Something went wrong. Try again later

Giant Bomb News

248 Comments

Learning to Praise the Sun

No one would argue that Dark Souls is an easy game, but difficulty is just scratching the surface. In other words, it's time to issue a formal apology to Dark Souls.

There are two people that require an apology. First, I want to apologize to myself. Patrick, you should have played Dark Souls sooner, and I'm sorry I didn't give you that opportunity. Second, I'd like to apologize to Dark Souls. More specifically, apologize for how I've been talking about Dark Souls.

Pretty happy that I never, ever have to fight this jerk again.
Pretty happy that I never, ever have to fight this jerk again.

A few weeks ago, had someone asked me to describe Dark Souls in a single word, that word would have been "difficult." Having now linked the fire and watched the credits roll on Dark Souls, I'd say that description is both a truth...and a lie. Okay, disingenuous might be more apt. To merely say Dark Souls is "difficult" sells the game, and what it does to the player who decides to partake in its dance, terribly short.

There are countless reasons, reasons now much clearer, why the Souls games have connected with people. It's partially the both gorgeous and depressing art. It's partially the subtle but evocative narrative. It's partially the sense of community derived from solving a master-level puzzle. It's partially the sense of accomplishment. Beating Dark Souls feels like an achievement for a resume, one I can brag about because so many haven't done it.

It's easy to get wrapped up in the word "difficult," thanks to the arc of modern game design. Dark Souls is more "difficult" than your average game, but the average game also expects much less from you. The average game is more concerned with making sure you see everything the designers have been working on for the past few years. They've been working really, really hard on it! It cost lots of money, and it'd be a waste if it went unseen! In your average video game, a standard playthrough might result in missing a few collectibles. In Dark Souls, it could mean missing out on whole areas of the game, sections that might take hours to complete. It's even possible to miss the downloadable content you paid extra money for, as the game never makes accessing these other worlds clear. They basically require a FAQ.

You get what you give from Dark Souls. When you push, it pushes back. But if you push back with enough force, the right kind of force, the game moves out of the way. There is a reason people do "naked runs" in Dark Souls, trying to finish the game without any clothing and often without leveling up. It's possible. Everything in Dark Souls is avoidable, though much comes through trial-and-error. But once you know, it's all up to you. Patience is a valued virtue in Dark Souls, and a player's most powerful asset. And that's where the tug-of-war between player behavior and the game world begin to intertwine. At first, Dark Souls feels like an immoveable, impenetrable object. But as it turns out, you were trying to move it from the wrong side. At the right angle, it nudges. Soon, the nudge causes it to tilt. Then, it falls over.

But I can already feel myself falling into the word trap that originally turned me off to Dark Souls. Since playing Dark Souls was so tremendously rewarding, I've built up the story of my journey in my mind. The personal narrative of playing Dark Souls, in which one graduates from peasant to lord, makes the act of playing Dark Souls sound impossibly difficult. It's a hard game, but it is not impossible. It's overstated.

If you turned on the game right now, taking my word for it, you might come back and curse me for it. "Patrick, Dark Souls is super hard." And you'd be right, but you'd only be right because you've played an hour of the game. Maybe a few. Playing Dark Souls alongside Spelunky has reminded me a few things about how I play games these days. I mostly play them for the story, a casual observer to worlds that I'm making a brief stay in. The design of most games today both accepts and encourages this behavior. By the end of most games, you may have achieved basic competency of the game mechanics, but mastery is a long ways away. But the game doesn't ask you to achieve mastery, so why would you? Dark Souls and Spelunky begin with this design premise: watch and learn. If you don't watch, you're punished. If you don't learn, you're punished. But if you do both, you're rewarded with mastery, and Dark Souls bends to mastery. Not only does it bend, it buckles and breaks, respecting the player's ability to learn its rules.

Dark Souls hardly ever feels unfair. The one time it's truly trying to trick you, the trap-laden area known as Sen's Fortress, you know what you're getting into. It's meant to be a house of horrors. Just about anything else in the game can be avoided by being very cautious. (And that's true of Sen's Fortress, if you have my kind of ridiculous luck!) Reckless abandon will get you nowhere, though I did find the game benefited from a healthy dose of aggression, a tactic that allowed me to dance around animations.

Spelunky, like Dark Souls, respects and rewards players willing to listen what it's trying to say and learns from it.
Spelunky, like Dark Souls, respects and rewards players willing to listen what it's trying to say and learns from it.

Finishing Dark Souls feels like I've joined a club, albeit one that comes with some caveats. During my streams, I would roll my eyes at some folks who downplayed my victories with comments like "oh, god, he is just so OP [over powered]." This insinuates that because I was not playing with a weaker build, purposely making the game more difficult, I was not getting the true Dark Souls experience. These responses became conspiratorial in nature, too. "Oh, he must have watched a lot of streams before playing." (I watched one episode of Vinny playing, that's it.) "Oh, he must have looked up the optimal build to break the game." (I used a guide to figure out the upgrade system, but, hell, I stuck with the first axe the game gives you for my first 10 hours or so.) These comments never really got under my skin, especially after downing one of the game's most notorious boss duos, Ornstein and Smough, without summoning another player--and on my second try. With those jerks under my belt, I surmised that, hey, maybe I'm just pretty good.

But these people had a point.

Playing Dark Souls when it released would have been far different. Besides patches altering soul drops and DLC that inflates the player's stats ahead of the endgame, so much of Dark Souls is known. This is big. It's is a game that is constantly throwing curve balls. By playing in early 2014, I avoided some of that. This is both a blessing and a curse, and it depends on your perspective. The hardcore Dark Souls players who have been with the series from the beginning, the players frustrated that someone is coming to the series so late and finally seeing the light, have reason to be peeved the experience is not as genuine.

But I'd argue there's never been a better time to jump in and play Dark Souls, and learn what all the fuss is about. If you're stuck, look at a FAQ, ask for help on a message board, or watch some professionals playing on Twitch and YouTube. Your experience may be less "pure," but what's far worse is writing off a game--and a series--because it's too intimidating. The walls have been weakened around Dark Souls, but it's still a hell of a climb. I'm much happier to sit here and say "I've beaten Dark Souls" than not.

Try to think about the last game you finished. When the credits appeared, how'd you react? Did you pump your fist? Did it feel like a genuine accomplishment? Did you feel so excited about the moment, you simply had to share it with others? Not every game has to produce these feelings, but few do. The Souls games are not just very good games, they're interactive adventures that remind one they're alive.

And until Dark Souls II, we have these memories. So many memories.

No Caption Provided
No Caption Provided

Patrick Klepek on Google+

248 Comments

Avatar image for metalmoog
metalmoog

971

Forum Posts

1

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

I bought my PS3 solely based on a Gamespot review of Demon's Souls. It did not disappoint. Dark Souls continued that tradition. Let's hope that Dark Souls II continues to deliver challenging yet fair and unique experiences and gameplay.

Avatar image for zevvion
Zevvion

5965

Forum Posts

1240

Wiki Points

0

Followers

Reviews: 6

User Lists: 2

Patrick, my first run cost me 88 hours to complete. My second was around 20. When I went back into my old save, I realized I had absolutely no idea what I was doing. I was still using the short sword I started the game with, upgraded to +7 or something like that for like 120-130 damage. I put all my points into strength; while the short sword scales a bit with it, it scales more with dexterity. I had a lot of points in attunement slots, faith AND intelligence for whatever reason (I think I was trying out different spells and ending up never using any of them). My character was a complete wreck.

Then you go play and know exactly where to put your points. To take the Smough and Ornstein fight: you did a bunch of damage, had a ton of stamina to still move around in the heaviest armor in the game and you had a load of health. I saw the stream, and I think you did an amazing job. To this day, I still usually take around 5-10 tries to beat them each time and I consider myself pretty good at the game (S&O are the only bosses that still give me trouble). That said, when you downplay the game afterwards for not being that hard on several occasions; even when we see you die a lot of times before securing a victory, it kind of gets under people's skin. You found the game isn't as impossible as you thought, but I don't think I've ever heard anyone say the game is impossible. It's just challenging.

Everyone can finish Dark Souls. The people that do, are the people that keep trying. That is the only difference. You don't have to be a master to beat the game.

Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Now this is how you do justice to a game.

Appreciate all the work you've done in the past year + @patrickklepek to widen your horizons and get why there are those of us who really like games like these.

Avatar image for guilherme
guilherme

355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By guilherme

SOULS FEVA

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

Edited By Humanity

@nasar7: it's always a good reminder that as much as we all love these doods, it's all just opinions and not gospel. Jeff has a way of speaking in a very authoritative tone which makes it seem as if he's proclaiming a truth - but they're just as likely to have "wrong" opinions as anyone else. Seeing how everyone got into these soul games now makes their down right, aggressively-dismissive attitude from the past even more so entertaining. Remember to enjoy what you like, don't seek validation in others and above all else live and let live.

Avatar image for laserjesus
LaserJesus

156

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

The idea that it's somehow disingenuous to use every advantage these games offer you is ridiculous. When Brad abuses his Soul Arrow in Demon's Souls, he's playing the game correctly. These games are unforgiving and pull no punches, and you should pull none either.

Avatar image for drew327
drew327

1351

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

It really pumps me up that this site (with the exception of Jeff) has come around on these games.

Avatar image for he1ixx_gb
he1ixx_gb

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By he1ixx_gb

Great piece.

Avatar image for lordofultima
lordofultima

6592

Forum Posts

25303

Wiki Points

0

Followers

Reviews: 4

User Lists: 9

@oginam said:

@patrickklepek I think Demon/Dark Souls' "veterans" are often times just frustrated by how the game is talked about. So, though you don't owe anyone an apology, I think it's pretty clear you understand the game by what you said above and I wish you the best of luck in Dark Souls 2.

Also, tell Jeff to quit being a baby and play Dark Souls. Just tell him it's basically a fighting game but you need to be more patient with your counters and movement...it's like Divekick, tell him it's like a more methodical Divekick - I think he'll understand that.

Fighting games and Dark Souls have a lot in common. Understanding the risk behind throwing unsafe moves out with a lot of recovery, analyzing player behavior to counter. You saying you need to be more patient with counters and movement in Dark Souls is selling a fighting game short, however.

Avatar image for fallen189
Fallen189

5453

Forum Posts

10463

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

It's kind of a shame you waited until a massive resurgance to get with the zeitgeist, but it's still a good game.

Avatar image for mooseymcman
MooseyMcMan

12787

Forum Posts

5577

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Fantastic write-up, Patrick. Absolutely nailed what makes this game so special.

Avatar image for johnb
JohnB

70

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

"If you don't watch, you're punished. If you don't learn, you're punished. But if you do both, you're rewarded with mastery, and Dark Souls bends to mastery. Not only does it bend, it buckles and breaks, respecting the player's ability to learn its rules."

Yes.

Avatar image for quantumbutler
QuantumButler

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By QuantumButler

Great writeup Scoops!

At least you haven't fallen down the same deep dark path I have, which is making tons of characters and beating the game with different playstyles multiple times.

Dark Souls is like a Megaman game for me, I can just play and play it over and over and never tire of it.

Send help.

Avatar image for deadstar
Deadstar

1003

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Really great write up Patrick. As someone who fell in love with the Demon's Souls and eventually Dark Souls it was really frustrating to hear people dismiss the game because they heard it was "the hardest game of all time." Why? Because I wanted everyone to enjoy the game as much as I did. When speaking about the game, it should be described as "extremely rewarding" not "overly difficult." I think the perception of the game is changing with Giant Bomb's coverage as well as Jeff Green's stream and the many others online. I guess I just want to say I'm glad you enjoyed it and thanks for playing! Your streams were a lot of fun!

Avatar image for bholla71085
Bholla71085

104

Forum Posts

21307

Wiki Points

0

Followers

Reviews: 0

User Lists: 33

Great writeup Patrick, if the resurgence of Dark Souls on Giantbomb hadn't happened I may have never gave this great game a shot. Looking forward to being in the group of people that has bested Dark Souls.

Avatar image for veektarius
veektarius

6420

Forum Posts

45

Wiki Points

0

Followers

Reviews: 11

User Lists: 1

Good description. My reason for not getting into this series remains the tight corridors, poor visibility and lack of a sense of direction moreso than the difficulty itself. Perhaps I'm drawing a false parallel, but when I played the expansion to Dragon's Dogma (a game I liked), it had many of these qualities and I really couldn't stand it.

Avatar image for gla55jaw
gla55jAw

2834

Forum Posts

6584

Wiki Points

0

Followers

Reviews: 6

User Lists: 31

Great article, Patrick! I still haven't beaten Dark Souls, but I will say it was pretty difficult in the beginning not knowing where to go or what lies ahead. I went back and started a new game a few months ago on the PC and blasted through most of the areas (and then went back and played some more of my original game). The game is very different when you know what to do and where to get items.

It's weird how the coverage here has got me back into it. It took another break from Dark Souls and went and played some Demon's after watching Brad. I did the same thing since I never beat that game either, and started a new character. 6 Hours in compared to my 30 on my first game, and 10 levels lower and I'm stronger and have progressed almost as far. When people say these are some of the hardest games, they just have never played them or figured them out.

Avatar image for turboskerv
turboskerv

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By turboskerv

I really enjoyed watching you play. I'm almost done with NG+ and it was interesting to watch how you played it. Was really looking forward to this write-up and was not disappointed. Excellent work Patrick!!!

Avatar image for minishdriveby
minishdriveby

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By minishdriveby

@mormonwarrior said:

@minishdriveby: You had a dramatically different experience than me and most people I've talked to about this game, then. Not that it's invalid...it's just that I found mastery of key principles in the game to be crucial, especially in NG+. After that point the difficulty level is pretty easy. The DLC is hardest (brutally, unflinchingly and even unfairly hard, actually) on just NG+ but was way easy on NG++ and NG+++.

I would actually theorize that you mastered most key concepts in this game, though you somehow missed some simple mechanical things that didn't end up being vital to your success. That's actually perfectly in line with the different ways that people approach this game and its myriad challenges.

Oh, by the way, @patrickklepek, great write-up. I really enjoyed it. I wrote a similar one a little less than a year ago here on the site. It includes some thoughts about Demon's Souls too, which I approached after playing a significant amount of Dark Souls. People should give that a read.

I just put all my souls into health, stamina and strength, so paired up with Havel armor the second half of the game was a hack and slash (collecting the Lord Souls + Gwyn). In the DLC, a Heavy armor tank build wasn't the greatest way to go about doing it, so I just took my pants off and rolled around a bunch while using a Great Shield.

NG+ was extremely easy though, easier than my first time through. NG+++ was more difficult because the last NG+ and NG++ I didn't level my character too much so my Soul Level was 130.

Avatar image for elyhaym
elyhaym

359

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Excellent write-up, Patrick! I too was a late adopter of Dark Souls, and while I have nothing but respect for the early players of the game, I, like Patrick, would probably not have played the game if I didn't have some of it illuminated somewhat by videos, message boards and articles. And I would've been a hell of an experience poorer.

Avatar image for mormonwarrior
MormonWarrior

2945

Forum Posts

577

Wiki Points

0

Followers

Reviews: 15

User Lists: 21

@minishdriveby: You had a dramatically different experience than me and most people I've talked to about this game, then. Not that it's invalid...it's just that I found mastery of key principles in the game to be crucial, especially in NG+. After that point the difficulty level is pretty easy. The DLC is hardest (brutally, unflinchingly and even unfairly hard, actually) on just NG+ but was way easy on NG++ and NG+++.

I would actually theorize that you mastered most key concepts in this game, though you somehow missed some simple mechanical things that didn't end up being vital to your success. That's actually perfectly in line with the different ways that people approach this game and its myriad challenges.

Oh, by the way, @patrickklepek, great write-up. I really enjoyed it. I wrote a similar one a little less than a year ago here on the site. It includes some thoughts about Demon's Souls too, which I approached after playing a significant amount of Dark Souls. People should give that a read.

Avatar image for wapostyle
wapostyle

189

Forum Posts

18

Wiki Points

0

Followers

Reviews: 0

User Lists: 17

Great write up, Patrick!

I didn't quite get Dark Souls at first either but when I finally beat the Carpa Demon for the first time the game started to click. I dare say that is has become my favorite game of all time.

Being someone that has been playing games since 1985 and really missed the old days when games didn't hold your hand every step of the way; I felt like this game was designed just for me.

Avatar image for nasar7
Nasar7

3236

Forum Posts

647

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Nasar7
@gerrid said:

I would love to see the GB team revisit the 2011 GOTY awards having all actually played Dark Souls now.

Vinny put it at #7 in his personal list but it was summarily dismissed by everyone else. Looking back at those podcast discussions it's amazing - Jeff being super pissed off because the tiny beings ring doesn't give you HP regen is a particular highlight.

I remember hearing that and thinking for god's sake it's just a fucking typo get over it. But even before that, the vehemence with which Jeff and Ryan dismissed Demon's Souls back in 2009 was kind of shocking. How far we've come.

Avatar image for thelastgunslinger
thelastgunslinger

619

Forum Posts

86

Wiki Points

0

Followers

Reviews: 2

User Lists: 9

I have to credit Giantbomb with getting me to pick the game back up. It took me almost three years (I left off long ago after entering Anor Londo) but beating Dark Souls was so worth it.

Avatar image for neferon
Neferon

269

Forum Posts

489

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Neferon

Patrick, this is an amazing post.

Games that buckle under mastery, I like that way of thinking about it. I believe it's very descriptive of the games that have given me a sense of accomplishment.

I think you may have played it before, but Monster Hunter is also a good example of such a game.

Avatar image for flufflogic
flufflogic

321

Forum Posts

708

Wiki Points

0

Followers

Reviews: 10

User Lists: 4

As someone who got to S&O on 360 and got so helplessly whupped they double-died and lost everything, I'd say this to beginners:

Go to Youtube, and watch Seraphim's guide. He does a great concise beginner's walkthrough - yes, it's hugely long, but watch it in chunks to see where to go, not to copy every move he makes.

Avatar image for suits
Suits

495

Forum Posts

48

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Avatar image for minishdriveby
minishdriveby

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By minishdriveby

@mormonwarrior: But the thing is I did really feel I was "brute forcing" my way through it. There wasn't much struggle. I only ever got stuck for a couple hours at Asylum Demon, Orstein and Smough, and Capra Demon, but even then I finished my first playthrough going to all locations in 35 hours, and I got the platinum in 80 hours. Every other boss ended up being a pushover in the main game. Sure there is a learning curve, but it's not a learning curve that suggests that you'll have mastery over the game by the end , you can just be adequate. After putting the game down for 2 years, I started it back up for the DLC the other weekend. I had to relearn the mechanics I knew for the bosses, but again the DLC took 10 hours to beat; Artorias wasn't bad, and the other 3 bosses took some tries, even when playing on NG+++ with no good equipment it wasn't ever a grating or halting experience.

Was I "playing it wrong", possibly, but I didn't need to play it any other way to beat it... and the combat isn't even the thing that I enjoy most about the Souls games although it's still very exhilarating.

Avatar image for viking_funeral
viking_funeral

2881

Forum Posts

57

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

Edited By viking_funeral

Rogue Legacy is the last game I truly felt a sense of accomplishment in beating.

It's sad that this is becoming such a rare experience these days. It would seem that the conglomeration of developers into fewer and fewer top-heavy corporations is making video games quite risk adverse. Thank goodness there are still small companies and upstarts that are willing to create 'niche' video games.

Avatar image for akiman89
akiman89

93

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By akiman89

I don't like this article. . . . . . . . . . . . .I LOOOOOOOVE IT!!!

Avatar image for jimmyfenix
jimmyfenix

3941

Forum Posts

20

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for brewster
brewster

258

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

I would love to play through Dark Souls at some point. Sadly I don't have the time or the want to put 60 to 70 hours into one game when I get very few hours to play a game at the best of times.

Avatar image for orange_pork
orange_pork

726

Forum Posts

420

Wiki Points

0

Followers

Reviews: 0

User Lists: 12

Whatever you guys, I'm not apologizing for anything. These are bad games. But I am at least glad you all stopped spamming Praise The Sun on every other message board on the internet for a while. Until DS2 comes out and circlejerk resumes.

Avatar image for mentaur
Mentaur

17

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Mentaur

Great write-up Patrick. What I admire so much about the Souls games are the mechanics. It is all so well-designed. Jeff always argues he doesn't like being stuck in animations and I've always thought, well just play a spear or rapier character. The attack is much more immediate. I love that there is the flexibility in the system to support different play-styles.

The depth in the crafting system alone and the cruelty in how hard it is to find the materials you need... frustrating... but it makes that extra +10 damage REALLY matter.

For what it's worth I've played this game through twice now and both times I had the guide in front of me. I watched EpicNameBro videos on YouTube. I summoned players to help me defeat bosses. I don't have amazing skill, but I still had an amazing time and feel an incredible sense of achievement in beating this game (and Demon's Souls).

My tip - if you can, play the PC version in 3D (NVidia 3D Play or 3D Vision) with the DSfix of course for the frame rate. It brings the art alive and really enhances the sense of place. Judging those attack distances is also a lot easier!

Avatar image for rmanthorp
rmanthorp

4654

Forum Posts

3603

Wiki Points

0

Followers

Reviews: 1

User Lists: 14

rmanthorp  Moderator

@vinny said:

I want an apology too!

EDIT: Also, let's go watch some DBZ!

I'm there.

Avatar image for gerrid
gerrid

784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I would love to see the GB team revisit the 2011 GOTY awards having all actually played Dark Souls now.

Vinny put it at #7 in his personal list but it was summarily dismissed by everyone else. Looking back at those podcast discussions it's amazing - Jeff being super pissed off because the tiny beings ring doesn't give you HP regen is a particular highlight.

Perhaps it'll get some recognition in the upcoming Game of the Generation stuff, now that everyone has caught the Souls fever, although I'm sure it'll face a tough battle with Burnout Paradise.

Avatar image for ptys
ptys

2290

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

A common trend in media these days is getting (IMO) a little too personal with the viewer/reader. Its nice to have a bit of distance so you can be objective. The latest KFC ad promotes fried chicken as the icebreaker for longing workplace friendships?.. I mean come on!!

Avatar image for belligerentengine
BelligerentEngine

354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I quite enjoyed this game, but I didn't find it all that hard. Relatively generous bonfire placement removed the only thing I found annoying/challenging about demon souls. Sure I died a lot, but usually the fix was pretty obvious.

The only thing that I really had trouble with was invasions, still I did alright... even though most of the invaders seemed to actually know what they were doing/had normal people builds/lagged into back-stabs non stop.

My favorite thing about this game is the viability of such a wide range of builds, my current run through I have a guy who does high rolls in full Elite Knight Set it's pretty fucking dumb, but I love it. It really didn't seem to me like there was a significant penalty for death in Dark Souls considering how easy it is to farm; although personally I enjoyed it that way. It's definitely in my top 5 of the generation, I just never really felt the need to pat myself on the back for playing it =\.

Edit: I should clarify that I only ever took a character to NG+2, so it's possible I missed the truly horrific challenges.

Avatar image for oginam
Oginam

459

Forum Posts

242

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

@patrickklepek I think Demon/Dark Souls' "veterans" are often times just frustrated by how the game is talked about. So, though you don't owe anyone an apology, I think it's pretty clear you understand the game by what you said above and I wish you the best of luck in Dark Souls 2.

Also, tell Jeff to quit being a baby and play Dark Souls. Just tell him it's basically a fighting game but you need to be more patient with your counters and movement...it's like Divekick, tell him it's like a more methodical Divekick - I think he'll understand that.

Avatar image for notlikelytocare
notlikelytocare

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

tldr: Patrick got gud

Avatar image for matoyak
Matoyak

485

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Matoyak

@xeiphyer said:

@sravankb said:

If only Giant Bomb had this attitude towards Monster Hunter.

And honestly, I would argue it's actually easier than both those titles. It's far, far less frustrating and easier to get into. The only hard part of that game is understanding a monster's AI and patterns.

Hell, it's far more satisfying as well. When you beat a monster it's because you have not just outsmarted it, but also out-maneuvered it. It has very little of the random traps and other bullshit you find in Dark Souls and Spelunky.

Even though the Souls series and Monster Hunter are very different games, they're so similar in key ways that they rank as my number 1 and 2 game series of all time.

I'll just point out that Patrick also gave Monster Hunter a shot as well. IIRC, the issue with him continuing on it was that the people he was playing with (8-4) live in Japan. He seemed to like it to some degree, iirc.