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Skate 2: We Totally Played That

EA shows off Skate 2 for the first time, confirming a few skaters and giving the media its first look at some new control options.

You can't make a skateboarding game without a little fisheye lens.
You can't make a skateboarding game without a little fisheye lens.
The original skate--lowercase on purpose because it's the e.e. cummings of video games--was mechanically awesome. It turned the world of skateboarding games upside down with its compelling new control scheme and robust in-game video editor. The game design that was wrapped around those terrific mechanics, however, often didn't exploit the game's strengths properly. There are two specific examples I can think of that made me want to toss Skate (let's be mature about this name capitalization stuff for the rest of the article) into the street.

- The later, more difficult games of S.K.A.T.E. asked you to do very specific advanced tricks. Even though I was quite good at the rest of the game, I never felt that the right-stick's "flick it" trick system was specific enough to allow you to nail an exact trick at any given time. I eventually gave up on that challenge.

- Another was a specific Hall of Meat challenge. These asked you to find a way to bail properly and break a set amount of bones in the process. This particular challenge had you barrel down a hill at breakneck speed, then hit an incline and go flying into a tall tree, where you were supposed to break yourself up reeeeeallll baaaad. I think I did this for around two hours with absolutely no indication of what I was doing wrong. After two hours of flinging myself into this stupid tree, it suddenly rung up as successful, without anything that I was doing looking any different at all.

I think they call those "negative user experiences." Maybe someone out there got good enough with the right stick controls to nail every trick, every time. But after 20 hours or more with the game, shouldn't a reasonable person (which I often pretend to be) be able to do that sort of thing? Also, I'm sure that at least one of you got that tree goal on your first try... and for that I hate you.

My main worry about Skate 2, EA's full-fledged sequel, is that nothing will be done to avoid either of those situations. Since EA hasn't started talking about the goal structure, it's impossible to know for sure. But at the same time, the team at EA Black Box have made some really intelligent changes to the skating mechanics that make even the pre-alpha version of the game we were shown at a recent event look terrific.

The control changes are mostly enhancements of the existing controls, letting you do more stuff with the same buttons--specifically the foot buttons. You can work the two buttons used for kicking to involve your feet in various tricks. This allows for one-footed grinds, and so on. Hitting and releasing both kick buttons lets you perform hippie jumps, which is where you jump up in the air, off the skateboard, preferably allowing you to jump over a rail while your board rolls under it. If you hit a foot button right before landing, you'll pop a foot out, kick off the ground, and back up into the air a little bit, letting you do judo plants and stuff like that.

Handplants are pretty easy thanks to the
Handplants are pretty easy thanks to the "grab the world" button.
You can work your hands into more tricks, too. So if you're in the middle of a grind, you can hit one of the grab buttons to grab the board. If you're holding a grab button while trying to ollie, you'll perform a beanplant.

There's also a new button used in tricks, referred to as "grab the world." It's R1 on PS3 and RB on 360, and it's currently used to easily perform handplants. The developers say it'll be worked into other scenarios, but weren't too forthcoming on where else you'd be able to use it. You can combine handplants with the feet buttons to do one-footers and such.

The other big new thing that EA was showing off is the ability to get off your board, which made all of us a little wary, since that was one of those "beginning of the end" moves when it was introduced in the Tony Hawk series. Once off your board you can drop the skateboard anywhere you like, which doesn't currently factor into gameplay, but it sounds like you might be able to drop the board somewhere, run up, and jump onto it to start skating in the final game. Once off your board, you can start screwing around with the environment by moving around, as they stated, "anything that doesn't look bolted down." In the demo I saw, that included small ramps, picnic tables, and rails. This lets you set up your own lines. Hopefully the game doesn't turn into some kind of puzzle game where you're spending more time figuring out how to arrange parts than you are skating.

Other than the new gameplay stuff and the ability to create female skaters, EA isn't saying too much more about the game other than the basic setting. Skate 2 takes place five years after the original game. A disaster of some kind has hit San Vanelona and ripped most of it apart. You'll be able to skate the ripped up SV in the Wii game, Skate It. But Skate 2 takes place in New San Vanelona, which sounds sort of like New Detroit or Delta City or whatever in RoboCop. A corporation has come in and rebuilt the city, so most of it will look pristine and new. And the last thing they want is for some skater to come in and grind on it. So you can probably expect some sort of increased security force presence and a storyline that pits you against "The Man."

Visually, Skate 2 has a very similar look to the original game. The key difference is that the game will run at 60 frames per second on both the 360 and PS3. Both versions already appear to be well on their way to that goal, which should be a relief to PS3 players, who got a lower frame rate than their 360-based brethren last time around. The Skate Reel recording feature will return with some new things to play around with. Skate 2 will also contain a smattering of pro skaters, including Rob Dyrdek, Lucas Puig, and John Cardiel.

After playing it for myself, the enhancements to the trick system feel great and open up a whole new world of potential for connecting tricks and doing crazy stuff. Hopefully the game that gets wrapped around those tricks comes together just as well. Skate 2 currently doesn't have a release date beyond "when it's done," but considering how deep EA's holiday lineup already is and the lateness with which EA is showing off a pre-alpha version, it seems safe to assume we won't be seeing it this year.
Jeff Gerstmann on Google+

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Edited By jeff
You can't make a skateboarding game without a little fisheye lens.
You can't make a skateboarding game without a little fisheye lens.
The original skate--lowercase on purpose because it's the e.e. cummings of video games--was mechanically awesome. It turned the world of skateboarding games upside down with its compelling new control scheme and robust in-game video editor. The game design that was wrapped around those terrific mechanics, however, often didn't exploit the game's strengths properly. There are two specific examples I can think of that made me want to toss Skate (let's be mature about this name capitalization stuff for the rest of the article) into the street.

- The later, more difficult games of S.K.A.T.E. asked you to do very specific advanced tricks. Even though I was quite good at the rest of the game, I never felt that the right-stick's "flick it" trick system was specific enough to allow you to nail an exact trick at any given time. I eventually gave up on that challenge.

- Another was a specific Hall of Meat challenge. These asked you to find a way to bail properly and break a set amount of bones in the process. This particular challenge had you barrel down a hill at breakneck speed, then hit an incline and go flying into a tall tree, where you were supposed to break yourself up reeeeeallll baaaad. I think I did this for around two hours with absolutely no indication of what I was doing wrong. After two hours of flinging myself into this stupid tree, it suddenly rung up as successful, without anything that I was doing looking any different at all.

I think they call those "negative user experiences." Maybe someone out there got good enough with the right stick controls to nail every trick, every time. But after 20 hours or more with the game, shouldn't a reasonable person (which I often pretend to be) be able to do that sort of thing? Also, I'm sure that at least one of you got that tree goal on your first try... and for that I hate you.

My main worry about Skate 2, EA's full-fledged sequel, is that nothing will be done to avoid either of those situations. Since EA hasn't started talking about the goal structure, it's impossible to know for sure. But at the same time, the team at EA Black Box have made some really intelligent changes to the skating mechanics that make even the pre-alpha version of the game we were shown at a recent event look terrific.

The control changes are mostly enhancements of the existing controls, letting you do more stuff with the same buttons--specifically the foot buttons. You can work the two buttons used for kicking to involve your feet in various tricks. This allows for one-footed grinds, and so on. Hitting and releasing both kick buttons lets you perform hippie jumps, which is where you jump up in the air, off the skateboard, preferably allowing you to jump over a rail while your board rolls under it. If you hit a foot button right before landing, you'll pop a foot out, kick off the ground, and back up into the air a little bit, letting you do judo plants and stuff like that.

Handplants are pretty easy thanks to the
Handplants are pretty easy thanks to the "grab the world" button.
You can work your hands into more tricks, too. So if you're in the middle of a grind, you can hit one of the grab buttons to grab the board. If you're holding a grab button while trying to ollie, you'll perform a beanplant.

There's also a new button used in tricks, referred to as "grab the world." It's R1 on PS3 and RB on 360, and it's currently used to easily perform handplants. The developers say it'll be worked into other scenarios, but weren't too forthcoming on where else you'd be able to use it. You can combine handplants with the feet buttons to do one-footers and such.

The other big new thing that EA was showing off is the ability to get off your board, which made all of us a little wary, since that was one of those "beginning of the end" moves when it was introduced in the Tony Hawk series. Once off your board you can drop the skateboard anywhere you like, which doesn't currently factor into gameplay, but it sounds like you might be able to drop the board somewhere, run up, and jump onto it to start skating in the final game. Once off your board, you can start screwing around with the environment by moving around, as they stated, "anything that doesn't look bolted down." In the demo I saw, that included small ramps, picnic tables, and rails. This lets you set up your own lines. Hopefully the game doesn't turn into some kind of puzzle game where you're spending more time figuring out how to arrange parts than you are skating.

Other than the new gameplay stuff and the ability to create female skaters, EA isn't saying too much more about the game other than the basic setting. Skate 2 takes place five years after the original game. A disaster of some kind has hit San Vanelona and ripped most of it apart. You'll be able to skate the ripped up SV in the Wii game, Skate It. But Skate 2 takes place in New San Vanelona, which sounds sort of like New Detroit or Delta City or whatever in RoboCop. A corporation has come in and rebuilt the city, so most of it will look pristine and new. And the last thing they want is for some skater to come in and grind on it. So you can probably expect some sort of increased security force presence and a storyline that pits you against "The Man."

Visually, Skate 2 has a very similar look to the original game. The key difference is that the game will run at 60 frames per second on both the 360 and PS3. Both versions already appear to be well on their way to that goal, which should be a relief to PS3 players, who got a lower frame rate than their 360-based brethren last time around. The Skate Reel recording feature will return with some new things to play around with. Skate 2 will also contain a smattering of pro skaters, including Rob Dyrdek, Lucas Puig, and John Cardiel.

After playing it for myself, the enhancements to the trick system feel great and open up a whole new world of potential for connecting tricks and doing crazy stuff. Hopefully the game that gets wrapped around those tricks comes together just as well. Skate 2 currently doesn't have a release date beyond "when it's done," but considering how deep EA's holiday lineup already is and the lateness with which EA is showing off a pre-alpha version, it seems safe to assume we won't be seeing it this year.
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Clean

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Edited By Clean

glad its turning out to be better than the original

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Mushir

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Edited By Mushir

Yea its looking good!

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Lazar

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Edited By Lazar

YAY! I cant wait to play I loved the first skate.

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TheToecutter

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Edited By TheToecutter

Any idea if you can do flatland manual tricks?

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sdwhitby

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Edited By sdwhitby

they've done well to improve on a very intuitive first game

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dietmango

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Edited By dietmango

Looks better than the original sweet

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Kohe321

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Edited By Kohe321

Awesome! This sounds like a killer game!

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lompeboy

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Edited By lompeboy

I spent hours trying to get up stairs when i couldn't find a way around them in the first, so I'm totally up for getting off the board!

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coonce

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Edited By coonce

i really really enjoyed the first game - and i can't wait to see what they have lined up for the second installment. does anybody wish they'd make a sequel to this game though??

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thomasmolby

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Edited By thomasmolby

60fps on the PS3!! awesome! i loved the first one but the pathetic framerate somewhat killed it

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Drebin_893

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Edited By Drebin_893

I loved Skate and I really didn't care a whole lot about that lack of story. I really liked the idea that you were trying to "make it" and that was all.
Because in essence that's what most skaters are trying to achieve anyway. But for some reason I hate this idea of getting off the board, I hope they don't cross into Tony Hawks' the territory of "Hey, cause as much havok as possible.....Oh, yeah and do a kickflip of something".

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Batman

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Edited By Batman

I actually did get the tree goal on my first try. :P

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TwoOneFive

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Edited By TwoOneFive

awesome! thanks for the first look, are you guys the first to get this, i haven't seen it anywhere else. o well, you're preview is the only one i need anyways!

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Legend

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Edited By Legend

I couldn't get into the first one. Let's hope this one will be better.

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valiantgoat

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Edited By valiantgoat

I'm looking forward to getting off the board, in the first skate I was annoyed by staris and little ledges when I just wanted to get somewhere to session. Seems like they're just making skate again but extended in every aspect, which I'm sure is more then fine for fans of the original.

Hopefully the online is better this time, performance wasn't so hot in the first one.

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Dissolve

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Edited By Dissolve

60 FRAMES PER SECOND?



Yes.

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ConkerAndBerri2

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Edited By ConkerAndBerri2
Sounds awesome.
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Velocity_Girl

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Edited By Velocity_Girl

I hope you can make your own boards in this game.

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lawb

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Edited By lawb

The game looks amazing. Im shocked EA our stepping their game up and coming with alot of great features and additions in the sequel.

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Paul

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Edited By Paul

In the trailer I saw it looked like it had been to extremed up. 

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Dakota

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Edited By Dakota

Maybe I am somewhat in the minority, but I found the trick system in the original skate really unaccurate, unresponsive, and even after many hours of playing the game frustrating. Its what made me walk away and leave the game unfinished.

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snake6phw

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Edited By snake6phw

I loved the original, good game. However, I wish they'd change the dumb camera. I know when I first put the game in I was like "...what is this dumb shit?"

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Edited By Rasgueado

I had trouble with the later S.K.A.T.E. games as well. As it turns out, it was just because I wasn't very good at pulling off the tricks. Spending more time with the trick system, I was able to do whichever trick I wanted to. *My* only gripe with it after that, is that the game forced you to figure out which tricks the A.I. players would always bail on, and or, force you to play a game of attrition with the A.i. until it bailed after "X" number of tricks.

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Edited By Alphazero

I played the demo for the first one several dozen times... might be time to play a whole game.

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Edited By thomasmolby

The only problem i had with the original, aside from the awfull framerate was the sheer lack of content, the objectives and goals were very much alike and though the city was ok i didn't like the way it was basicly just a hill..... oh yeah, also the multiplayer was crap

but the controls, feel and atmosphere of the game was amazing, (the stellar soundtrack didn't hurt)

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pimsy

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Edited By pimsy

awesome i cant wait

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Derios

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Edited By Derios

cools.

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Demyx

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Edited By Demyx

I loved the Skate demo, and I hope this one makes it a whole lot better.

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Edited By tariqari

Cool...but we really need some videos guys!

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Edited By Brontes_Muse

Believe it or not, I still liked tony Hawk.  I liked the faster exaggerated skating dynamic compared to the "sim" version skate was.  I liked grinding telephone lines and crashing through billboards.   I admit THPS8R was getting a bit worn out.  And I hope the series gets a much needed refresh.  


I want bigger tricks and a faster pace.  Will skate 2 give that to me. 
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Aaron_G

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Edited By Aaron_G

Looks like it is turning out to be an awesome game.

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Kauza

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"The e.e. cummings of video games."  Brilliant. 

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John

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Edited By John

They really should put out a demo for it on xbl. just sayin'.

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Met2609

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Edited By Met2609

Sounds good, actually.

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Scorched

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Edited By Scorched

looks cool
I somewhat enjoyed the first skate

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thefjk

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Edited By thefjk

LOL, i was waiting for the sequel, didn't want to but the first!

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Milkman

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Edited By Milkman

Skating against The Man. Rad.

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epgpx

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Edited By epgpx

It has become apparent that Jeff loves skateboarding games.

yeaaaaaaaaaaaaah!
yeaaaaaaaaaaaaah!


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Edited By Rasgueado

I will reiterate... for those who have posted comments that the trick system was "inaccurate"... if you thought this was the case... it was because you were doing the tricks wrong. If you practice, the trick system is accurate enough to do what you want, when you want.

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DonkeyPunch

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Edited By DonkeyPunch

I love my PS3 and Xbox 360, but I also sorta like my Wii.  Any inputs or general ideas on the Wii version, more specifically, using the Wii Fit board to play this game?

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Alphazero

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Edited By Alphazero

Skate! Or! Die!

Seriously, the Man will kill you if you don't. Or it's the bees.

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KaB3

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Edited By KaB3

I'll have time to play Skate 1 and 2, NICE!

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Retro

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Edited By Retro

"Hopefully the game doesn't turn into some kind of puzzle game where you're spending more time figuring out how to arrange parts than you are skating"


I dunno, dude, that sounds pretty sick to me :D
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Edited By MisterMouse

I like the Tony Hawk franchise for the craziness which i loved, but i think that this new look at skateboarding is nice, but one things is you have to make the game cool enough to enjoy playing it and want to try skateboarding for themselves...

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NinjaMunkey

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Edited By NinjaMunkey

EA making a sequel better? Thats almost unheard of!

Personally I probably wont get this. But it looks great, you never know though, if it does turn out to be great I might get it.

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TeaRunner

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Edited By TeaRunner

Hope we can get full controll of the camera instead of it being locked to the skater or the enviroment. Finding cool shots is just so important for a "skateboarding movie" and to be able to controll the camera yourself would help alot.

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MrKlorox

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Edited By MrKlorox

I'm with Velocity_Girl on making your own board. I remember spending hours doing that in Cool Boarders 2 on the PS1.

I'm also for a more intuitive bail system that reacts more realistically like euphoria; potentially pulling off some "I meant to do that" style bail recoveries (in the vein of GTA4's ability to land on your feet after being struck by a car and doing a somersault if the impact is at the right velocity/angle).

Finally I want more replay and in-game camera options. I've yet to see a replay editor quite as robust as Driv3r's.

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DisAbiLityFisHy

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Edited By DisAbiLityFisHy

*hopes for custom skateboards and better replayability* :D :D

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smoolander

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Edited By smoolander

Kind of crazy idea here, but why does a skating game need a storyline exactly? You skate, you have to do things for people, end of story. No need for a stupid plot to get in the way.