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StarCraft II Patch 1.2 Is Now Live

Chat channels, new leagues, and improved Protoss scouting are just some of the additions that are making Brad happy.

Blizzard has finally launched the latest StarCraft II patch onto the main game servers, updating the game to version 1.2 and bringing with it a host of bug fixes (for gameplay and the StarCraft map editor), feature additions, and a nice batch of balance adjustments. And, unlike the previous updates--which have mostly focused on Terran and Zerg adjustments--Patch 1.2 focuses on making meaningful improvements to the Protoss' means of scouting and detecting stealth units..

 Between Brad, Norm and myself, the StarCraft players at Whiskey are definitely Pro-'Toss.
 Between Brad, Norm and myself, the StarCraft players at Whiskey are definitely Pro-'Toss.

But Protoss players aren't the only people who will benefit from the latest patch. For starters, StarCraft II’s latest update finally brings the game in line with its 1998 predecessor with the addition of player-created chat channels. Finally, you can join a large group of friends and tell them exactly how badly you’re going to kick their ass! Or you can join a public chat and get yelled at by random people. At least, I think that’s what happens. I prefer to lose games of StarCraft in 1v1 matches, thank you. But, if you are looking to chat it up with a big group of StarCraft players, you'll be able to integrate that chat into your games (just like the messaging from players on your friend's list).

== TEASER ==Beyond the chat channels, Blizzard has also introduced a brand new tier of difficulty to StarCraft II’s online leagues. The masters of the macro and the micro—those who have proven themselves to be the best players in the Diamond tier—can now advance to the Master League. As Blizzard explained on their StarCraft II community site, the Master League exclusively house the top 2% of StarCraft II players in each region. The competition for this league will be so fierce that, as Blizzard points out, being the top ranked player in your Diamond League division is no guarantee of earning a spot in the Masters. So, if you've got the chops and the drive to make for the Master League (and, eventually, the Grand Master League, made up of the 200 best players in the world), then good luck to you. You have my blessing, and, also, I'm afraid of you.

But let’s face it. You didn’t read this story—and certainly, I didn’t write it—to learn about chat rooms and new leagues and bug fixes to the map editor. You want to see the balance changes. You want to revel in (or complain about) those adjustments. In this regard, I can oblige. Here’s the full list of balance changes—and, in this case, Protoss buffs—that are currently live on the StarCraft II servers.

General Adjustments

  • Players can no longer block off ramps with two 2x2 buildings.
 

Protoss

Research

  • Hallucination research time decreased from 110 to 80.

Observer

  • Cost decreased from 50/100 to 25/75.

Phoenix

  • Build time decreased from 45 to 35.

Void Ray             

  • 20% more damage dealt to massive targets.
  • Flux Vanes speed upgrade removed.

Terran

SCV

  • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
  • SCV construction movement has been made more consistent.

Our own Brad Shoemaker could not have been more thrilled with these latest Protoss improvements. Between the reduced mineral and gas prices for Observers and the decreased build time for Phoenix units, the Protoss now have three effective ways to scout out the opponents base and adjust combat tactics accordingly. And the lower Observer costs will help the Protoss be much more effective against cloaked units (stupid Ghosts). And the Void Ray damage increase is just the icing on this army-improving cake. 

So, Protoss players, now is the ideal time to gloat and put these new found buffs to good use. Enjoy these buffs while they last; if the previous patches (and 12 years of StarCraft I support) have taught us anything, it’s that Blizzard can easily introduce a new patch that completely negates this latest series of adjustments.

73 Comments

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Turambar

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Edited By Turambar
@BRG9000 said:
" Awesome. Anyone know whether buildings are "massive" targets? "
No, they're armored. 
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paulunga

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@gizmo88 said:
" Something about SC2 reeks of 1990, and not in a good way.  Company of Heroes changed my opinion about RTS games. Lazy game design really stands out to me now.  (ie Select all + attack is about as deep as the combat gets in SC) "
If you want to stay in Bronze league, sure.
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mariussmit

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@gizmo88: Really? I find the game-play in SC2 to be much deeper than that of CoH.
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Winternet

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Edited By Winternet
@gizmo88 said:
" (ie Select all + attack is about as deep as the combat gets in SC) "
Then clearly you haven't played much SC. 
 
So, fuck zerg is what Blizzard is pretty much saying, right?
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scroll

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Edited By scroll
@gizmo88 said:
" Something about SC2 reeks of 1990, and not in a good way.  Company of Heroes changed my opinion about RTS games. Lazy game design really stands out to me now.  (ie Select all + attack is about as deep as the combat gets in SC) "
Bad troll, that is very naughty! No treats for you.
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Gutlieb

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Edited By Gutlieb
@fwylo: I hope you're fucking kidding me.
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MrGetBonus

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Edited By MrGetBonus
@gizmo88 said:
" Something about SC2 reeks of 1990, and not in a good way.  Company of Heroes changed my opinion about RTS games. Lazy game design really stands out to me now.  (ie Select all + attack is about as deep as the combat gets in SC) "
That's how I got to diamond too.
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Cyborgmatt

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Edited By Cyborgmatt

No cross-region play, no care tbh.

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dsd21

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Edited By dsd21
@gizmo88 said:
" Something about SC2 reeks of 1990, and not in a good way.  Company of Heroes changed my opinion about RTS games. Lazy game design really stands out to me now.  (ie Select all + attack is about as deep as the combat gets in SC) "
And this is why the news about sc2 should not be posted on giantbomb.  
Besides, all the people who play the game know about the patch already, so what's the point?
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gizmo88

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Edited By gizmo88

Something about SC2 reeks of 1990, and not in a good way. 
 
Company of Heroes changed my opinion about RTS games. Lazy game design really stands out to me now.  (ie Select all + attack is about as deep as the combat gets in SC)

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BRG9000

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Edited By BRG9000

Awesome. Anyone know whether buildings are "massive" targets?

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Aetos

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Edited By Aetos

You forgot to mention you can find other giantbomb users in the chat room "giantbomb"

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demonbear

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Edited By demonbear
@fwylo said:
" People still play this game? "
wtf are you talking about, people still play the first one!!
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Paloc

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Edited By Paloc

Ugh. The caption on the picture physically hurt.
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mattbodega

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@W0lfbl1tzers: I've done my job.
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sammo21

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Edited By sammo21

Is the ramp building as big a deal as my friend made it out to be.  He tried to convince me that this is the only defense terans have is to build the 2 bunkers on ramps...

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Pazy

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Even though ive been playing Starcraft 2 for a month I barely understand this, I love it!

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fwylo

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People still play this game?

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Detrian

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You are a tosser, kessler.

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armaan8014

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I still haven't played this game, should try it out

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snetErz

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Oh noes patches be messin up Brad's play!

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W0lfbl1tzers

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Sweet. I also want to strangle Kessler for that horrible pun

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mattbodega

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Edited By mattbodega
Blizzard has finally launched the latest StarCraft II patch onto the main game servers, updating the game to version 1.2 and bringing with it a host of bug fixes (for gameplay and the StarCraft map editor), feature additions, and a nice batch of balance adjustments. And, unlike the previous updates--which have mostly focused on Terran and Zerg adjustments--Patch 1.2 focuses on making meaningful improvements to the Protoss' means of scouting and detecting stealth units..

 Between Brad, Norm and myself, the StarCraft players at Whiskey are definitely Pro-'Toss.
 Between Brad, Norm and myself, the StarCraft players at Whiskey are definitely Pro-'Toss.

But Protoss players aren't the only people who will benefit from the latest patch. For starters, StarCraft II’s latest update finally brings the game in line with its 1998 predecessor with the addition of player-created chat channels. Finally, you can join a large group of friends and tell them exactly how badly you’re going to kick their ass! Or you can join a public chat and get yelled at by random people. At least, I think that’s what happens. I prefer to lose games of StarCraft in 1v1 matches, thank you. But, if you are looking to chat it up with a big group of StarCraft players, you'll be able to integrate that chat into your games (just like the messaging from players on your friend's list).

== TEASER ==Beyond the chat channels, Blizzard has also introduced a brand new tier of difficulty to StarCraft II’s online leagues. The masters of the macro and the micro—those who have proven themselves to be the best players in the Diamond tier—can now advance to the Master League. As Blizzard explained on their StarCraft II community site, the Master League exclusively house the top 2% of StarCraft II players in each region. The competition for this league will be so fierce that, as Blizzard points out, being the top ranked player in your Diamond League division is no guarantee of earning a spot in the Masters. So, if you've got the chops and the drive to make for the Master League (and, eventually, the Grand Master League, made up of the 200 best players in the world), then good luck to you. You have my blessing, and, also, I'm afraid of you.

But let’s face it. You didn’t read this story—and certainly, I didn’t write it—to learn about chat rooms and new leagues and bug fixes to the map editor. You want to see the balance changes. You want to revel in (or complain about) those adjustments. In this regard, I can oblige. Here’s the full list of balance changes—and, in this case, Protoss buffs—that are currently live on the StarCraft II servers.

General Adjustments

  • Players can no longer block off ramps with two 2x2 buildings.
 

Protoss

Research

  • Hallucination research time decreased from 110 to 80.

Observer

  • Cost decreased from 50/100 to 25/75.

Phoenix

  • Build time decreased from 45 to 35.

Void Ray             

  • 20% more damage dealt to massive targets.
  • Flux Vanes speed upgrade removed.

Terran

SCV

  • Repairing SCVs now assume the same threat priority as the unit they’re repairing.
  • SCV construction movement has been made more consistent.

Our own Brad Shoemaker could not have been more thrilled with these latest Protoss improvements. Between the reduced mineral and gas prices for Observers and the decreased build time for Phoenix units, the Protoss now have three effective ways to scout out the opponents base and adjust combat tactics accordingly. And the lower Observer costs will help the Protoss be much more effective against cloaked units (stupid Ghosts). And the Void Ray damage increase is just the icing on this army-improving cake. 

So, Protoss players, now is the ideal time to gloat and put these new found buffs to good use. Enjoy these buffs while they last; if the previous patches (and 12 years of StarCraft I support) have taught us anything, it’s that Blizzard can easily introduce a new patch that completely negates this latest series of adjustments.