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Putting Out An APB On Hard Information About APB

While I understand the concept of "leave 'em wanting more," APB's showing at E3 felt too slim.

You'll be able to make some pretty punkish-looking characters.
You'll be able to make some pretty punkish-looking characters.
APB has been one of those games that has been kicking around in development for a long time without a ton of hard information to go on. With the game now scheduled to ship early next year under the EA Partners label, it felt like E3 2009 would be the right time to blow the lid off an show the game in motion. Perhaps even let a bunch of people play it. So I have to admit to a bit of disappointment coming out of my appointment to see Realtime Worlds' David Jones talk about the game. Because other than a few more pieces of the gameplay puzzle, all I really know is that it'll have a bunch of customization options.

The demo consisted of a bunch of short video clips, starting with someone using sliders on a character customization screen to make boobs bigger and push them together, and went on to showcase the game's graphic editing tools. You can customize your character with tattoos, slap detail onto your clothing, your car, design large graffiti tags, and so on. Rather than importing graphics directly into the game, APB will use something that more closely resembles Forza Motorsport 2's livery editor, giving you a bunch of primitive shapes and other building blocks that, if you take the time to do it right, can be used to create just about anything in a format that can be scaled up to live on the side of a building or scaled down to fit on the small of your back. The tattoo work looks great, and the designs really seem to mesh well with skin, or on jackets, or really, wherever you place them. But after looking at the tools used to create them, and thinking back to how difficult it was to make great-looking Forza 2 cars, I have to imagine this will develop into a small number of enthusiastic designers auctioning their work off to the rest of the players.

Music will also be handled in an interesting way. The game will let you import your MP3 collection and listen to it in-game. If you are driving around in your car listening to a track, that track info is sent to players you pass by on the streets. If they happen to have the track, they'll hear it playing as you drive by. If they don't have that track, but have something that's stylistically similar, it will play that, instead. The core idea is to ensure that your character's vibe is correctly portrayed. They also quickly showed a music editor that lets you compose your death tune--a quick little piece that plays on the machine of your victims. This could be used to create something sinister-sounding, like the bass line of Another One Bites The Dust. Or, as they displayed during the demo, you could use it to create the 1-1 music from Super Mario Land, which would be a weirdly frustrating thing to hear after getting killed. Also on the audio front, the game will have built-in voice chat support that will position your voice in the world to make it sound like it's coming out of your character's mouth.

Starting up a posse.
Starting up a posse.
So what about the actual game? How does a cops vs. criminals MMO actually work? Rather than showing a great deal of that, only a few quick video bits were shown, usually just to showcase the audio features mentioned above. But they did say that the game will be broken up into chunks of 100 players who freely roam around the city, disengaged from one-another. When a criminal player crosses the line and commits a crime, that sends out a matchmaking request to the enforcer faction. Some cops are selected and the two forces butt heads. How the matchmaking pulls in players depends on the notoriety and skill of the players involved. So a high-ranking criminal may get matches on with one player of a similar skill level, or maybe against a group of lower-ranking players. It sounds like players not engaged in this specific fight will still see it going on in the streets, but won't be able to actually take part in it. The game will have "chaos" servers that let anyone murder anyone at any time, but Jones made this option sound more frustrating than fun.

It sounds like the game is purely focused on player vs. player combat. While there will be named NPCs in the game, these guys are mostly there to give you missions, not to fight you or battle at your side. The rest are civilians, waiting to get jacked. Personally, I was left wondering how it will all actually work and how much it will all cost. While it certainly sounds like a persistent world with a lot of customizable options, the way it matches up players and locks them into one specific battle sounds more like an elaborate server browser than a full-on, traditional MMO. That, in turn, makes me suspect that a traditional subscription model might not be the best way for APB to operate. But that's not something Realtime Worlds is ready to talk about just yet, so we'll have to keep wondering for now. The game is scheduled to ship in the first quarter of next year.
Jeff Gerstmann on Google+

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jeff

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Edited By jeff
You'll be able to make some pretty punkish-looking characters.
You'll be able to make some pretty punkish-looking characters.
APB has been one of those games that has been kicking around in development for a long time without a ton of hard information to go on. With the game now scheduled to ship early next year under the EA Partners label, it felt like E3 2009 would be the right time to blow the lid off an show the game in motion. Perhaps even let a bunch of people play it. So I have to admit to a bit of disappointment coming out of my appointment to see Realtime Worlds' David Jones talk about the game. Because other than a few more pieces of the gameplay puzzle, all I really know is that it'll have a bunch of customization options.

The demo consisted of a bunch of short video clips, starting with someone using sliders on a character customization screen to make boobs bigger and push them together, and went on to showcase the game's graphic editing tools. You can customize your character with tattoos, slap detail onto your clothing, your car, design large graffiti tags, and so on. Rather than importing graphics directly into the game, APB will use something that more closely resembles Forza Motorsport 2's livery editor, giving you a bunch of primitive shapes and other building blocks that, if you take the time to do it right, can be used to create just about anything in a format that can be scaled up to live on the side of a building or scaled down to fit on the small of your back. The tattoo work looks great, and the designs really seem to mesh well with skin, or on jackets, or really, wherever you place them. But after looking at the tools used to create them, and thinking back to how difficult it was to make great-looking Forza 2 cars, I have to imagine this will develop into a small number of enthusiastic designers auctioning their work off to the rest of the players.

Music will also be handled in an interesting way. The game will let you import your MP3 collection and listen to it in-game. If you are driving around in your car listening to a track, that track info is sent to players you pass by on the streets. If they happen to have the track, they'll hear it playing as you drive by. If they don't have that track, but have something that's stylistically similar, it will play that, instead. The core idea is to ensure that your character's vibe is correctly portrayed. They also quickly showed a music editor that lets you compose your death tune--a quick little piece that plays on the machine of your victims. This could be used to create something sinister-sounding, like the bass line of Another One Bites The Dust. Or, as they displayed during the demo, you could use it to create the 1-1 music from Super Mario Land, which would be a weirdly frustrating thing to hear after getting killed. Also on the audio front, the game will have built-in voice chat support that will position your voice in the world to make it sound like it's coming out of your character's mouth.

Starting up a posse.
Starting up a posse.
So what about the actual game? How does a cops vs. criminals MMO actually work? Rather than showing a great deal of that, only a few quick video bits were shown, usually just to showcase the audio features mentioned above. But they did say that the game will be broken up into chunks of 100 players who freely roam around the city, disengaged from one-another. When a criminal player crosses the line and commits a crime, that sends out a matchmaking request to the enforcer faction. Some cops are selected and the two forces butt heads. How the matchmaking pulls in players depends on the notoriety and skill of the players involved. So a high-ranking criminal may get matches on with one player of a similar skill level, or maybe against a group of lower-ranking players. It sounds like players not engaged in this specific fight will still see it going on in the streets, but won't be able to actually take part in it. The game will have "chaos" servers that let anyone murder anyone at any time, but Jones made this option sound more frustrating than fun.

It sounds like the game is purely focused on player vs. player combat. While there will be named NPCs in the game, these guys are mostly there to give you missions, not to fight you or battle at your side. The rest are civilians, waiting to get jacked. Personally, I was left wondering how it will all actually work and how much it will all cost. While it certainly sounds like a persistent world with a lot of customizable options, the way it matches up players and locks them into one specific battle sounds more like an elaborate server browser than a full-on, traditional MMO. That, in turn, makes me suspect that a traditional subscription model might not be the best way for APB to operate. But that's not something Realtime Worlds is ready to talk about just yet, so we'll have to keep wondering for now. The game is scheduled to ship in the first quarter of next year.
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empire_man

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Edited By empire_man

I've never even heard of no APB.

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Nasar7

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Edited By Nasar7

This sounds really ambitious, I hope they can make it all work.

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ahoodedfigure

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Edited By ahoodedfigure

What they could do is have the players split up into two teams, and no matter what your character design is, you will be placed on one of two sides.  Whatever side you chose to design your character for, the other side is the opposite; you pick robbers, then the opponents will always be cops.  But each user doesn't really know what his or her fellow teammates are really allied with.  Your teammates all look like robbers of various sorts if you're a robber, etc.

Then all you have to do to define yourself is steal purses from old ladies or whatever empowering, brutal wish fulfillment there is in this game, to show what side you're really on.

I want the game where you get donuts out of buildings, instead. 

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Edited By TheKidNixon

Hmmm. So the only way to trigger an in-game event is if the criminals actually commit a crime? Does that mean that Enforcers can't activate a raid on known criminal hide-outs? Or than criminal gangs can't fight against each other for land? Lots of questions, but still mad hyped for this game. Hope it does eventually come out for the 360.

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trophyhunter

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Edited By trophyhunter

making big boobs and pushing them together sold!!!

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Edited By TheKidNixon

Also, can't wait to make a big-chested lady punk/skinhead type, do a couple missions and then start talking with my baritone voice, and have her lips move right along with it.

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eXists

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Edited By eXists

Sounds good to me.

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Linkyshinks

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Edited By Linkyshinks

It's great in concept, I just don't think this game will be the one to best showcase it.

Rockstar could do a far better job I imagine, shame they're not making a game of it's type, I think they should be.

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Edited By Origina1Penguin
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Edited By TheKidNixon
@Linkyshinks said:
" It's great in concept, I just don't think this game will be the one to best showcase it.Rockstar could do a far better job I imagine, shame they're not making a game of it's type, I think they should be. "
Not to split hairs or anything, but you do realize David Jones is the guy who invented GTA, yes? And yes, Rockstar has changed quite a bit since the days of GTA and GTA2, but I think that he has the pedigree of how to make a open-world game "work."
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Edited By MeierTheRed

I still have a hard time seeing this coming to 360, dont get me wrong i fucking hope it does and that its not some crippled pc port. Cause i dont own a pc, i only have a Mac, so im really interested in this coming to console. But damn i feel like its a bit too ambitious calming that this will be on a console, especially a console that only uses DVD´s as its medium.

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PJ

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Edited By PJ

Yeah... doesnt really interrest me at all. A GTA MMO is just a bunch of assholes in a city. If I want to play a 3rd person shooter or an FPS online ill play someting like GOW2 or MW where im guaranteed a great ping.

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Edited By Death_Burnout
@empire_man:

Not surprised, considering how long its been in development and how long its been silent....which is why the slim showing was enough for me.

Excited for it! the character creation is awesome.
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Edited By ImperiousRix

I'm looking forward to seeing how this game turns out.  I think it has the potential to be really great, or horrifically bad.

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Edited By SolemnOaf

Oh man, the music things sounds unbelieveable.  I'm calling dibs on the classic Final Fantasy battle victory theme right now.

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Edited By Nasar7
@Linkyshinks: It's being made by David Jones, the guy who found DMA Design (now Rockstar North) and created GTA and Crackdown. I have faith in him. http://en.wikipedia.org/wiki/David_Jones_(video_game_developer)
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Edited By Death_Unicorn
@ImperiousRix said:
" I'm looking forward to seeing how this game turns out.  I think it has the potential to be really great, or horrifically bad. "
I concur.
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Edited By Jimbo

Ah, glad to see APB getting some attention.  I reckon it has potential - that's a pretty solid dev. team that's been working on it for 4 years, so I wouldn't disregard it too soon.

Apparently - according to RPS at least - the 'chaos' servers exist to demonstrate how bad an idea it is to play it like that.  The bit that concerns me is the 100 server limit, which means more often than not you won't be able to get on 'your' server.  It's going to be a bummer if you can't get your regular crew together on one server and/or go up against groups of rivals that you recognise.

So when it finally gets here, are we GB GameCops or Bomb Bandits?

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Edited By Lazyaza

From what little I've seen of APB in action its looking pretty good.  The customization is sweet but I would imagine the gameplay gets a bit repetitous. Seems like the kind of game that would need a 'wow level' of support in order to keep players interested.  I hope they do an open beta, can never get a good feel for an mmo without being in the open beta.

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Edited By CL60

That customization looks badass.

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Edited By JoelTGM

So if you make a cop do you miss out on all the customization then, like tattoos, custom car designs, "tags", etc.?

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Edited By AgentJ
@Origina1Penguin said:
" 1UP has a bunch of videos for APB.  Here is one of them with customization demonstrated:

  
"
Ah man, the customization is amazing! I might have to buy a gaming-quality PC just for this!
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Edited By RHCPfan24

That customization looks very good. But I am unsure about the whole game. Let's see how it is!

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Everything about this game looks badass, and I'm really excited about this, bummer they're feeding us information so slowly.

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Edited By Media_Master

neat, but lets see how it will pan out

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Edited By Xeiphyer

@DOUBLESHOCK: In one of the customization videos that was shown, they briefly had a cop car that was green I believe and had custom graphics all over it and was looking very badass, So I would assume they would give full customization to the cops, otherwise nobody would really want to play them.

Also there is guns and stuff so I wonder how cop like it will be, Can you just shoot to kill or will you have to be all nice haha.

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Edited By gbeminiyi
@PJ: shut up you jealous console fag
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Edited By Origina1Penguin
@gbeminiyi: Welcome to Giant Bomb. Please improve the quality of your posts.
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Edited By SeriouslyNow
@TheKidNixon said:
" Not to split hairs or anything, but you do realize David Jones is the guy who invented GTA, yes? And yes, Rockstar has changed quite a bit since the days of GTA and GTA2, but I think that he has the pedigree of how to make a open-world game "work." "
This.  David Jones is a god amongst Sandbox developers, only closely chased by the Just Cause team.