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What The Hell Is Burnout: Crash?

It's exactly what it sounds like and also... pretty different.

No Caption Provided

Burnout: Crash is a downloadable game. With that bit of information and the word "Crash" in the title, it's not too tough to figure out what this XBLA/PSN release might be. And your assumptions are (mostly) right. Burnout: Crash takes the fantastic Crash mode from games like Burnout 3: Takedown and spins it out into its own game. Considering the puzzle-like nature of the mode, it's well-suited for a short-session downloadable game. But Burnout: Crash doesn't just yank material from the previous games and repackage it. Criterion's building an all-new game that lets you look at your crashes from an all-new perspective.

The other piece of the Burnout: Crash puzzle should come into focus once you know that it's a top-down game. It looks sort of similar to the old Grand Theft Auto games, though this is a polygonal game. The basic idea is the same, though. You'll select a car, with heavier cars like the B-Team Van creating bigger explosions than the lighter, faster models, and you'll drive into traffic. Once you've crashed, you can guide your car around in mid-air using aftertouch, which is something of a Burnout staple. This lets you curve and glide around as you attempt to slam into as many different cars as possible. Should you find yourself at a standstill, you can execute a crashbreaker--again, nothing you Burnout aficionados would be unfamiliar with--to pop back up and keep moving. A meter on the screen, governs the use of your crashbreaker, but the idea is that you'll be able to blow up every five or ten seconds, keeping the action moving.

Your score is totaled up based on the amount of damage you do, and in Burnout: Crash you can damage buildings as well as cars. In order to get higher scores, you'll need to combo together a large chain of horrific wrecks, but there are some other features in the game that you can use to earn higher scores. One such concept is a pizza delivery truck that, when destroyed, activates the Pizza of Fortune. This game-show-like wheel pops up, and you'll spin it to enable some sort of extra bonus. The game also presents you with vehicles that you shouldn't destroy, like ambulances. Keeping those safe as they drive onto and off the screen gives you another score bonus.

This is all set across multiple crash junctions that take on different visual styles. Seacreast has that Miami Beach look, while Roswell is where the UFOs from that ratings board leak back in May probably come in. What of the Lobster Monsters, you ask? No idea. Didn't see any. But the game seems to have a good number of junctions in it, with multiple modes to try in each spot. Further adding to the leaderboard battles is a score-focused take on Criterion's Autolog stuff that lets you challenge specific players and trade championship cups back and forth as you battle for the lead.

Oh, and it has optional Kinect support. That's actually how I played it, leaving me unable to tell if the aftertouch feels just like it did in previous Burnout games, but, well, I had to know. When playing in Kinect mode, you'll steer with your hands in the air, Joy Ride-style. Once the crash has started, jumping executes your crashbreaker while stepping around in different directions controls aftertouch. The Kinect support seems like it's reasonably well-implemented, though... yeah, I'll probably play it with a controller. The game will also come to the PlayStation 3, and it sounds like the team at Criterion isn't confirming or ruling out the possibility of PlayStation Move support. Considering some parts of this game's design date back to a Wii project that, to hear Criterion tell it, simply wasn't coming together, my guess is that it won't support the Move.

Meanwhile, Burnout: Crash isn't Criterion's only project. When talking to Alex Ward, he noted that it was great to be able to get a small, downloadable game like Crash up in running in around a month, while on the developer's "other project," they were still talking about all of the other fire, water, and other graphical systems that a "big" driving game needs. I don't know about you, but I'm crossing my fingers over here that this means Burnout: Crash is going to pave the way for a big, new, full-fledged Burnout game... but it's probably going to be 2012's Need for Speed release, right?

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jeff

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Edited By jeff
No Caption Provided

Burnout: Crash is a downloadable game. With that bit of information and the word "Crash" in the title, it's not too tough to figure out what this XBLA/PSN release might be. And your assumptions are (mostly) right. Burnout: Crash takes the fantastic Crash mode from games like Burnout 3: Takedown and spins it out into its own game. Considering the puzzle-like nature of the mode, it's well-suited for a short-session downloadable game. But Burnout: Crash doesn't just yank material from the previous games and repackage it. Criterion's building an all-new game that lets you look at your crashes from an all-new perspective.

The other piece of the Burnout: Crash puzzle should come into focus once you know that it's a top-down game. It looks sort of similar to the old Grand Theft Auto games, though this is a polygonal game. The basic idea is the same, though. You'll select a car, with heavier cars like the B-Team Van creating bigger explosions than the lighter, faster models, and you'll drive into traffic. Once you've crashed, you can guide your car around in mid-air using aftertouch, which is something of a Burnout staple. This lets you curve and glide around as you attempt to slam into as many different cars as possible. Should you find yourself at a standstill, you can execute a crashbreaker--again, nothing you Burnout aficionados would be unfamiliar with--to pop back up and keep moving. A meter on the screen, governs the use of your crashbreaker, but the idea is that you'll be able to blow up every five or ten seconds, keeping the action moving.

Your score is totaled up based on the amount of damage you do, and in Burnout: Crash you can damage buildings as well as cars. In order to get higher scores, you'll need to combo together a large chain of horrific wrecks, but there are some other features in the game that you can use to earn higher scores. One such concept is a pizza delivery truck that, when destroyed, activates the Pizza of Fortune. This game-show-like wheel pops up, and you'll spin it to enable some sort of extra bonus. The game also presents you with vehicles that you shouldn't destroy, like ambulances. Keeping those safe as they drive onto and off the screen gives you another score bonus.

This is all set across multiple crash junctions that take on different visual styles. Seacreast has that Miami Beach look, while Roswell is where the UFOs from that ratings board leak back in May probably come in. What of the Lobster Monsters, you ask? No idea. Didn't see any. But the game seems to have a good number of junctions in it, with multiple modes to try in each spot. Further adding to the leaderboard battles is a score-focused take on Criterion's Autolog stuff that lets you challenge specific players and trade championship cups back and forth as you battle for the lead.

Oh, and it has optional Kinect support. That's actually how I played it, leaving me unable to tell if the aftertouch feels just like it did in previous Burnout games, but, well, I had to know. When playing in Kinect mode, you'll steer with your hands in the air, Joy Ride-style. Once the crash has started, jumping executes your crashbreaker while stepping around in different directions controls aftertouch. The Kinect support seems like it's reasonably well-implemented, though... yeah, I'll probably play it with a controller. The game will also come to the PlayStation 3, and it sounds like the team at Criterion isn't confirming or ruling out the possibility of PlayStation Move support. Considering some parts of this game's design date back to a Wii project that, to hear Criterion tell it, simply wasn't coming together, my guess is that it won't support the Move.

Meanwhile, Burnout: Crash isn't Criterion's only project. When talking to Alex Ward, he noted that it was great to be able to get a small, downloadable game like Crash up in running in around a month, while on the developer's "other project," they were still talking about all of the other fire, water, and other graphical systems that a "big" driving game needs. I don't know about you, but I'm crossing my fingers over here that this means Burnout: Crash is going to pave the way for a big, new, full-fledged Burnout game... but it's probably going to be 2012's Need for Speed release, right?

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MordeaniisChaos

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Edited By MordeaniisChaos

Weird...

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swabbleflange

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Edited By swabbleflange

A lot of people seem down on this because they basically want the crash mode from Burnout 2 or 3 lifted out and placed on XBLA/PSN. I'm going to take a wild shot here and predict this as one of those downloadable gems that inspires frenzied highscore competitions, and everyone will praise the accessible gameplay and forget that they bashed it based on the earliest screens.

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buzz_killington

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Edited By buzz_killington

Weird they would have an event for a downloadble game.

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Ravelle

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Edited By Ravelle

Please release a real burnout game, and with multiplayer this time. :(

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rmanthorp

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Edited By rmanthorp  Moderator

So it's Pinball? Sweet!

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Pokalapoketl

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Roddykat

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Edited By Roddykat

When a Burnout game comes online, there is much rejoicing. I'd be in the hope camp for the bigger game to be a new Burnout, as well. Though it's probably BLACK 2 with a driving mechanic. I'd play that....I think.

Well, you knew someone was going to mention it.

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xpgamer7

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Edited By xpgamer7

I'm still not sure what to think.

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Edited By Pop

I'm sad at the lack of lobster monster knowledge in this article :D

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MrTeeb

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Edited By MrTeeb

Where are the lobster monsters?

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Sinful

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Edited By Sinful

Finally. I miss you Jeff on the news.

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laserbolts

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Edited By laserbolts

I'm thinking that this is going to be pretty awesome and if they released this on the iPad or iPhone or whatever it would be even better.

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l4wd0g

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Edited By l4wd0g

Bummer

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WinterSnowblind

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Edited By WinterSnowblind
@Swabbleflange said:

A lot of people seem down on this because they basically want the crash mode from Burnout 2 or 3 lifted out and placed on XBLA/PSN. I'm going to take a wild shot here and predict this as one of those downloadable gems that inspires frenzied highscore competitions, and everyone will praise the accessible gameplay and forget that they bashed it based on the earliest screens.

I agree, 100%.  Looks like it's something that will be a lot of fun in short bursts, highly addictive and competitive.  I don't really understand the negativity.
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MideonNViscera

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Edited By MideonNViscera
@Ravelle said:

Please release a real burnout game, and with multiplayer this time. :(

QFT!!
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Rotnac

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Edited By Rotnac
@MideonNViscera said:
@Ravelle said:

Please release a real burnout game, and with multiplayer this time. :(

QFT!!
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natetodamax

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Edited By natetodamax

The Kinect support for this doesn't really seem all that special, especially since one could just do all of that stuff with a controller and, depending on how well it works, probably get better results.

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Edited By jonnyboy

No. 
 
1)Take Paradise engine.  
2)Create crash junctions and co-op crash junctions like Burnout 3. 
3)Stick your Kinect support up your arse. 
4)Profit. 

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HolytheGoalie

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Edited By HolytheGoalie

@jonnyboy: a) Don't play it b) Don't play it with Kinect. Simple solution to a dumb problem.

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Edited By jonnyboy
@HolytheGoalie said:

@jonnyboy: a) Don't play it b) Don't play it with Kinect. Simple solution to a dumb problem.

I'll take A. it wasn't a hard decision.
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Edited By baconbot

My desire to play this game depends on the number of Lobster Monsters.

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Edited By BlazeHedgehog

Isometric always struck me as a way for games with 2D assets to simulate a 3D experience. I always hated all of the isometric games back on the NES, Genesis and SNES because they were always super awkward to control. An isometric driving game feels like an old and busted concept that we should've left back in 1995.

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McGhee

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Edited By McGhee

It's like they started with the question, "How do we make the crashes in Burnout as unexciting as possible?"

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Portis

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Edited By Portis

This looks so bad.

Never thought Criterion would release a Burnout game that I wouldn't buy but, here I am and here it is.

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Pass.

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selbie

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Edited By selbie

Looks to me like they just made Angry Birds with cars.

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Edited By Cubical

Is this game going to not suck all the fun out of burnout  and make it boring like  Burnout paradise did where you spend more time  looking at fucking maps in the corner and remembering streets and trying to figure where to go to win than racing driving fast and playing the fuciking game?   
 
Ya  filling my memory with a useless mental map of a fake city sounds like loads of fun to me! If i don't I have to drive with my eyes off the road and look at the lame ass map in the corner and try to guess where to go while driving.
 
If it is anything like burnout paradise even in top view do not want! Paradise sucked and I should have never bought it, it also sounded like ass compared to burnout revenge for some unknown reason. Crashes sound like they was smashing tin cans and engine sounds was quiet as fuck and it had compressed music that sounded like it came from a crap Ipod itunes store .mp3 mp4 file. 
 
I don't think burnout pardise could bring down the series anymore this game might have a chance at doing it though If i would even count it as a real burnout game.

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tomance

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Edited By tomance

If it's a little downloadable game who cares, it could be fun. I do just hope that they are doing a real burnout next. NFS was awesome but didn't completely scratch that itch. I could still go back and have fun with Paradise though.

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ApolloBob

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Edited By ApolloBob

Someone should create a wiki page named "Unnecessary Kinect Support".

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Rolyatkcinmai

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Edited By Rolyatkcinmai

People already hating on this are fucking retards.

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Michaelblack18

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Edited By Michaelblack18

the missing peice of all of this is: where the hell is my lobstuh monstahs?

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umdesch4

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Edited By umdesch4

Oh well.

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agentboolen

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Edited By agentboolen

I'm not too big on the whole over the top camera perspective.  I'd rather they have built it off the Burnout Revenge engine and just gave us a decent amount of scenarios to crash into.  But I guess the 1 month budget made that next to impossible!!

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Edited By sirdesmond

After the initial, horrible trailer and really bad first impressions of this, I am actually semi-interested in this after reading a few hands-on impressions from game press people. I will without judgement for now, but I still wouldn't be surprised if this sucks in the end (but hopefully, it'll be great!).

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SHAKIRALOVER

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Edited By SHAKIRALOVER

This ain't Burnout.
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T_hutch1783

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Edited By T_hutch1783

different

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Taiyo

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Edited By Taiyo

No Lobster Monster, no sale.

Nah, I think it's looking pretty good. The only thing I'm kinda bummed about--and it's kind of a big deal, considering it's one of Burnout's big selling points--is that we won't be able to see the glorious crashes and mangled up bodies of realistic cars in beautiful high definition. I mean, that's why crashes in Burnout have never bothered me too much--they just look awesome. And for a game whose focus is crashes, it's kind of disappointing. Other than that, it actually sounds like an improvement. The over-the-top perspective should lend itself to greater "strategery." And the simpler visuals could open up ports on less powerful platforms. Also, if this style of game means that Criterion can churn out Burnout games with greater rapidity, I'm all for it, presuming they're still of past Burnout quality, of course.

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Edited By gogoyubari

It looks neat and the whole mayhem/car crash aspect has always been my favorite part of Burnout, but I'd rather see it done with the traditional Burnout look. Personally if they could do it Backbreaker style and just focus on the showtime/road rage style game play, i'd buy it for sure.

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Edited By MachoFantastico

Don't like the look of this, not what I want from a crash mode.

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Edited By nutta27

Cant wait to give this a try and am I the only one hoping that Criterion's next game is actually their Need For Speed Sequel I loved that game. My favorite racing game I think.

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Edited By mattbosten

The only thing that has put me off this so far is the art style.

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EngineNo9

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Edited By EngineNo9

Man, this game looks terrible. Thanks for once again ruining one of the best things about the Burnout series.

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Edited By Renegadesnake05

I actually feel that the series went astray with Paradise...not sure if this game signals a return to what made Burnout great.

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Edited By Fealiks

To all the people crying over the fact that this game isn't what they initially imagined: You all sound like spoiled 11-year-olds. It's understandable that you were on the edge of your seats waiting for Burnout: Crossbow Training, but I'd have thought that the fact they've created a whole new gameplay experience from scratch shouldn't be too much of a let down.

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LegalBagel

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Edited By LegalBagel

This looks like a $2 iPhone game. I'm guessing the Burnout team wanted to make the Crash game everyone wanted and were given a tenth of the budget they needed to make it, with everyone strapped to the new Need for Speed game. Because I see no reason why they would think taking the GTA perspective would make a crash mode more fun.

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Edited By UnrealDP

@Deathpooky:

Yeah that may be the cause of the janky camera, but its something totally different and from where i'm standing different can lead to good things. It looks fun enough, but yeah you're right about the moblie phone game thing, i feel lke i've had that game on my iPhone for months now...

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Win

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Edited By Win

 What The Hell Is Burnout: Crash?
 What The Hell Is Burnout: Crash?
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TheFianlFrontier21

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eh, i prefer the old crash from BO 3