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Sega Is Not Keen On A Second Alpha Protocol

Poor sales and mediocre ratings to blame.

The bad mamba of mediocre reviews coupled with poor sales has blasted the idea of an Alpha Protocol 2 out of publisher Sega's mind for the time being.  
 
In an oddly early and candid chat about Alpha Protocol with CVG, Sega president Mike Hayes dashed all hopes of a sequel. "Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel," Hayes said. 
 

 Unfortunately for the other guy, Thornton's pistol skill was low.
 Unfortunately for the other guy, Thornton's pistol skill was low.

This decision doesn't discount the fact that the game had some cool ideas. Hayes called the espionage RPG concept of Alpha Protocol "brilliant," before coloring the rest of his comments with a stone cold business reality, namely the effect that Metacritic scores have on sales. "You know, this whole thing with Metacritifc where you have to be in the high 70's- to mid-80's minimum [to have success]--well, with RPGs, you have to be in the late 80's."

== TEASER ==Alpha Protocol did a lot right, for sure. The dialogue and alternate narrative paths were interesting, but the gaggle of technical issues and freaky shooting mechanics were big bummers that sapped the experience. In our review, it was said, "There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues." Now, it looks like Obsidian won't get a chance to try it again. 

173 Comments

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Jadeskye

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Edited By Jadeskye

Shame. I really enjoyed alpha protocol.

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Ravenousrattler

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Edited By Ravenousrattler

though obsidian is good at making sequels, i really don't see a need for another alpha protocol. It got pretty much rapped up at the end. So not a big loss.

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nicolenomicon

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Edited By nicolenomicon
@bretthancock said:
" This has been the story with every Sega published game for what seems like 6 years. "
Worms 3D wasn't bad, neither was mayhem.
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yukoasho

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Edited By yukoasho
@Artemis_D said:
" That's pretty fucking lame.  Blame poor sales and ratings.  The game had potential!  Instead of giving up on it, how about making A BETTER FUCKING GAME!  Sega really pisses me off with this shit.  Always putting they're most interesting franchises on the backburner, they can eat a dick.   "
I'm sure a better game can come out of this.  It simply won't be "Alpha Protocol 2."   Sega are going to have to make something new, hopefully not with Obsidian.
 
And for once, let's not blame Sega for this.  Obsidian have made SEVERAL games with glaring issues.  Both KoToR 2 and Neverwinter Nights 2 had glaring technical issues and severely marred the experiences, and at least KoToR 2 had an established engine!  Obsidian just isn't good enough.  AP had two YEARS of development time.  There's no excuse.
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chilipeppersman

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Edited By chilipeppersman
@Artemis_D said:
" That's pretty fucking lame.  Blame poor sales and ratings.  The game had potential!  Instead of giving up on it, how about making A BETTER FUCKING GAME!  Sega really pisses me off with this shit.  Always putting they're most interesting franchises on the backburner, they can eat a dick.   "
totally agree
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fjordson

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Edited By fjordson

Multiple delays
No marketing
Shitty reviews.
 
Where did anyone think good sales would enter into this equation? The game was pretty bad, not surprised they're killing the franchise.

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haethos

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Edited By haethos

I _really_ enjoyed AP too; enough to play through it 3 times for different endings. I hope they change their minds on this :\

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kollay

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Edited By kollay

The first mistake was the god awful title. Sure, there has been hundreds, if not thousands of horribly named games out there, but the title of "Alpha Protocol" just comes out as superbly bland. I am aware of the fiction that surrounds it, but again, come on how hard is it really to make a more creative name for an organization?

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Jeffsekai

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Edited By Jeffsekai
@MurderByDeath said:
" @tiwi said:
" @RE_Player92 said:
" Cool news story bro "
what the fuck is this supposed to mean? "
It means this is a barely-news story that has already been reported exactly the same way all over. Usually the thing that sets GiantBomb's news pieces apart is their unique perspective and strong editorial voice. Not the case here. "
Sure is E3 round here.
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StingingVelvet

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Edited By StingingVelvet

The "freaky shooting mechanics" were just fine in the best PC game of all time, Deus Ex.

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Icil

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Edited By Icil
@Ace829 said:
" @Icil:  You're looking far too into this. It's just a pronoun. Relax, friend. "  
You're right. I think I may be overprotective.
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Ace829

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Edited By Ace829
@Icil:  You're looking far too into this. It's just a pronoun. Relax, friend.
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habster3

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Edited By habster3

Eh,... AP never looked great to me.

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RobertOrri

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Edited By RobertOrri

Is Mr. Hayes blissfully ignorant of the fact that the PC version was horribly broken at release? They even delayed the game for like 9 months... and yet it was released in such a state.
 
It's not that the game didn't get good reviews and not that it didn't sell well... the simple fact of the matter is that SEGA was never very dedicated to this game in the first place, glaringly obvious for anyone to see.

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Undeadpool

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Edited By Undeadpool

How utterly expected. But still sad. 
As for all the intern hate: Uhm...chill the fuck out? You guys don't like the news stories, don't read 'em. I only come here for my gaming news, so I like that they report stories like this.

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GrahamMaster

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Edited By GrahamMaster
@Tuffgong said:
" I'm curious to know the other side of the story and hear what Obsidian has to say about Sega's role in why the product turned out janky.  I have a feeling Sega's more to blame here then they're letting on.  Fuck, I think Obsidian made a huge mistake going to Sega in the first place.  They're just not a good publisher these days and it looks like they were ready to cut the legs from underneath this game from day 1.   It doesn't surprise me in the least that Sega came out and said "well there's your problem" when in fact Sega had a hand in it as well.  Come to think of it, Sega should have died just like Atari did and left this whole publishing games business to people who are better at it. "
Apparently, the developers were having a lot of problems with the head guy on the game. He kept wanting to add in new features when the ones they were working on clearly weren't working properly. One of the devs also said how the lead guy kept acting like he was the god of all video games and how every idea he thought was brilliant and needed to be in the game. So they weren't just having problems with Sega, but within their own team as well.
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juice8367

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Edited By juice8367

I actually liked the game.  Would have been nice to see what Obsidian would have done with a second chance.

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bacongames

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Edited By bacongames

I'm curious to know the other side of the story and hear what Obsidian has to say about Sega's role in why the product turned out janky.  I have a feeling Sega's more to blame here then they're letting on.
 
Fuck, I think Obsidian made a huge mistake going to Sega in the first place.  They're just not a good publisher these days and it looks like they were ready to cut the legs from underneath this game from day 1. 
 
It doesn't surprise me in the least that Sega came out and said "well there's your problem" when in fact Sega had a hand in it as well.  Come to think of it, Sega should have died just like Atari did and left this whole publishing games business to people who are better at it.

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BabyChooChoo

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Edited By BabyChooChoo
@raikoh05 said:
" @PrimeSynergy: they keep making money, there is your logic. "
True, but only because they keep pumping them out. Sonic games have, for the most part, been seeing diminishing returns for Lord knows how long. I completely understand they're a business, but it annoys me as a consumer who is interested in new ideas to watch them not give this a 2nd shot.
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Chris2KLee

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Edited By Chris2KLee

I still want to play this game, but after the Quicklook and Jeff's review, I can understand Sega's thinking.

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raikoh05

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Edited By raikoh05

its too bad they didn't have enough time to make this more like mass effect 2.

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raikoh05

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Edited By raikoh05
@PrimeSynergy: they keep making money, there is your logic.
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BabyChooChoo

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Edited By BabyChooChoo

So Sega is perfectly content putting out Sonic games no one cares about, but they're not willing to give this another shot. Logic.

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killroycantkill

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Edited By killroycantkill

Well with the games Sega as been making/publishing I can't blame them for not taking a risk. They've had a few good games this year but they always manage to mess something up, hardcore. If it's not the PS3 Version of Bayonetta or even the cut content from Yakuza 3. I'm losing faith in Sega as a company more and more and I am expecting less and less from them. 
 
Obsidian is a good company and it's shown from their past games. It's too bad SEGA is too shitty of a publisher to either see a good game or keep a good game good without any hicups.

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DrDarkStryfe

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Edited By DrDarkStryfe

Disappointing, but not unexpected.  The game got pretty beat up in the review rounds, and came out in the same year as a superior product in Mass Effect 2. 
 
I enjoyed the hell out of Alpha Protocol, some of the most fun I had with a game this year.  Hopefully how they handed dialogue bleads into other titles of the genre.

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harrisonave

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Edited By harrisonave

That's pretty fucking lame.  Blame poor sales and ratings.  The game had potential!  Instead of giving up on it, how about making A BETTER FUCKING GAME!  Sega really pisses me off with this shit.  Always putting they're most interesting franchises on the backburner, they can eat a dick.  

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spilledmilkfactory

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that sucks. i was hoping for an ap sequel. if the mechanics of the first game were refined it could be a really great game and sell better

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Icil

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Edited By Icil
@Crono said:
" @Icil said:

" @This Article said:

  In our review, it was said, "There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues."    

 I thought it was Jeff's review. "
And Jeff is under the Giant Bomb banner?  Is that really a hard concept to grasp? "
Two things brought me to Giantbomb: 
 
One is the fact that the reviewers on this site are individuals when they write, each with different tastes and opinions on games. They routinely disagree with each other and their reviews take a personal tone. Reviews written like this are a breath of fresh air (if I want a canned and superficial review, I check Metacritic). By citing Jeff's review as Giantbomb's, it struck a bad tone (if it's a mistake then no harm, no foul).
 
The second thing is that there are less assholes on these forums than in almost most any other. 
 
 
This article (and some others lately) is breaking the first lure. Crono, you break the second.

Just think about it: replace the words Ryan, Jeff, Vinny or Brad with the word 'Giantbomb' (and possessives) and you'll have a fucking boring website where no real discussion is happening. Or at the very least, another  ol' news site.
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Norusdog

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Edited By Norusdog

HAH..good..obsidian is a joke.  yes they've made some ok games...I actually liked NWN2..but it's a second-rate company that can't even come up with it's own solid IP.
 
they tried with this and it was nothing but a clunky and shit-filled modern mass effect with espionage.
 
some people should be losing their jobs.

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mazik765

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Edited By mazik765

Sega needs to learn to wait until after a game they produce has run it's commercial course before talking it down. First firing the studio that made Iron Man 2 before the game was released and now this? Do they understand the concept of public perception?

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Crono

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Edited By Crono
@Icil said:

" @This Article said:

  In our review, it was said, "There are brilliant moments in Alpha Protocol, but they're all but muted by poor gunplay and a list of unfortunate technical issues."    

 I thought it was Jeff's review. "
And Jeff is under the Giant Bomb banner?  Is that really a hard concept to grasp?
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natetodamax

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Edited By natetodamax

Because this totally couldn't have been put in a thread, right? 
 
But a bummer regardless.

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spaceturtle

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Edited By spaceturtle

No surprise, really. That game turned out to be complete rubish. Total waste of my time. 
 
Well, it actually did have it's moments at the very beginning of the game, but it all got boring so quickly and I just quit the damn thing after about three hours in and never looked back.

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Claude

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Edited By Claude

If you're going to mention Metacritic, you should talk about how some sites try to break away from the hated, oh so hated 10 point scale or 100, but what's a few decimals among friends. Let's be hardcore and only do a five star scale. Hardcore means read the review, because our review scale is casual.
 
Needless to say, I've seen many games get so-called mediocre scores on Metacritic and still sale well. Probably just a bad game, maybe, word of mouth had more to do with it.

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deactivated-5d955ffb554b6

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Hey, Sega, you want your fricken game to sell really well?


Try making a decent fucking product, and not the broken crap you put out on the market.

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JustinHutchens

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Edited By JustinHutchens

I liked the game that is to bad if we won't get a sequel

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captainfish

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Edited By captainfish

Shouldn't the caption on that picture read "Fortunatelyfor the other guy, Thornton's pistol skill was low." I mean you're implying that he's gonna miss at point blank, which is fortunate for the FBI dude, unless he has a death wish. 

Alpha protocol is a great game, it had a bunch of issues, but I'd be afraid they'd turn the sequel into what Jeff wanted: a third person shooter. It's not that it's an RPG, and a pretty great one with extremely great story branching and choice recognition. The issues I had were more performance and bugs and "editing" (a skill that didn't actually change upon upgrade is less a bug, and more something they just missed, like a typo in a paper). Also a sequel wouldn't really make sense story wise unless they made sure it wasn't Thorton in the driver's seat.

Good article.

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Branthog

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Edited By Branthog

A sequel might have improved on the many massive failings of this game, but I can understand their lack of interest in it. I was looking forward to the game, but found it so damn frustrating to conduct gun fights that after about thirty attempts to finish the guys in the room at the end of the desert level (pretty much the first one you do), I put the disc back in the box and put it back on the shelf. I haven't touched it since.

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asdfghasdf

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Edited By asdfghasdf

Man, that's a real shame. I'm loving Alpha Protocol right now, and was hoping for more.

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gike987

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Edited By gike987
@checcoz said:

"  Seen the results with Mass Effect 2, at the current state of things I'd prefer a lot more to play Alpha Protocol 2 than Mass Effect 3.   I don't care what others say about the bad control or old graphics, the story and the multiple choices are the bomb and AP succeded in that, ME 2 not.   Hell, how much does it cost to make a game nowadays? I'll finance Obsidian by miself if needed :\ "

Too bad most reviewers seems to want Action games when they review RPGs. I don't like this new trend that every RPG need to play like ME 2. ME 2 may be a great game but it is not an RPG it's a Third person shooter with some RPG elements.
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The_Laughing_Man

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Edited By The_Laughing_Man

The game had great ideas. But was clinkly pulled off. It could have been amazing. Just with a few tweeks 

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veektarius

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Edited By veektarius

There's a lot of fan love for Obsidian.  I guess it's old PC RPGers who know the pedigree of the people who work there and embrace one of the few dedicated RPG dev teams that are out there.  But here's my take - dissolve the company.  Let their talent go somewhere where it can actually be channeled into finished games that aren't just "If only the publisher hadn't taken advantage of them."  Maybe that's how it all started with LucasArts, but at this point I don't see why any publisher would trust them with total creative freedom or a 'when it's done' timeline with their track record. 

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C0V3RT

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Edited By C0V3RT

Still interested...just waiting for a price drop due to the wonkyness.

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beargirl1

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Edited By beargirl1

god dammit

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beomoose

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Edited By beomoose

The jankeyness really killed this game for me but I was hoping they'd get a second chance. Ah Well.

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wolf_blitzer85

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Edited By wolf_blitzer85
@Mrskidders said:
" People just sulk and spit their dummies out when it isn't Brad, Jeff, Ryan or Vinny that post a story.  I come here for video game news, this post is video game news.  Happy days. "
They are kind of the reason that most of us came here in the first place. I don't mind the news stuff as much as some people do, but I would like to see some more articles written by the main guys rather than a bunch of pointless news stuff copied from Kotaku.
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TheHT

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Edited By TheHT
@ThePhenomenal1 said:
" this was a game that could totally use a sequel to refine much of the gameplay mechanics. there was so much about alpha protocol that could've been amazing if they had fixed it. "
Absolutely, if the kinks were worked out plentiful as they may be, the complete experience would be hella fun.
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ThePhenomenal1

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Edited By ThePhenomenal1

this was a game that could totally use a sequel to refine much of the gameplay mechanics. there was so much about alpha protocol that could've been amazing if they had fixed it.

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JackG100

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Edited By JackG100

What technical issues? Other than the slowly loading textures I haven't noticed anything broken or bugged with the game.
 
Some weapons don't deal enough dmg, only really annoying thing for me in it. (shotgun sucks!)
Other than that the game is freaking awesome.