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Five Years In The World Of Warcraft

A bit of reminiscence about Blizzard's little juggernaut from a few of the developers who have been there.


See, a logo! It's official! 
See, a logo! It's official! 
Ready to feel old? World of Warcraft turns five years old this week. That's five years of grinding for your mount, five years of weird murloc sounds, five years of unchecked Defias slaughter, five years of LFG. After about two years I personally had to stop playing World of Warcraft at the risk of never doing anything besides playing World of Warcraft ever again, but millions of you are still going strong half a decade later. The sheer scale of the game's success boggles the mind to this day.

Before the next expansion, Cataclysm, comes along and ravages all the old lands of Azeroth you once got used to and then quietly forgot about, I wanted to grab a hold of a few of the people at Blizzard who made World of Warcraft happen and have kept it running all these years to see what they remember about what must have been a whirlwind period of their lives. Big thanks to art director Sam Didier, production director J. Allen Brack, lead world designer Alex Afrasiabi, and cinematics project lead Jeff Chamberlain for sitting down for a short chat. You can find some of their memories below.

On the early days and the madness of development


Brack: The World of Warcraft team started out pretty small, and worked its way up. For a while it was between 20 and 30 people, and slowly ramped up, so by the time the game shipped it was at 60 people.

Didier: art director by day, metal god by night. 
Didier: art director by day, metal god by night. 
Didier:
A lot of us were playing EverQuest and Ultima Online, so that was probably the main influence. We kind of took the things that we liked and then started doing things that we wanted to improve on, but that was basically it. A lot of our games here at Blizzard are basically, we'll play a game for a while and go "Wow, that game is so awesome. I wonder if we could do something like that." Back in the old days, we made The Lost Vikings because everybody was playing Lemmings. Same thing when we were working on BlackThorne, we were playing Out of This World. And the RTSs, we were inspired by Dune II. WOW was the same way. We just really wanted to get into the Warcraft world, but this would be our first chance to do it on a completely different visual level.

Brack: The story that gets told around the office a lot is about Allen Adham, who's one of the founders of Blizzard, who got the team together at one point and was talking about how WOW was great, was going to be fantastic, everyone was really going to love what we were doing, and giving a huge motivational speech to everyone. He said, "This game is one day going to have a million subscribers." And everyone was really fired up and happy and excited--and no one believed that at all. No one believed that, that was crazy talk. How could any game ever have a million subscribers? That was just ridiculous.

Didier: We had just gotten finished working on Warcraft III, and I think we were starting WOW about then, but a lot of the [artwork] we were doing was a lower-poly version of what the WOW team was going to be doing. So we would make some of our characters, and then the WOW team was looking at "Oh, OK, that's what their guy looks like from top-down, three-quarter view. What does he really look like  when you look at him straight forward?" So a lot of the early work was working with some of the artists to just get that style that we had from the top-down perspective, but have that carry over so when you're looking at [the characters] face-to-face they're not too goofy or cartoony looking.

One of the things was, did we want to make it a pure evolution of Warcraft? Did we want to make it 60 years in the future, and orcs were now completely demonic and they had black skin and red tattoos? We were going through a lot of that sort of thing and doing some tests on it. But we figured out that we just wanted to make Warcraft. We didn't want to change up the characters that people already knew and loved. A lot of that iteration happened probably about a year before we announced in 2001.

 I don't know if you noticed, but that scarecrow is actually an evil robot.     
 I don't know if you noticed, but that scarecrow is actually an evil robot.     
Afrasiabi:
We crunched a lot. It wasn't unusual to be here at 4 or 5 in the morning, especially later, the last couple of months before ship. When I came onto the project, it was pretty much in the middle of crunch, so that was a pretty amazing environment to jump into. Crunch at Blizzard is a beautiful thing in my opinion. Some people may disagree, but, you know, it's alive. You're buzzing. You're going through, and there's work to be done, and there's people who do that work, and everyone's on the same level. You're just jamming.

Chamberlain: There are pros and cons. You're killing yourself to get it done, but it's a labor of love so we're putting everything we can into it at the last minute just because we want it to be as good as it can. We were pretty much in a 24-7 crunch mode in the cinematics department.

Didier: [The scope of the project] definitely got bigger as we were going, because there were more things that we wanted to showcase. We didn't just want to do human lands, we wanted dwarves, and we wanted everything to have its own feel. In terms of popularity, as well, we weren't expecting the game to be this big. A couple hundred thousand [players] and we would be like "Yeah, alright! We made it!" Everquest had some numbers like that, and that was the level where we'd know we were successful. So this game, on every front, has just grown and gotten bigger than we ever expected.


On launch day and the technical challenges therein


Afrasiabi: I think the first week took everybody by surprise. There was no way we could have expected what we got, and in between the elation and the happiness that we shipped a successful and good product that everyone's happy about, there were certainly a lot of people running around with their heads cut off, trying to put out fires.

Decisions, decisions. Remember the first time you made this one? 
Decisions, decisions. Remember the first time you made this one? 
Brack:
One of the ways that we knew we were going to be successful was that we had 20 servers on launch day, and then we had 20 other servers that were built and dark and ready to be used. The idea was that over the coming year, those 20 servers would get brought up, they'd replace other servers that had hardware problems, they were sort of like the backup. Within the first couple of hours of the game being available for people to buy, all the existing servers were full and we had to bring up the other 20 servers. So all 40 servers, we went through a year's worth of hardware allocation in a couple of hours, and still needed more. 

That was an interesting problem to have. When we talk about a server, when we talk about 20 servers on day one, a server is not actually one box, it's a collection of boxes that are linked together to form what we call a server. Obviously there's a database backend for that as well, that stores all the data for players and updates and things like that. So it was a pretty sizable number of machines, and of course these are not machines you can go down to Best Buy and get, so when the 40 servers were up on day one, there were many panicked discussions, phone calls and meetings about "Where in the world are we going to buy more hardware that usually takes two, three, four months to buy, to get built and get deployed? How are we going to do that quickly?"

[On server efficiency] You've seen recently within the last few years a huge push toward, "This server takes 40 percent less power." The way datacenter power works is, you get a power allocation based on the number of boxes you're storing there, and the footprint, and things like that, and that's a big battle at datacenters because they only have a certain amount of power coming in. Most people on the consumer side think "Oh, 40 percent, not that big of a deal, how much is one computer really doing?" But when you've got 10,000 computers you've got to power, that's pretty significant.

[On stability over time] There is a database architecture that provides some redundancy, and then we have a backup system that also provides redundancy, so theoretically we feel like we have a good amount of backup. We've had a lot of technical issues in the last five years, but none of them have led to any lost data, so we're very happy about that. Very fortunate.


On playing the game as a Blizzard employee


      The real reason anyone plays WOW.
      The real reason anyone plays WOW.
Didier:
I haven't been playing as much lately, because there's been a lot of other games that I've been wanting to check out. The last time I logged on was during Brewfest. I wanted to see about getting another Brewfest mount, sometime in mid-October. But I still go back to it. Sometimes my kids want to play, so I'll log on with a lower-level character with them, run around, that kind of stuff. It's always on, but whether I play it every night of the week, it hasn't been that for a while.

Chamberlain: I get in every once in a while, but not as hardcore as originally. I've moved on to other games as well, like Left 4 Dead, and to be honest, I probably fire up Warcraft III more often than I should.

Brack: I play about 10 to 12 hours a week. I had a raid last night. I got two pieces of loot! And there's no way for players to know who Blizzard employees are [in-game]. The number of people purporting to be Blizzard employees vastly exceeds the number of actual Blizzard employees. People are always in the game going "I work for Blizzard and therefore I know blah blah blah!" and... they don't work for Blizzard.

Didier: I've met myself.

Brack: Oh, congratulations!

Didier: I had a conversation with Sam Didier, online. It was pretty impressive.


On WOW's path, how it evolves, and how long it will last


Afrasiabi: We do have a roadmap for where we want World of Warcraft's story and flow to be, over time, and what we release. But how strictly we stick to that is up for debate.

Expect many more villains to come.
Expect many more villains to come.
Brack:
Blizzard is obviously well known for having an iterative design philosophy, and that plays a huge role in where we are today and where we [will be] tomorrow. In terms of knowing the next one, two, three expansions down the line, we really don't know. We plan about one expansion ahead, and right now the team is focused on delivering patch 3.3, which is the end of the Arthas storyline, and then we know about Cataclysm, and we have a good idea of what's going to be in that. We have a couple of good ideas for what the Cataclysm patches could be, but nothing that's firm, and nothing really beyond that. The reason for that is, we're going to be much smarter, when we release Cataclysm, in terms of what the right next thing is for us to do. Why spend huge amounts of time on this plan that you know is going to change?

Most of the time, [the core design changes come about through] player desire and player requests. The game is successful and fun mostly when it's a social experience and you're playing with your friends, so most of the services we've introduced, and the leveling speed-up and things like that, are almost universally with the idea that it's better to play with your friends, so how can we facillitate that? How can we make it easier for you to get together to play with a group, in the case of leveling speed? Faction change, you've got friends in another faction. Faction transfer, you've got friends on another server. All these things are really designed to help people play together and get the most enjoyment out of the game.

[On WOW's lifespan] I think Ultima Online just had its 13th birthday, and EverQuest is 10 years old, so [we hope WOW lasts] at least as long as that. We have those guys as guideposts to help us know how things are going. Those are sort of the grandaddies of the grown-up MMOs.

Didier: I think as long as we have cool ideas that we want to do, there will be expansions. There are so many things we want to do that we haven't done yet. 
 
Thanks again, guys. In case that official logo up top didn't tip you off, Blizzard is serious about this anniversary business; they've launched a new site celebrating the event where you can find extensive video interviews, a podcast, and some other fun stuff rolling out over the next little while. 
 
And hey, why not share your own tales of addiction and recovery in the comments? I think a little part of me would still like to play nothing but WOW for the rest of time, if that were actually an option.
Brad Shoemaker on Google+

102 Comments

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empfeix

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Edited By empfeix
@Alphiehyr said:
" @empfeix said:
" @Alphiehyr said:
" Stupid lame celebration. I bet they wouldn't be doing their first year if it wasn't for the infamous monthly subscription. "
 Are you saying they would have had less success if they did away with subscription fees?  Maybe they would have drown in debt because of the huge server costs to host a F2P game played by millions.  Anyway you make no sense because the game would have been played by even more people if there was no monthly fee. "
I'm saying and assuming that they wouldn't even be doing their first celebration if there was no monthly subscription. Look at Guild Wars, you don't hear or see their staff celebrating. I'm just tired of hearing things that are related to debt. "
  Ya I hear you.  In Blizzards defense I don't remember the early years of Wow having much of anything with yearly celebrations (could be wrong I do tend to have a bad memory).  The bigger issue really is Wow is so big it makes mainstream gaming news all the time and pisses off none players. 
 
Every MMO does it just check out Everquests 10th Anniversary celebration.  People probably didn't see this at the time though because its rare that any other MMO would get press.
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Alphiehyr

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Edited By Alphiehyr
@empfeix said:
" @Alphiehyr said:
" Stupid lame celebration. I bet they wouldn't be doing their first year if it wasn't for the infamous monthly subscription. "
 Are you saying they would have had less success if they did away with subscription fees?  Maybe they would have drown in debt because of the huge server costs to host a F2P game played by millions.  Anyway you make no sense because the game would have been played by even more people if there was no monthly fee. "
I'm saying and assuming that they wouldn't even be doing their first celebration if there was no monthly subscription. Look at Guild Wars, you don't hear or see their staff celebrating. I'm just tired of hearing things that are related to debt.
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Spike94

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Edited By Spike94
@Keeng said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @zudthespud said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast? "
Yes, but it only works with the Samba de Amigo maracas "
Yeah, and you need two sets of them. It's a pretty complex game, or something. "
Complex? Do you mean I need to buy another Wii Nunchuck? Also, does it have bowling? "
No dude, it isn't a current gen game. And you need 4 maracas total to play. And it has a minigame in it where you bowl fireballs into orcs, I heard. Pretty clever if you as me. "
Sold. I will purchase this "The GameCube" and "World of the Warcraft". *Backs out of the conversation.* "

Ah, a wise purchase indeed. Or so I hear...*follows Keeng and exits converstion* Also be sure to pick up the MS4 and Halo package. :D 
*cannot contain laughter* Haha! Nice, everyone. Congratulations to you all. So clever. So funny. Good times...once again, kudos everbody, it was fun *shakes all your hands* cya next time.
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deactivated-5ffc9b0923f9f

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Man...WoW in 10 years from now....can't handle that thought.

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Keeng

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Edited By Keeng
@Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @zudthespud said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast? "
Yes, but it only works with the Samba de Amigo maracas "
Yeah, and you need two sets of them. It's a pretty complex game, or something. "
Complex? Do you mean I need to buy another Wii Nunchuck? Also, does it have bowling? "
No dude, it isn't a current gen game. And you need 4 maracas total to play. And it has a minigame in it where you bowl fireballs into orcs, I heard. Pretty clever if you as me. "
Sold. I will purchase this "The GameCube" and "World of the Warcraft". *Backs out of the conversation.*
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rjimmy1989

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Edited By rjimmy1989

Must.....resist....WoW.....

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Spike94

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Edited By Spike94
@Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @zudthespud said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast? "
Yes, but it only works with the Samba de Amigo maracas "
Yeah, and you need two sets of them. It's a pretty complex game, or something. "
Complex? Do you mean I need to buy another Wii Nunchuck? Also, does it have bowling? "

No dude, it isn't a current gen game. And you need 4 maracas total to play. 
And it has a minigame in it where you bowl fireballs into orcs, I heard. Pretty clever if you as me.
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Keeng

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Edited By Keeng
@Spike94 said:
" @BenderUnit22 said:
" @zudthespud said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast? "
Yes, but it only works with the Samba de Amigo maracas "
Yeah, and you need two sets of them. It's a pretty complex game, or something. "
Complex? Do you mean I need to buy another Wii Nunchuck? Also, does it have bowling?
Avatar image for spike94
Spike94

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Edited By Spike94
@BenderUnit22 said:
" @zudthespud said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast? "
Yes, but it only works with the Samba de Amigo maracas "

Yeah, and you need two sets of them. It's a pretty complex game, or something.
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benderunit22

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Edited By benderunit22
@zudthespud said:
" @Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast? "
Yes, but it only works with the Samba de Amigo maracas
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deactivated-5f00787182625

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@Spike94 said:
" @Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "
Dude, it's a last gen game. You gotta Gamecube? "
does it play on dreamcast?
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SiN_BR

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Edited By SiN_BR

As soon as battlegrounds and arenas came on the game because about loot and not skill. Before you could be the better player and win, now the best armor wins.  
 
I get the itch to come back to it once and a while..but its not the best idea.  
 
Lost a good part of my life to that game.
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Spike94

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Edited By Spike94
@Keeng said:
" @Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii? "

Dude, it's a last gen game. You gotta Gamecube?
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empfeix

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Edited By empfeix
@Alphiehyr said:
" Stupid lame celebration. I bet they wouldn't be doing their first year if it wasn't for the infamous monthly subscription. "
 
Are you saying they would have had less success if they did away with subscription fees?  Maybe they would have drown in debt because of the huge server costs to host a F2P game played by millions. 
 
Anyway you make no sense because the game would have been played by even more people if there was no monthly fee.
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Alphiehyr

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Edited By Alphiehyr

Stupid lame celebration. I bet they wouldn't be doing their first year if it wasn't for the infamous monthly subscription.

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Keeng

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Edited By Keeng
@Spike94 said:
" @BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "
That was the best I could come up with. Five years? It won't last another month. The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon.  Is this going on too long? >.> "
I would like to try this "World of the Warcraft". How much does it cost for my Nintendo Wii?
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jango

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Edited By jango

/sniff  I kinda miss those magic days ..

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Brunchies

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Edited By Brunchies

oh Wow, the ultimate time waister of 2008 and 2009 in my life, to bad the newer patches and the level 80 grind killed the game for me. 

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Spike94

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Edited By Spike94
@BenderUnit22 said:
" @Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess. "

That was the best I could come up with. Five years? It won't last another month. 
The team better get ready to do another of those MMO QL's like with TMO. Game's gonna die soon. 
 
Is this going on too long? >.>
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benderunit22

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Edited By benderunit22
@Spike94 said:
" @BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "
Yeah no, I've never heard of any of this "World of Warcraft" business. Apparently it's not new and had some anniversary thing? "
Must be some cheap The Matrix Online rip-off, I guess.
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KinjiroSSD

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Edited By KinjiroSSD

Oh WoW... you almost ruined my marriage

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EpicReflex

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Edited By EpicReflex

 So many good memories here, nice to see WoW getting some love. Seems most people are only concerned with trashing it.
 
I'm actually exited for Cataclysm, hopefully it refreshes the experience. It's been along time since i was excited for a game but this expansion, i want!

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ki11tank

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Edited By ki11tank

season 2 & 3 glad representing.
 
very fond memories of wrecking kids in this game in it's prime with friends in all pvp, holding up in IF for hours death free with my 5's team, countless absolute massacre's in BG's, and loads of trash talk... thankfully they ruined the game post S3 and i could quit soon after.
 
crazy what a game can do to ya...  most fun i've ever had in any game in it's prime.
 
cheers to all old school players and wow for offering cheap fun even if the game blows now.

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Spike94

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Edited By Spike94
@BenderUnit22 said:
"What's this "World of Warcraft"? Can we have a quick look of it? "

Yeah no, I've never heard of any of this "World of Warcraft" business. 
Apparently it's not new and had some anniversary thing?
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Branthog

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Edited By Branthog

Five years is four years and ten months longer than I playd it after launch. It's popularity doesn't speak to me much of its quality. It was fine for its time, but come on - that was half a decade ago. Why is it still popular? Well, gee, why do so many people still insist that they "can't tell no difference" between standard def television and 1080p? Why do some people still use a computer that they bought fifteen years ago? Why do some people still use dial-up? Why do some people still watch ABC, CBS, and NBC -- and live at that? And watch commercials?

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Bigandtasty

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Edited By Bigandtasty

Blizzard gave me 7 free days of WoW for this anniversary dealie. They really want me back. I'm tempted to just go around and see what's new but that would mean installing an assload of patches.

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Clbull

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Edited By Clbull

I never really played much in vanilla (I never dinged 60 until early TBC, or 70 til mid TBC), but from what I did play, the old Honor Ranking system actually kicked lots of ass. Though it was technically a grind, it was a more enjoyable one than say... doing 50 repetitive quests in Northrend just to see your xp bar move an inch (maybe not quite as slow.) Even Outland didn't have such a boring grind just to get to max level.
 
My favourite time in WoW was of course... TBC. People say "OMG, bring Vanilla back, 25 man raids suck", but to be perfectly honest, 70 raids were the best designed in the game, and were an enjoyable experience, unless you were a Hunter like me, and got next to no raidspots due to hunter overpopulation. That was why I never saw past Prince in Kara.
 
Imho, WotLK is good, but bad at the same time. I like how Blizzard revamped the old raid system so instead of doing a crappy 10 man then having to expand 2.5 times larger to do the further raids, you could just choose between 10 or 25 man raids. Although I actually think the new raid content is quite stale. 
 
And I think PvP's been on a big decline since Wrath. Class imbalance has gone out of control so that now, melee can do insanely long stunlocks and snares and have enough damage to 3 hit kill you, Destruction Warlocks can oneshot you, and this is even with PvP gear loaded with Resilience and Stamina. Not just that, but the only actual way to progress is to be forced into Arenas, rather than World PvP and Battlegrounds, which more people like. Plus they're more balanced.

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Andrwmorph

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Edited By Andrwmorph

I played so much WoW I practically failed myself out of college!
 
I've been clean for almost 2 years now (and I lost 70 lbs).

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benderunit22

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Edited By benderunit22

What's this "World of Warcraft"? Can we have a quick look of it?

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Rossuron_X

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I can see the day when the level cap reaches 100.

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thejamster

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Edited By thejamster
@mithhunter55 said:
" @thejamster:  I got  that too, i wonder how long its good for almost time for Winter break! lol "
definitely been considering it once holiday starts it doesn't seem to have an expire date although it does say that you have to log on before dec 7 for  the free pet. 
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Aarny91

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Edited By Aarny91

I played the game for about two years (I took a break last November) and I loved every minute of the game. I can't wait to go back and play it when I can :D

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Aarny91

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Edited By Aarny91

 
Didier: I had a conversation with Sam Didier, online. It was pretty impressive.
 
LOL

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kappamerc

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Edited By kappamerc

I played from original Closed Beta til now.  Hardcore (6 nights a week)  for all of vanilla WoW.  I saw everything up to the four horsemen in vanilla and had a blast with my old guild on Skullcrusher.  I was still in college at that time so I had free time on my hands.
 
After the xpac I couldn't get into raiding as much as my guild fell apart in the transition and I transferred for lag free servers.
 
In wotlk I played for a solid 6 months and raided on the weekends.  I had a lot more real life friends in this guild and that may have been the biggest reason for me enjoying raiding again.  At this point I don't really play but I'll probably get the collector's edition of Cataclysm just to round out my other 3.
 
I like Blizzard as a company and I hope they continue to put out quality products.  I can't imagine how tough it has been appeasing the masses.  I'm sure life was a lot more simple when it was just us hardcore gamers ;).

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mithhunter55

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Edited By mithhunter55
@thejamster:  I got  that too, i wonder how long its good for almost time for Winter break! lol
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vager

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Edited By vager

I see all these big budget Everquest style MMOs over the years while I'm still waiting for an Ultima Online style one.
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Bunnyman

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Edited By Bunnyman

Thanks for the interview. Man, I'm struggling with my WOW-addiction. Haven't played for 2 years now, but Cataclysm seems like the very expansion I was dreaming of. So hard.....

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NickLott

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Edited By NickLott

Seeing as all four of the Giant Bomb crew have logged time in to WoW a long time ago, It'll be cool if you guys do a Quick Look Throwback of it. Just download a trial game and play for 30-60 minutes talking about what you remember, what's different. It'll be cool to check out the old starting areas before the new expansion changes them for good.

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Left4deadgirl

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Edited By Left4deadgirl

God I do feel old! World of Warcraft is like a mother/Father to me except it doesn't boss me around and make me eat. Cant wait for Cataclysm. Looks Amazing.

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MachoFantastico

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Edited By MachoFantastico

Grew to hate World of Warcraft for many reasons, for one it was repetitive to the core and I never felt I was having fun playing it. I always felt dirty, like what I was playing was a sin. Thankfully I stopped  playing rather quickly, unlike some of my friends. One in particular who once played for 24 hours straight as a bet, worst idea ever.  
 
I'll be honest, I know many folks loved WoW, but I'll be glad when we can say goodbye to it. Couldn't stand it in the end.

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guiseppe

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Edited By guiseppe

I think this is responsible for the most fun I've ever had in a game. When you first pick this up, and start to play... It's fantastic. When you first walk through the gates of Stormwind, that's a really epic moment. And then when you get to the raid content (BWL MC) for the first time, even more epic! So many great memories with this game. I sometimes wish I could forget everything I know about it and just start over and fall in love with it again.

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DuhQbnSiLo

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Edited By DuhQbnSiLo

Was a great game, but the Xpacs killed it for me, it became too noob friendly and too much about farming..

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NathHaw

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Edited By NathHaw
@mikeeegeee: 
 
Yep, that guy is awesome.
 
One of my favorite memories from WoW was playing one time in the Upper Blackrock Spire raid, and one of the guys said in Ventrilo that a GM had asked him to log out.  He said that he was being suspended for three days for making some remarks that he'd been reported for.  Guess you had to know the guy, but I couldn't help but laugh.
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steelknight2000

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Edited By steelknight2000

That's 5 years of me not playing MMOs.

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Madyew

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Edited By Madyew

I've been a subscriber since the beginning pretty much. Though my playtime has fluctuated vastly, I haven't deactivated my account. I log on from time to time to just chill and relax. I'll definitely buy the next expansion, but we'll see how it goes after that.

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jakob187

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Edited By jakob187

I have unfortunately finished my time in Azeroth as of this past summer. 
 
During my time playing WoW, I made some really awesome friends because of that game, and those people are still by my side to this day.  I have a lot of fun memories in that game: 

  • Denying Gnomer runs because that instance can fuck right off
  • Getting my whole Blackened Defias set and then macro'ing in Stormwind that the city was the scourge of the Earth and the Defias were going to kill everyone and their children
  • Virtually shitting my pants at BWL content
  • Getting my first piece of Valor gear...and thinking "Spirit?  Really?!"
  • Getting my first piece of raid gear...and thinking "MORE FUCKING SPIRIT?!  REALLY?!"
  • Staying up at work for 7 hours installing Burning Crusade on 30 computers, and the whole time, just itching to play it as soon as possible
  • Naked congo lines through Darnassus
 
Yeah, there were all kinds of great things.  It's crazy to think that it's already been five years, when it is still such a relevant game.  It goes to show the type of legacy that Blizzard has with their name and their games.
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DRE7777

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Edited By DRE7777

This game sucked a year and a half or more out of my life and it was one of the most fun experiences I have ever had. Although, that was before I bought a 360, and with the current PS3 price drop I will most likely get one of those. Buying a console in early 2008 really spelled the end to my WOW adventures because of all the other great games to play. I've always wanted to get back into it especially because of the new overhaul with Cataclysm, but with all of these great games coming out and starting to come out all year long, its so hard to get back into it. 
 
Another thing that makes it hard to get back into it is the community. Now that the game is so old, to go back in and start new characters is a pain in the ass. When the game first started the whole world was a bustling universe with people everywhere, but when i tried to go back to it over the summer there was like no one to be found. Thats why I am really excited for Cataclysm because I think it's going to be a good reason for experienced players and long lost players to come back and start playing again. Or at least I hope thats what Cataclysm turns out to be.

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Milkman

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Edited By Milkman

Spent 3 years in total playing World of Warcraft. Still got that level 80 and thinking about getting back into it when Cataclysm comes out.

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oliver

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Edited By oliver

iv never got in this game cos i know il get hooked lol

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megalowho

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Edited By megalowho

I picked up WOW on launch day and fell in love with it. Don't think I ever got really addicted, as it took me close to a year to level my main to 60 - but it was one of the most satisfying prolonged gaming experiences I can remember. I'd do some quests and instances with close friends and hop into a PUG or two but for the most part I played solo and liked it. Just me and Clay the gnome mage, grinding demons in Azshara and enchanting weapons in Ironforge. 
 
I lost interest once I hit the level cap and had my fill of trying all the races and starter zones, slowly my friends and I cancelled our subscriptions as our guild sputtered out. I dipped back in for both expansions, messed around with PvP, took Clay a bit farther and leveled some new alts to the low 20's, but I don't think I have it in me to really hit it hard again. I've played the game, enjoyed my time, and now I'm done with it - but I can't fault anyone who's still sticking around, I know how engaging that place can be. I still get the itch from time to time, and no MMO since has been able to scratch it.