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Prey 2 Looks Great, Almost Nothing Like Prey

Losing portals and gaining a big open-world city environment seems like a fair trade, don't you think?

Some people around this office got downright dismissive not too long ago at the prospect of a second Prey game. I'm not one of them, but even if you're someone who thought you'd gone one-and-done with the first Prey, you should at least take the time to study up on this new one. That's because Prey 2 is almost a completely different game. It has so little to do with Prey--that space-bending, spiritually tinged corridor shooter Human Head Studios released in 2006--that you might as well put it out of your head in consideration of its sequel. Here's what I know the new game has in common with the old one: Tommy, the original Native American protagonist, will show up at some point, and they're both called Prey. Otherwise, this is pretty much a completely different sort of first-person shooter. Hell, there aren't even any portals. (Someone else came along and locked up that market anyway, I think.)


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Prey 2 is set in the same universe as the first game, but even then, it's far removed from the weird organic alien spaceship where Prey took place. You're Killian Samuels, a US Marshall who's abducted by the same aliens during the same incident that started off Tommy's adventure the first time around. But where Tommy spent all his time orbiting the Earth, Samuels ends up on a faraway planet called Exodus, a sort of grungy alien melting pot that's populated by all the races from the first game and a bunch of new creatures you've never seen before. Prey 2 starts out with a short, linear shooting sequence that depicts Samuels' initial abduction, but then quickly jumps forward a number of years, after our hero has integrated himself as a bounty hunter into Exodus' strange urban society.

It's after that jump in time happens that you realize how different Prey 2 is from the original game. If the first Prey was comparable to a linear corridor-crawling shooter like Doom 3, Prey 2 is much more similar to free-form open-world games like Red Dead Redemption or Infamous (Human Head even cites Red Dead as a very direct influence here). The game is essentially a first-person shooter set in an open hub environment that's full of side missions, ambient character events, multiple pathways, and other stuff to occupy you when you don't feel like advancing the main storyline.

== TEASER ==

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Exodus is tidally locked with its star, which means that one side of the planet always faces toward the star, and the other side always faces away. In practical terms, Human Head has used that premise to create three separate urban hub maps on different parts of the planet. Naturally, one is on the day side, the other is over on the night side, and the third is located in the in-between zone of perpetual dusk and potentially weird weather patterns. I only got to see one of those nighttime hubs, but it instantly evokes dingy future-city classics like Blade Runner, with a lot of neon signs and associated puddles to reflect them.

Plenty of various alien races milling about, too, which is where Samuels' new occupation as a bounty hunter comes in. Human Head is emphasizing "player choice" as a major component of Prey 2, and to that end you'll be able to roam around each hub city as you see fit, looking for things to do. If you see an alien getting beaten up or mugged, you can intervene and help him, and he might pay you off afterward. Or you can help out the aggressors and see what they do. Or you can murder everyone involved! You move around Prey 2's world with your weapon holstered by default, and simply drawing and pointing a gun at most NPCs will elicit some sort of reaction. They may feel threatened, they may run, they may attack you. The point is, Prey 2 aims to create the sort of living, dynamic world you see in games like Red Dead or one of publisher Bethesda's own shooters, just with more traditional first-person shooting action at its core.



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Like those games, Prey 2 has one linear story thread that spans a sequence of missions from beginning to end, but there are other things to occupy your time too. In addition to the short, randomized world encounters you'll see here and there, you can pull up the "bounty wire," which is basically a virtual job board, to see what side missions are available. Once you take on a bounty, you'll have some choice in how you want to carry it out. In the demo I got to see, the player met up with an informant under the pretense of paying for the location of his target, but it was just as viable a strategy to kill the guy's bodyguard and then point your weapon at him to force him to cough up the info for free (though it was said that actions like this may come back to haunt you later in the game). Other than, say, a guy expecting reparations at some point after you screwed him over, the game won't specifically track your morality or anything, so you're pretty much free to be as good or bad as you want, as long as you can accept the consequences.

Samuels seems like an awfully capable guy. By the end of the game he'll be packing more than 20 upgradable utility gadgets, everything from shoulder-mounted rockets to hover boots to an assortment of grenades that do everything from popping enemies up in the air to imprisoning them in an electric cage. There are plenty of upgradable guns as well that fall into five basic categories, though again, you won't always have to use guns to solve specific missions. Lastly, Samuels will rely heavily on a multipurpose visor that lets you turn on different vision modes for specific situations. You could simply saunter into a bar and engage a mode that scans every character in the area, identify which ones are friendly, which are hostile--and which have an outstanding bounty on their head. Then it's a pretty simple matter of walking up and arresting the target to make a quick buck, unless they decide to fight you or run away. The visor has a neat-looking low-light mode as well, and one that lets you track a DNA trail when you need to figure out which way a target has escaped.



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You can't talk about a demo of Prey 2 without mentioning its parkour, or urban traversal, or whatever you want to call it. Basically, Samuels is really good at climbing up and vaulting over ledges and obstacles, so you won't be too constrained by the cities' simple walls and barriers. On the ground you can slide into cover, pop up to shoot over it, and vault over it like in many other shooters. But you can also slide under low-hanging obstacles and keep running, or jump up and climb your way up a sheer wall if it has the right handholds. You can even use the top of a ledge as cover and fire over that if you want. It looks like much of Prey 2's urban environments are built with this kind of quick movement in mind, which ought to come in handy when you have to chase down some of your nimbler bounties. One of the targets in particular in the demo I saw was able to teleport short distances to escape, and it was all the player could do to keep up with him, even using all of his sliding and climbing abilities to their fullest. Open-world games are largely about giving the player mobility, and I'm glad to see Prey 2 retains that aspect, whether it's a first-person shooter or not.

In talking with some of the Human Head guys, I got the feeling that they're nearly as tired of linear corridor shooters as I am, so it's nice to see they decided to do something other than make yet another one. Granted, this sort of open-world action game is one of my most favorite types of games to play, but even given that fact, I think Prey 2 looks especially promising and I'll be really interested to see if it makes good on all those promises when it releases sometime in 2012.
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144 Comments

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PixelGorilla

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Edited By PixelGorilla
@Sin4profit: 

No because they don't take place in the same universe.  Prey 2 takes place in the same universe as the original Prey and you'll see familiar things like aliens fought or seen in the original as well as other aspects such as weaponry, I'm sure.

It isn't like Prey 2 takes place in Afghanistan and you're being hunted by Taliban werewolves, there are direct links to the original with out this being a retread and this direction presents a chance for the series to find a bigger audience.
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ryanwho

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Edited By ryanwho

It takes a lot of finesse to go "let's make Mass Effect out of that game with the ghost indian".

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Aetheldod

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Edited By Aetheldod

Oh yeah we are finally coming out of the "military corridor shooters" at last , add this one to rage and the soon to come Skyrim , we got lost of good FP games coming .... YAY :D

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AngriGhandi

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Edited By AngriGhandi

This is literally the last thing I expected.
I mean, if Far Cry can make a "two" that isn't at all related to the first one but is way more cool, then I guess Prey can too? I guess??
What is going on here.

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ShaneDev

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Edited By ShaneDev

This sounds quite good. I hope it is good. 


Lot of people shitting on Prey in here but what I played of it I liked.
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BurningStickMan

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Edited By BurningStickMan
@Everyones_A_Critic said:
" The thing I most fondly remember Prey for was its excellent use of Don't Fear the Reaper at the beginning of the game. The rest is a hazy blur of shooting infinite blue arrows and butthole-corridors. "
This.  All of this.

Reading the Joystiq comments, you'd think Human Head had just killed Christ.  Glad to see others that think Prey was forgettable and Prey 2 sounds like absolute tits.
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awesomeusername

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Edited By awesomeusername
@Tebbit: It comes out next year.
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grilledcheez

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Edited By grilledcheez

Sounds like they took the biggest things from the successful games of the past few years and rolled them into one.  Sounds exciting! 

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sameeeeam

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Edited By sameeeeam

This all sounds good to me! Although, I wasn't one of the people who enjoyed Prey.

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awesomeusername

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Edited By awesomeusername
@Jonny7892 said: 

The naming thing reminds me of Far Cry 2. Anyone think it's worth playing the first Prey at all?


Yes, look at my comment under yours. It's not a complete sequel but the protagonist from the first game is said to appear sometime.

@Nokterian: Read what I told the dude above me.

@AngriGhandi: Same thing I told the other two.
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KingOfIceland

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Edited By KingOfIceland

What engine does that game use? Is it UE3?

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Hoshnasi

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Edited By Hoshnasi

Is Art Bell gonna be in it or what?

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ryanwho

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Edited By ryanwho

The first Prey used id Tech 4. Maybe they're using Rage's engine.

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natetodamax

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Edited By natetodamax

This actually sounds pretty great. Definitely not the direction I was expecting it to go in.

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Zajtalan

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Edited By Zajtalan

Sounds potentially great

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Jellybones

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Edited By Jellybones

A sequel to Prey shouldn't sound so damn promising--and yet it does. I'm on board.

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rox360

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Edited By rox360

... Huh. I wasn't expecting to be interested in Prey 2. Consider me a potential customer!

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conojo

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Edited By conojo

Wait, did I just get excited over a Prey game? God what's going on these days...

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KillyDarko

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Edited By KillyDarko

As a genuine fan of the first game, I'm not sure what to think of this. Maybe I'd be more interested if this game had a completely unrelated title, something other than Prey. In a way, it reminds me of Far Cry 2, which had absolutely nothing to do with the first game. But oh well, I guess at least this one's set in the same universe... we'll see.

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KnifeySpoony

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Edited By KnifeySpoony

Wow this was unexpected. Damn so much great stuff coming soon.

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ptys

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Edited By ptys

"Some people around this office got downright dismissive not too long ago at the prospect of a second Prey game." In other words Jeff and Ryan as per usual, LOL.

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Claude

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Edited By Claude
@Jackel2072 said:
" @Jimbo said:
" Weird, this actually sounds quite good.  Prey is one of the very few games I bought and never played.  Wait, Prey has an 83 metacritic and Jeff scored it a 7.5 'Good'?  When did Prey become bad?  Maybe I should play it after all.  I'm so confused. "
its not that it was bad. it was just extremely standard.  "
I didn't think is was standard at all. The level design was fun. I mean, sometimes you were upside down seeing troops run below you or beside you or above you...

If anything it was fairly easy, when you died, you went to this realm where you would shoot arrows at these things to regain health and whatever that other stuff was, and then boom, back into the action.

I think it was the long production period and all the stuff they tried to cram into the game that hurt it.
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Ravenousrattler

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Edited By Ravenousrattler

bounty-hunting, space, free-form open-world game. Prey 2 has my attention now.

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Shaanyboi

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Edited By Shaanyboi

Wait... what?  Why does this sound so cool?!

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cornbredx

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Edited By cornbredx

Its good to know im not interested in a game before its released. Good Job developers.

No- while this does hurt me a little, it's possibly a decent game. i'll just wait until I hear about it after its released. The first was so inspired, just not that well made. This sounds generic in comparison to me, but i will give it a chance- I know most like to bash the first game just for the sake of looking cool.
I liked the first game for its possibilities.

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yinstarrunner

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Edited By yinstarrunner

Sounds like a mix of a lot of different games, which means lots of potential for one or two mechanics to screw the whole game over.  I want to see gameplay.

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Habearu

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Edited By Habearu

where the hell did this come from, i mean I'm exited and all but wow.

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Burn1n9m4n

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Edited By Burn1n9m4n

And I thought that Mirror's Edge 2 had been cancelled.

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rndmtask

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Edited By rndmtask

Reading this, it kinda makes me wish this was a third person action game instead. Color me intrigued, at least.

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ryanwho

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@CornBREDX said:
" Its good to know im not interested in a game before its released. Good Job developers.No- while this does hurt me a little, it's possibly a decent game. i'll just wait until I hear about it after its released. The first was so inspired, just not that well made. This sounds generic in comparison to me, but i will give it a chance- I know most like to bash the first game just for the sake of looking cool. I liked the first game for its possibilities. "
Its widely known, there's no quicker way to getting cool than mentioning a game nobody's heard of, Prey, then saying you thought it was average. Its in the Fonzi handbook.
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eulogize_my_baked_goods

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Wow, this came right out of left field! Sounds mighty intriguing though.

I wonder if they'll make much use of some of the ideas initiated in the first game. Sure, Prey wasn't that great but it did have some nice features not seen elsewhere. Stuff like the flipping through different scales and perspectives, not to mention the sick wall running that turned environments into 3D playpens. It would be a shame to loose that kind of stuff completely and have the game a sequel in name only.

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tourgen

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Edited By tourgen

This really sounds pretty fun!


But, if it has so little to do with Prey, why the hell is it called Prey 2?
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adsapien

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Edited By adsapien

The premise/gameplay shift reminds me of Far Cry 2.

I just hope the entire world doesn't automatically try to kill you here.
Count me in as 'looking forward to it.'
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Max_Hydrogen

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Edited By Max_Hydrogen

Great, another Blade Runner rip... (wait a minute...)

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MisterMollusk

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Edited By MisterMollusk

Looks sexxxyyyyyy

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Brendan

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Edited By Brendan
@KillyDarko said:
" As a genuine fan of the first game, I'm not sure what to think of this. Maybe I'd be more interested if this game had a completely unrelated title, something other than Prey. In a way, it reminds me of Far Cry 2, which had absolutely nothing to do with the first game. But oh well, I guess at least this one's set in the same universe... we'll see. "
Why let the title of something affect how you enjoy the game?  Allowing your expectations to be overly affected by how a game is marketed will only get in the way of enjoying a good game, and vice versa.
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Cheapoz

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Edited By Cheapoz

Speaks volumes about the market that this has the Prey name on it at all.

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deactivated-5a00c029ab7c1

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Looking more forward to this game then Rage this looks more unique to me.

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Chaoskiller2000

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Edited By Chaoskiller2000

Glad to see we will be able to find out where Tommy goes at the end of Portal 1 this new one looks pretty exciting.

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geirr

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Edited By geirr

I really love this concept!
Now please deliver..

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vinsanityv22

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Edited By vinsanityv22

Meh. Sounds like they axed a lot of what was cool about Prey, and decided to replace it with generic sandbox garbage. Like there's any focused content in ANY open-world game? It's all forgettable, it's all interchangeable, it's all cut from the same 3-4 cloths (find item/bring it back, go somewhere/kill someone, and 2 or 3 unique things). Open World games are bland, universally, across the board. Even Infamous was a disappointment, considering Sucker Punch did Sly 2 and Sly 3, which brilliantly married enormous hub worlds with focused stages and memorable content. No other developer has even attempted that; they just wanna plug in a whole bunch of meaningless sidequests into a bland open world.
I'm not gonna write off Prey 2 yet, because we've hardly seen anything yet. But so far, it sounds like they're taking a lot of the stuff that was cool about Prey, a lot that was unique, and switching it to stuff that's far more generic. The lack of portals, organic weapons, the organic spaceships...all that stuff was cool as hell. Holdovers from the original version of Prey perhaps, but games were far more bold in the late 90's anyway. Mainly because people were still figuring just how far they could push 3D tech. Now though, they just look at what was successful and try to rip it off. Fuck that.
I'm not happy.

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Kyreo

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Edited By Kyreo

Blade Runner-esque?  I'm sold.

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skunkdragon

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Edited By skunkdragon

is the first image a Monkey???

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jamesisaacs

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Edited By jamesisaacs

Pre-Ordered!

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BeachThunder

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Edited By BeachThunder
@vinsanityv22 said:
" Meh. Sounds like they axed a lot of what was cool about Prey, and decided to replace it with generic sandbox garbage. Like there's any focused content in ANY open-world game? It's all forgettable, it's all interchangeable, it's all cut from the same 3-4 cloths (find item/bring it back, go somewhere/kill someone, and 2 or 3 unique things). Open World games are bland, universally, across the board. Even Infamous was a disappointment, considering Sucker Punch did Sly 2 and Sly 3, which brilliantly married enormous hub worlds with focused stages and memorable content. No other developer has even attempted that; they just wanna plug in a whole bunch of meaningless sidequests into a bland open world. I'm not gonna write off Prey 2 yet, because we've hardly seen anything yet. But so far, it sounds like they're taking a lot of the stuff that was cool about Prey, a lot that was unique, and switching it to stuff that's far more generic. The lack of portals, organic weapons, the organic spaceships...all that stuff was cool as hell. Holdovers from the original version of Prey perhaps, but games were far more bold in the late 90's anyway. Mainly because people were still figuring just how far they could push 3D tech. Now though, they just look at what was successful and try to rip it off. Fuck that. I'm not happy. "
I was going to say something similar, but I figured I'd just quote you instead.
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MEATBALL

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Edited By MEATBALL

Sounds like it could be really great.

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LiK

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Edited By LiK

Sounds way more interesting than I thought. I'll give it a chance. Prey 1 was alright but this sounds much more intriguing.

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mesoian

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Edited By mesoian

So no more vagina doors huh?

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xpgamer7

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Edited By xpgamer7

I want this. Been wanting a game like this for a while now.

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powerpc127

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Edited By powerpc127

So basically, this is called Jango Fett on Coruscant: The Game (and Not Star Wars)? That sounds like a pretty good game to me. Also, I'm super happy that this game won't use any stupid morality bar.