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Ron Gilbert Has Left Double Fine

With The Cave finished and out the door, Gilbert is moving on.

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“So many games left to be designed.”

That’s designer Ron Gilbert’s plan for the future, but it won’t be happening at Double Fine Productions. The longtime Tim Schafer collaborator is moving on from Schafer’s studio, weeks after the launch of The Cave, which he worked on with Double Fine the past two years.

“I want to thank all the amazing people at Double Fine for all their hard work on The Cave,” said Gilbert on his blog. “It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.”

Nobody involved has elaborated much on Gilbert’s reasoning for leaving (conspiracy!), but Schafer waved goodbye on Twitter.

“Sad to say @grumpygamer feels like it's time to spread his grumpy wings and fly,” said Shafer. “Good luck, Ron! Thanks for The Cave!”

In the coming weeks, Gilbert plans to post behind-the-scenes pictures and other details on his blog.

Patrick Klepek on Google+

82 Comments

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Lanechanger

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Collusion!

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Jazz_Lafayette

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Edited By Jazz_Lafayette

I swear up and down I'd play a new, Gilbert-revitalized Humongous Entertainment game. I'm a man of simple tastes, and 700 clickable, noisy doodads per screen is one of those tastes.

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Branthog

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Edited By Branthog

@warchief said:
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I think you meant to type "reddit" into your address bar!

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Branthog

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More like Gone Gilbert, amiright? Huh? eh? Huh?!

Anyway, I've always felt just a little bit like Ron Gilbert was a bit of a kindred spirit for my curmudgeonly soul. I wish him the best in his next adventure.

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Kevin_Cogneto

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Edited By Kevin_Cogneto

@aarny91 said:

What a conspiracy.

If there's one kind of piracy I don't like...

I wish Ron Gilbert all the best, he seems like a nice guy, grumpy though his persona may be. But let's face it, his contributions to gaming are minimal at this point. Yes, he revolutionized the adventure genre by removing the text parser and thereby basically invented the point-and-click interface, which was a significant achievement at the time. But that genre is now long, long dead. Maniac Mansion doesn't hold up, and although the first two Monkey Island games are fantastic, in hindsight it's clear that Tim Schafer and Dave Grossman were really the talent behind those games -- evident by the fact that Tim and Dave each went on to become the creative leads of their own studios, while Ron kicks around from one middling product to another. I wish Ron Gilbert well, but we really shouldn't be treating him like a significant figure in the industry anymore. It's sad, but his time had passed a long while ago.

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mnzy

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Edited By mnzy
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Alpharudy

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Edited By Alpharudy

Is it just me or does everyone else think Ron's game had more potential? All his recent projects seem to have gotten mediocre scores.

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TheManWithNoPlan

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I wish Ron all the luck.

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Besetment

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Edited By Besetment

Oh. . .shit.

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Norusdog

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Edited By Norusdog

So this guy works on a game that isn't that good, isn't all that well received....and then bolts.

cool guy..no really

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Dan_CiTi

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Edited By Dan_CiTi

What is GOING ON?!

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BestUsernameEver

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@sado said:

Wonder what impact this has on the Double Fine/Ron Gilbert Kickstarter project.

Take the money and RRUUUUN, no, Ron probably did his part with the concept/ideas/stories, now it's up to them to finish it off.

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DriftSPace

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Edited By DriftSPace

@tzarstefan:

Yes, it's terrible. I wish I could get a refund. Character switching is tedious, and multiplayer makes it worse, with inactive players literally left with nothing to do or look at. I even bought it for Wii U because I figured multiplayer would be great with the second screen; they didn't even use the Wii U GamePad's second screen for anything but character switching. The puzzle solutions are either obvious or non-sensical. It was a huge waste of my time to play through it once. I got to a section of the game which was for one character (The Twins), and after watching me play through that level for 15 minutes my wife just put down her controller and left.

Deathspank was pretty tedious too. Maybe he should retire instead of making shitty games; I'd like less shitty games from which to choose.

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gizmo88

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That's what happens when you make mediocre games, you get the boot. Best of luck to him regardless however. I hope he finds his passion again.

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Devil240Z

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Edited By Devil240Z

I don't know that I have played a ron gilbert game before.

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sir_lizardman

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Looking at my twitter feed Ron and Tim are still joking with each other. They must of left on good terms which is very good to see.

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hellerphant

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@jazgalaxy: You aren't the only one. I was pretty darn happy with it. I'd actually like some new characters to change it up, but it was great for what it was.

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Mezmero

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Out, out damn you I'm done with you. Go, run back to Winterfell! I'll have your head on a spike! I'll put it there myself you fool! You think you're too good for this? Too proud and honorable? This is a war!

But seriously I wish the man luck on his future endeavors.

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Krathoon

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The cave was a game that was ripe for randomization. I don't get why they had to have the areas of all of the characters in there. They should have made the cave reconfigure depending on who you picked. Also, the endings felt flimsy. They needed to be animated.

Also, multiple saves and an autosave just before the end would have been nice.

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Dberg

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@sado said:

Wonder what impact this has on the Double Fine/Ron Gilbert Kickstarter project.

Take the money and RRUUUUN, no, Ron probably did his part with the concept/ideas/stories, now it's up to them to finish it off.

You're confusing Ron Gilbert with Tim Schafer. Ron was never part of the DF Adventure.

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probablytuna

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Edited By probablytuna

At least he's still going to PAX AUS. I wish the GB crew will be going as well :(

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TzarStefan

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DaBuddaDa

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Edited By DaBuddaDa

It's hard to reconcile a team that works two years on a bad game that sells poorly. No surprise here that Gilbert is leaving.

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MeatSim

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Edited By MeatSim

It doesn't seem like Ron likes staying in one place for very long these days.

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oasisbeyond

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DF is not good, I would leave too... Phychonauts... last great game... Oh wells.

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Undeadpool

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Get Jesse Ventura on it! He'll crack this conspiracy WIDE OPEN!

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FMinus

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He's in the same bin as Peter Holymoly in my opinion, both his and Gilberts current games are a mere shadow of their past, they are enjoyable but nothing fascinating about them and sometimes downright broken.

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FMinus

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He's in the same bin as Peter Holymoly in my opinion, both his and Gilberts current games are a mere shadow of their past, they are enjoyable but nothing fascinating about them and sometimes downright broken.

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crithon

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Edited By crithon

Knowing his history, I'm not surprised. He's being in and out of studios for the past couple years, the biggest example is Hothead Games and Humongous Entertainment. For a while in the early 2000s and 90s he was doing small graphic adventure games for children.

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NekuSakuraba

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Edited By NekuSakuraba

That's a shame, Ron Gilbert is awesome. I wish him luck in his future endeavours wherever he may go!

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dvorak

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He fits right in with the general quality level with the rest of Double Fine's output. I mean where else is he going to go?

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jeffgoldblum

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@sado said:

Wonder what impact this has on the Double Fine/Ron Gilbert Kickstarter project.

Take the money and RRUUUUN, no, Ron probably did his part with the concept/ideas/stories, now it's up to them to finish it off.

Ron Gilbert was never involved on an official level with Double Fine Adventure (or REDS).