doing Backflips And Kill Moves In Metroid: Other M

Yeah, fine, but is there a wave beam?

All I've really wanted out of Metroid since the Prime series ended is, well, another Metroid. Outside of this specific context, I'm talking about what a lot of people refer to as "Metroidvania," but since we're planted squarely in the franchise that started the whole thing, let's just call it a new Metroid game.
 

 Bet you've never seen Samus do this before.
 Bet you've never seen Samus do this before.

I wouldn't really have cared if it were on the Wii or the DS (or heck, even DSiWare--Lord knows that service could use a top-tier franchise game). I just want to collect energy tanks and an ice beam and backtrack a lot, in 2D. Metroid: Other M is not exactly that (or not entirely that) sort of game. Before I got to play a more or less finished build earlier this week, I wasn't sure what kind of game it was, but now I've got a pretty good handle on what to expect from Nintendo's next big franchise title when it ships at the end of the month. 
 
While there are plenty of signature Metroid touches in here, I was surprised at how much Team Ninja's influence seems to be evident in the game's design, too. If you haven't seen much of it in action, Other M feels a bit like a character action game--think God of War or, yeah, Ninja Gaiden. You move Samus around in 3D spaces without any manual camera control--instead the camera angle is determined by where you are in the environment--fighting and avoiding enemies with a bunch of flashy action moves, only one of which is "shooting."  
 

 YEAH SAMUS GET YOU SOME
 YEAH SAMUS GET YOU SOME

You mostly play Other M with the Wii remote sideways, like an NES controller, though I have to admit that moving Samus around in 3D with only the 8-way d-pad felt a little odd. An analog stick would probably have been more appropriate here, but then Other M also relies on enough aspects of the Wii remote that the classic controller wouldn't really cut it. When you're in third-person mode, Samus auto-aims at whichever enemy you're most directly facing, but you can go to a first-person mode by pointing the remote directly at the screen, which gives you more precise aim and lets you lock onto specific enemies with your missiles. You can't move in first-person, though, so you have to make sure you put some distance between you and any threats before you switch perspectives.

In fact, crowd control seems to be a major focus in Other M, since you'll frequently have half a dozen or more weaker monsters coming at you at once. Luckily Samus has a ton of ways to attack and evade all her foes. You can do an automated dodge move by tapping the correct d-pad direction right before an enemy connects with an attack, and you get a little flash of green energy around Samus as she backflips or rolls out of the way, to show that you pulled off the dodge. You've also got an array of fairly un-Metroid-like scripted kill moves. These seem to be enemy-specific--when I used one on a sidehopper, Samus jumped on its back and basically put her arm cannon right up against its head to blow it away. Harsh. These kind of nimble, acrobatic moves looked like they were straight out of Bayonetta or something, but then, it didn't feel inherently out of place for Samus to be doing them instead.
 
 
 In Other M, first-person is just for shootin', not for scannin'.
 In Other M, first-person is just for shootin', not for scannin'.

Speaking of sidehoppers, there were a lot of classic enemies in the demo I played, which kicked off about an hour into the game. Samus was investigating an installation that had issued a distress call, and immediately I started running into not just the hoppers but also the sorts of spine-covered wall crawlers and fly-like insectoid enemies that were all over the original NES Metroid. A more devoted fan than I would be able to tell you what all those things are actually called, but if you've played much of the old Metroid games, you'll know them immediately. Most of those enemies can be dealt with in third-person by simply mashing on the auto-aim arm cannon, but since your missiles do splash damage, you can sometimes take out a whole group by quickly dropping to the aiming mode and locking on.

At least in this early part of the game, the flow of Other M felt straightforward and pretty linear, since there was generally only one direction I could go at any given time. I'm hoping the game will open up and focus more on exploration deeper in, but even in this early area, there were at least some classic hidden Metroid items like missile tanks to find. Curiously, the game actually marks the presence of a hidden item on your map screen once you've cleared an area, but it's still up to you to figure out exactly where in the area it's located and how to get to it. Before the demo was over, I was definitely getting that familiar itch to hunt down every missile upgrade and energy tank I could find, and Nintendo reps assured me that there would be plenty of that familiar Metroid style of backtracking when you gain new items to gain better access to old areas. I just hope the game doesn't make it too easy to find all of those hidden items.

The morph ball plays a major role here, of course, since there are a lot of tight spaces you'll need to roll through to get to hidden places. Rolling through tunnels in ball form looks more or less like it did in the Prime games, though I was surprised to see that Samus can grab and hang from ledges in Other M, and then sort of hop up into small spaces by hoisting herself up and transforming into the morph ball as she does so. Of course, it wouldn't be Metroid if you couldn't drop a bomb underneath yourself to bounce upward, as well. The game seems to take most of its morph ball cues from Prime, since the camera will go to a side view for the larger mazes that you have to navigate through, like it did in Retro's games.
 
 
   

The deeper into the base I got, the weirder things started to get. Samus entered some organic-looking outdoor areas with cliff faces, flowing streams, and bright blue skies--areas that turned back into the cold grey metal of the installation once she found control panels that switched off the holograms generating the outdoor illusion. I also got to fight a sort of mini-boss here, a two-legged creature with an obvious weak spot on its chest that charged at me periodically. The solution there, of course, was to dodge out of the way and then pop into first-person to lock onto the weak point before the beast could charge at me again. Later I encountered a much bigger, scripted boss monster while I was climbing up the inside of an elevator shaft. This time, I actually had to make use of some of the machinery inside the shaft to win, but I'll avoid spelling out exactly how I did it in the interest of letting you figure it out for yourself. It's not like the game is very far off at this point.

I'm not one hundred percent sold on Other M's mixture of gameplay styles--I think its ultimate success will depend on how exploration-heavy the later game is, and how demanding and satisfying the combat becomes. But despite this unexpected new direction for the series, it felt enough like Metroid that I'm really looking forward to digging deeper into it when it ships later this month. We'll definitely bring you more media and impressions from Other M as soon as we can. 
 

Brad Shoemaker on Google+

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siavm

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Edited By siavm

From comments here most have not played metroid games or are just haters (I hate haters). This game is looking awesome, the only problem I have with the game is no nunchuck. But I think nintendo can pull it off.

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zityz

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Edited By zityz

I'll still play it. I played Prime and thought it was okay but will NEVER touch 2 or 3. I think 1 prime is more than plently. I'm interested to see what team ninja brings to the table.
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FreakAche

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Edited By FreakAche

Why can't we have Metroid 5 or a new first person Metroid from Retro? This game looks awful!

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papercut

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Edited By papercut

controls... yada yada yada.

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Wes

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Edited By Wes
@FreakAche: How does this look awful? To me it seems to be a blending of classic Metroid and Retro's FPA.
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NowSayPillow

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Edited By NowSayPillow

I actually started playing through the Metroid games to get a feel for the shooting mechanics. Consider it "research" for the game I'm currently working on. What I wasn't expecting was getting absolutely addicted to the games. It went from me doing off-and-on "research" to me just spending hours behind the controller loving the shit out of each and every one of these games.

A couple weeks ago I couldn't have cared less about this game, now I'm stoked. Can't wait to get my hands on this.

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AlteredEcho07

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Edited By AlteredEcho07

Eh, this doesn't look that great to me. I don't think I'll ever have a legitimate reason for owning this Wii.
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jmfinamore

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Edited By jmfinamore
@Cornman89:  That's my major concern too. I've always like Metroid sparse story-telling and, in Prime, environmental story telling.
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Hailinel

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Edited By Hailinel
@HarlequinRiot said:
" @Cornman89:  That's my major concern too. I've always like Metroid sparse story-telling and, in Prime, environmental story telling. "
Fusion and Zero Mission were both more heavily narrative-oriented.  Fusion especially.  This isn't an entirely new direction for Metroid, and frankly, it's a direction I support.  I'm really looking forward to this game.
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AgentZero

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Edited By AgentZero

I still can't wait to play this
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deactivated-5865c6a5c9438

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Hmmm...

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Cornman89

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Edited By Cornman89
@Hailinel said:

" @HarlequinRiot said:

" @Cornman89:  That's my major concern too. I've always like Metroid sparse story-telling and, in Prime, environmental story telling. "
Fusion and Zero Mission were both more heavily narrative-oriented.  Fusion especially.  This isn't an entirely new direction for Metroid, and frankly, it's a direction I support.  I'm really looking forward to this game. "
I think I am, too. Maybe. On one hand, being on the Wii means no weird, embarrassing Team Ninja fetishization stuff, and the stylish action touch they bring with them could actually be a boon. On the other, I'm still edgy about some stuff like auto lock-on, d-pad controls and perspective switching. As for the more traditional narrative style, I don't really have a problem with it, but if it's going to be maudlin and overly sentimental then maybe I do.
 
So I guess I actually have no idea what I think. I feel like I have all the raw facts about what this game is going to be, but simultaneously almost nothing at all. I just read this article, and two more like it on other sites, and I don't feel one iota more or less confident that it will be a good game.
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reflekshun

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Edited By reflekshun

I like the direction they're going in for this..

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Waffles13

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Edited By Waffles13

So within the last 2 months I've played through all the 3 Prime games, Zero Mission, Fusion, and I'm currently working on Super Metroid on the VC with a bit of dabbling into the original NES game as well.
 
This game looks awful to me.
 
Yes, I could complain about the gameplay and retarded controls. But honestly, Metroid has always been about the solitude to me. Samus being in the middle of nowhere, fighting giant animals and eventually evil pirates. Once it got into Echoes and especially Corruption territory of character interaction, it started falling apart for me, but at least there were huge stretches with no dialogue in both of those games.
 
So you tell me that hey, this new game has none of the 2D sidescroller or 3D FPS/Adventure that the other entries used to extrordinary effect, with completely unintuitive controls? Oh, and by the way, we're going to make everyone, including the (almost) always silent protagonist talk all the damn time, with crazy anime hair? Yo dawg, that sounds awesome!
 
Maybe I'm being overly judgmental, but really, fuck this game and everything it stands for.

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Example1013

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Edited By Example1013

I might pick some of this up, if it weren't for the whole "on the wii" thing. I don't like the Wii, and I'd rather not have to play games on it.
 
I'll probably just go buy a power cord for my GameCube and fire it up for some good old Metroid Prime action (I say this because the game came with the GameCube, and it was the first Metroid game i played).

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xthegames3

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Edited By xthegames3

Don't get me wrong, I'm going to get this game day one, but I do think that the controls are going to be a little tough. It looks really cool though.

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akeripper

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Edited By akeripper

now all we need is a wii and i would be more stoked....

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lawlerballer

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Edited By lawlerballer

metroid sucks

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transience

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Edited By transience

zoomers!

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MegaGoat

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Edited By MegaGoat
@Waffles13:  No Metroid II: Return of Samus?
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Hailinel

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Edited By Hailinel
@Waffles13:   Oh, stop it.  People constantly scream about isolation in Metroid as though Samus should never be allowed contact with another living being not intent on ripping her a new one.  These complaints are tiresome, and echo the sentiments when Metroid Prime was first announced.  "HOW DARE THEY MAKE AN FPS METROID I HATE NINTENDO FOREVER BLEEEARGH!!  IT SUCKS AND I HAVEN'T EVEN PLAYED IT YET FUCK EVERYTHING."
 
Metroid games can handle more than just a side-scrolling perspective.  Metroid Prime was proof of this.  Samus can interact with others.  Fusion and Metroid Prime 3 were proof of this.  Did the extended prologue of Prime 3 intrude upon the much sought isolation?  No.  The vast majority of the game was still Samus on her own.  There's no reason to believe that Samus won't be on her own for the vast majority of Other M.
 
People get so hung up on the old that when something new is tried, it's decried as blasphemy before it even launches out of the gate.  It's like there's this idealized Metroid game that they can't let go of; that every Metroid should be Super Metroid, over and over again.  That developers shouldn't be allowed to experiment, to expand upon the histories of characters that they've spent years, sometimes decades designing the games that feature them.  Yoshio Sakamoto's vision of Samus as a character has already been established in games like Fusion and Zero Mission and in outside projects such as an e-manga that he himself authored.  He is not ruining anything about Samus's characterization because he's more intimately familiar with her as a character than any other game developer.  Team Ninja is not fucking up the Metroid formula out of basic principle.  They should be allowed to design the game as they wish under the guidelines that Sakamoto provided them.  They shouldn't be expected to make Super Metroid.
 
So please, get over yourself.  If all you want is another Super Metroid, go play Super Metroid.
 
@Cornman89 said:
" @Hailinel said:

" @HarlequinRiot said:

" @Cornman89:  That's my major concern too. I've always like Metroid sparse story-telling and, in Prime, environmental story telling. "
Fusion and Zero Mission were both more heavily narrative-oriented.  Fusion especially.  This isn't an entirely new direction for Metroid, and frankly, it's a direction I support.  I'm really looking forward to this game. "
I think I am, too. Maybe. On one hand, being on the Wii means no weird, embarrassing Team Ninja fetishization stuff, and the stylish action touch they bring with them could actually be a boon. On the other, I'm still edgy about some stuff like auto lock-on, d-pad controls and perspective switching. As for the more traditional narrative style, I don't really have a problem with it, but if it's going to be maudlin and overly sentimental then maybe I do. So I guess I actually have no idea what I think. I feel like I have all the raw facts about what this game is going to be, but simultaneously almost nothing at all. I just read this article, and two more like it on other sites, and I don't feel one iota more or less confident that it will be a good game. "

Team Ninja's involvement never automatically meant bizarre fetishization.  I'll never understand how some people got the odd idea that Samus would suddenly gain three cup sizes and extra bounce merely because of their involvement.  Heck, Sakamoto shot down suggestions from D-Rockets to include more scenes with Samus in her Zero Suit.
 
I really don't see the issue with D-pad controls, either.  I've played 3D environment action games on the DS with its D-pad and the action felt perfectly fine to me.  I don't see any reason to worry about the D-pad in Other M as long as the controls are crisp, and I don't see any reason that they aren't at this point.
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BenX02

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Edited By BenX02

I already have it preordered. Just purely because its a Metroid game, and I'm a huge Metroid fan. Like everyone else, I don't really know what the fuck it is. I hope it turns out to be worth my $50.  
 
I do have faith in Nintendo, they have never released a bad Metroid game before, I don't think they'll start now. 

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ZombieJames

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Edited By ZombieJames

I'm loving this new direction.

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Cornman89

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Edited By Cornman89
@Hailinel: Team Ninja made themselves into the giant pendulous boob studio. For better or worse it's what they're known for. Other M is clearly not that, and that's great, but it's far from unreaonable that someone would have such misgivings.
 
But hey, maybe it was purely an Itagaki thing. Maybe he took all the boobs with him. =)
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myke_tuna

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Edited By myke_tuna

I still fear for this game. I hope it ends up being decent at the very least.

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defenestr8ed

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Edited By defenestr8ed

I still don't understand what this game's name is supposed to mean.

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7Force

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Edited By 7Force

When this was first announced i wasn't sure about it at all, Metroid, for me has always been really about the sense of isolation, somthing which other M doesn't seem to have.
Having said that i'm getting more interested in the game the more i learn about it!

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Shaanyboi

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Edited By Shaanyboi

Looks like it'll be good regardless.  I'm not expecting it to be on-par with some of the series' greats like Corruption, or Super Metroid or anything, but fun nonetheless.

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Pox22

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Edited By Pox22

Everything I hear about this game makes me less interested in it, and I never intended to play it from the get-go.

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herocide

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drcampino

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Edited By drcampino

Yeah, I'm on the fence.

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kryptinite

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Edited By kryptinite

I really hope this game is awesome. I too want to backtrack :(

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cav86

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Edited By cav86

still unsure about this game but hopefully it won't disappoint 

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daveydag

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Edited By daveydag

:O still looking forward to seeing what ppl think once its done

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apoptosis61

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Edited By apoptosis61

100% sure purchase

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KingGamer

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Edited By KingGamer

Day one purchase for me. :D

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AddyMac

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Edited By AddyMac

You can thank Super Smash Bros. for selling us on the idea of Samus being a kung-fu master.

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crunchbitejr

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Edited By crunchbitejr

I dunno. Just, I liked the slow patience of a Metroid game. Quiet solitude and a cerebral nature which is rare in games. Making her all bang bang shoot shoot kick kick ruins it a bit. 
 
Sorta like Limbo 2 having guns and a soundtrack from N-Dubz.

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Edited By DeF
@nickux said:

" @strikeAG: you and me both, dude. A game that mixes elements from Super Metroid, Metroid Prime, Ninja Gaiden, with fucking awesome graphics-- I just don't get the skepticism. But bear in mind, many people doubted Retro's take on the series way back when.  "

I also don't get what people's problem is. I "get" what the game "is" and I have not seen any reason to worry about its quality.
 
Sure, the Wii remote-only thing is weird but do you guys really think they would've gone with it if it didn't work at all?
 
I advise anyone in doubt to also check out Jeremy Parish's impressions on 1UP, he's also a Metroid veteran who was in doubt until the recent hands on.   
check out:  http://www.1up.com/do/previewPage?cId=3180732  
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jazzaim

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Edited By jazzaim

Nintendo does a great job

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Quacktastic

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Edited By Quacktastic

Metroid: Cautious Optimism

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tuksu

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Edited By tuksu

People were complaining about Prime series when they announced that it is first-person and what did happen -__- ?!

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apoptosis61

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Edited By apoptosis61
@AddyMac said:
" You can thank Super Smash Bros. for selling us on the idea of Samus being a kung-fu master. "
read the whole metroid story and you will see that kung fu shit didnt came from nowhere
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rymden

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Edited By rymden

I immediatly picked up Super Metroid and started playing. This is so bought. Cant wait

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roroc007

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Edited By roroc007

I am really not feeling this

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the_hiro_abides

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Edited By the_hiro_abides

I admit my reactions towards this game have been all over the map. At first when they showed a bit of character action it looked amazing to me. As soon as I heard about holding the wii mote sideways and using the d pad to move in 3d space, I was lukewarm on the project. Now I'm somewhere in between remembering jumping in fps games are always a little weird.

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Scooper

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Edited By Scooper

The game looks bad. Team Ninja are not the developers I think of at all when I think of what I want for a new Metroid game.

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Carlos1408

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Edited By Carlos1408
@Quacktastic said:
" Metroid: Cautious Optimism "
This! I really hope this ends up being good. And people complaining about Samus being a kung fu master now, apparently she is very skilled in melee combat, however, she prefered using longer range attacks. I'm glad we finally get some close range attacks at our disposal as Samus, I just hope it's good. 
I'm really gonna miss the scanning though, I loved that so much and changing beams and all (there could still be different types of beams of course)
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MasterRookie

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Edited By MasterRookie

Does not know if wants :/