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Worth Reading: 01/11/13

If you can't slam with the best, then jam with the rest.

No Caption Provided

Some of my favorite times of the year are when games finally slow down. There used to be a time when games industry had a lengthy period of silence after the holiday rush, but video games eventually figured out what Hollywood has already been doing for a long time, and discovered ways to make money all year round. Games will soon pick up again, but for a few weeks, we have relative tranquility.

Such breaks serve a few different functions.

For one, it gives me a chance to properly reflect on the games I played in the year before, and evaluate whether it was time well spent. I often (yearly) wonder whether spending hours and hours making sure I've played everything "important" serves a purpose, and possibly just detracts from my ability to digest, enjoy, and truly understand what I play. In fact, that has to be a factor, but with our game of the year discussions, it always a necessary part of the job.

Secondly, there's an opportunity to play stuff I just wouldn't have time for otherwise. Barkley, Shut Up and Jam: Gaiden came out five years ago, and there is no serious reason to be playing it now, except to exercise my guilt over not having played the canonical sequel to Space Jam. I mean, I've sent a request to interview those guys because the sequel's actively in development, but still, it's mostly an indulgence. It feels like we're kindred spirits.

And finally, I enjoy taking a break from video games. Read books, watch movies, catch up on TV shows. Spending some time with other media is a good practice, and helps provide perspective on your medium of choice. For you, me, and anyone else on this website, that's video games, but the rest of entertainment has much to teach us.

Hey, You Should Play This

No Caption Provided

I don't have a good reason for having written off Barkley, Shut Up and Jam: Gaiden years ago. I feel bad about it. I feel dirty about it. Having grown up in Chicago during the Michael Jordan era, knowing the biggest players in 90s-era basketball wasn't something you knew because you were interested in basketball, it was sheer cultural osmosis. You could not avoid Jordan, Scottie Pippen, Charles Barkley, Vince Carter, and others. Naturally, when Space Jam came out, it was a huge fucking deal, and I'm not ashamed to say I actually really love that movie. It's so stupid, and that Barkley, Shut Up and Jam: Gaiden treats its events as canon in our reality is too much and exactly enough.

No Caption Provided

Just trust me on this one. Gorogoa is one of 2012's IndieCade winners, and for good reason.

And You Should Read This, Too

No Caption Provided

More than anything, I've been continually impressed by how Polygon has managed its lengthy feature output. If I had access to a giant pile of money to throw at reporters who know how to find interesting stories, this is exactly what I would do with it. Discovering the not-that-interesting-but-totally-interesting history behind Total Carnage's final screen fills in a meaningful historical gap. Besides being a watchdog for consumers, this is what gaming reporters should be doing more of, and it's what I want to do more of, too. I tip my hat to you, Matt Leone, Russ Pitts, and Polygon.

"That's the real story that would piss people off," Turmell says. "Because a lot of people would collect those keys, and then still fail, and go back and play it again, and go back and play it again. The standard [Williams] response was that you were too good at the game, and that you were beating the levels that had keys too quickly, and you didn't give a chance to the computer to loot drop enough keys for you to collect. So then people were trying to milk different levels. It was a bit of a mess."
No Caption Provided

It's been interesting to watch the rise of personalities from YouTube and other non-traditional sources. There's still a way to climb the ladder the traditional way, but going forward, if you aren't good on camera, you're going to have something really special to offer the world with your written words. As these personalities grow in importance and relevance, it's increasingly become possible to make money as one, too. Such roads are full of exploitation and danger, and if you're thinking about heading down it, this examination of Machinima's practices is worthwhile.

But a recent string of high-profile disputes is prompting comparisons between YouTube networks and the exploitative Hollywood studios of the 1930s and '40s: Both convinced young and naive talent with little leverage to sign contracts that leave them at a disadvantage. For networks, that means contracts that bind creators to them indefinitely, demand rights to their content in perpetuity and take large ownership stakes in any resulting businesses.

Internet and intellectual-property lawyers say that a rash of public disputes between networks and their talent suggests a serious problem in the emerging industry. Although two of the largest networks, Machinima and Maker Studios — both based in L.A., both darlings of venture capitalists — have been accused of some of the worst practices, investors remain undeterred.

If You Click It, It Will Play

Kickstarter Has Promise, And Hopefully Developers Don't Screw It Up

Yeah, Greenlight Still Has Issues, But Some Games Look Pretty Cool

  • Dunno if Chasm will be any good, but god damn does the animation in this game look great.
  • Constant C has a gravity-manipulating gimmick that might not be more than just a gimmick.
  • I Get This Call Every Day is certainly...unconventional.

Not Everyone's a Fan of VP Joe Biden Meeting With Industry Leaders

Patrick's Watching TED Talks As Part of a New Years Resolution, So Here You Go

Oh, And This Other Stuff

Patrick Klepek on Google+

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SagaciousJones

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Edited By SagaciousJones

Also, a lot of people who play Shut Up and Jam Gaiden are going to miss the joke that comes from this song:

It's pretty much the worst boss theme ever featured in a JRPG and it's played in almost every single boss fight of Blue Dragon. If you weren't playing early 360 JRPGs, you've probably never heard of it. It also happens to be a collaboration between Nobuo Uematsu and Ian Gillan, the singer from Deep Purple, which makes the joke so much better in light of the Pump save point rants.

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MooseyMcMan

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Edited By MooseyMcMan

Several years ago I came across a screen shot from Barkley Gaiden of the fight against Ghost Dad. I knew then and there that it was a game that I had to play, but that I wasn't ready.

I think I may be ready now. Maybe.

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MetalGearSunny

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Edited By MetalGearSunny

Yeah, that Total Carnage article was pretty cool. I've only recently started reading Polygon, and I have been very impressed.

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Seroth

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Edited By Seroth

Barkley, Shut Up and Jam: Gaiden is, legit, one of the best Japanese-style RPGs I've played.

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SagaciousJones

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Edited By SagaciousJones

Patrick mentioned that a lot of the sprites are ripped from other games (NBA Jam, MJ's Moonwalker). What he hasn't mentioned is that many of the game's ideas and sprites are borrowed from one SNES game in particular: Michael Jordon: Chaos in the Windy City.

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Patrick says he loves how Shut Up and Jam Gaiden is a big ironic love letter to mid 90s basketball, but Chaos in the Windy City is a 100% straight-faced actual video game product from the era. This is a real game where Michael Jordan fights paparazzi with Ice Basketballs on the top of the 'L'.

If you're gonna fall down the Barkley hole, check this one out too. I'm pretty sure it's also canon to the plot of CBSUaJ:G.

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DevourerOfTime

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Edited By DevourerOfTime

This thread is now a slam jam thread.

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Korax

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Edited By Korax

You left out that ever-important apostrophe. It's "Tales of Game's."

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asger

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Edited By asger

Man... I thought Gorogoa was out...

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mrfluke

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Edited By mrfluke

,,,,,videogames

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Phatmac

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Edited By Phatmac

@PerfidiousSinn said:

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colourful_hippie

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Edited By colourful_hippie

A someone who irrationally loved Space Jam, I need to hurry the fuck up and play Jam: Gaiden

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cannedstingray

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Edited By cannedstingray

holy shit that dark souls lets play. Dude on the controls with the erratic camera was OUT OF HAND!! Made me wanna barf

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Edited By Hailinel

Tim Rogers isn't polarizing. He's just a terrible writer with an inflated ego.

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Deusoma

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Edited By Deusoma

A gay dating sim is a great idea, but the awful pun title destroys any inclination I had to donate money to it. :P

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Ben_H

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Edited By Ben_H

One of my favourite Youtube trends started because of that Barkley game theme track.  I know  100s of these things but these 3 are among my favourites.
       

  
     
    
  
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Animasta

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Edited By Animasta

@RandyF: I think you're overthinking this dude.

good stuff tricky

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Trogd0r2

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Edited By Trogd0r2

Man J.J. Abrams reminds me a lot of David Jaffe in the way he talks.

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Edited By EvilNiGHTS

Oh man, my birthday is on the 1st of November and I live outside the US so I got excited when I saw the title of this article.

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eroticfishcake

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Edited By eroticfishcake

Good on you for including Geop's LP of Dark Souls. It's definitely a great LP, especially if you're thinking of getting into DaS.

Also I just remembered that you look a lot like my brother-in-law if you had short hair Patrick and now I can't look at you in the eye anymore.

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Edited By Dixavd

Another fantastic choice for a TED video btw Patrick (hope you keep finding/being sent the best those talks have to offer).

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Phoenix87

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JJ Abrams reminds me of a young George Costanza with hair.

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randyf

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Edited By randyf

Thank you for rewording the Kickstarter portion. I really hated the way it was worded before. It's much better now.

Although now you've changed the wording of the Greenlight similarly to the way the Kickstarter one used to be. It's not as bad, though. Maybe something along the lines of "These Games on Greenlight Look Cool."

The way you disapprove of a certain service but then direct people to that service really rubs me the wrong way. We're not going to blame you if Kickstarter or Greenlight turn out bad, so you don't need to cover your tracks like that.

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Robaota

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Edited By Robaota

@rubzo said:

Shut up and Jam reminds me of my misspent youth with RPG Maker. I remember some real gems being made with the tool, perhaps I should try and root them out...

Dude YES! Those were some great times. I do remember one that I found that was only partially finished but had custom assets made for the whole thing, inluding music and that. It was based in a dirty-industrial setting, and I remember being very impressed that it also seemed to involve a ton of coding too as it's battle system was left vs right ala Final Fantasy not the default Dragon Quest view.

If someone finds that for me, I will provide a great deal of gratitude and throw a few superlatives your way as well. Promise.

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Video_Game_King

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Edited By Video_Game_King

The strange thing about that Winnie the Pooh game is I'm pretty sure there's an English version available, so why are people flocking to the Japanese version? Is it a simple case of ignorance (IE they don't know there's an English version) or is there something else?

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Edited By PerfidiousSinn
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Edited By EarlessShrimp

Don't forget sewer goblet folks!

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Edited By Branthog

I'm a proud early backer of Barkley's Jam #2. Back when it looked like the game was never going to meet its goal. I can't wait.

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deactivated-5d48c59b057e6

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I've been mentioned on tele!

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Edited By rubzo

Shut up and Jam reminds me of my misspent youth with RPG Maker. I remember some real gems being made with the tool, perhaps I should try and root them out...

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Edited By Shaanyboi

The Anamanaguchi video made me think of this...

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fobwashed

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Edited By fobwashed

I love strange and obscure behind the scenes and development related articles. Thanks for another fine list =D

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Edited By brandino

Amazing read.

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MyNameisTingles

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Pretty great stuff!

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GrizzlyCrayon

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Edited By GrizzlyCrayon

sweet

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Edited By patrickklepek
No Caption Provided

Some of my favorite times of the year are when games finally slow down. There used to be a time when games industry had a lengthy period of silence after the holiday rush, but video games eventually figured out what Hollywood has already been doing for a long time, and discovered ways to make money all year round. Games will soon pick up again, but for a few weeks, we have relative tranquility.

Such breaks serve a few different functions.

For one, it gives me a chance to properly reflect on the games I played in the year before, and evaluate whether it was time well spent. I often (yearly) wonder whether spending hours and hours making sure I've played everything "important" serves a purpose, and possibly just detracts from my ability to digest, enjoy, and truly understand what I play. In fact, that has to be a factor, but with our game of the year discussions, it always a necessary part of the job.

Secondly, there's an opportunity to play stuff I just wouldn't have time for otherwise. Barkley, Shut Up and Jam: Gaiden came out five years ago, and there is no serious reason to be playing it now, except to exercise my guilt over not having played the canonical sequel to Space Jam. I mean, I've sent a request to interview those guys because the sequel's actively in development, but still, it's mostly an indulgence. It feels like we're kindred spirits.

And finally, I enjoy taking a break from video games. Read books, watch movies, catch up on TV shows. Spending some time with other media is a good practice, and helps provide perspective on your medium of choice. For you, me, and anyone else on this website, that's video games, but the rest of entertainment has much to teach us.

Hey, You Should Play This

No Caption Provided

I don't have a good reason for having written off Barkley, Shut Up and Jam: Gaiden years ago. I feel bad about it. I feel dirty about it. Having grown up in Chicago during the Michael Jordan era, knowing the biggest players in 90s-era basketball wasn't something you knew because you were interested in basketball, it was sheer cultural osmosis. You could not avoid Jordan, Scottie Pippen, Charles Barkley, Vince Carter, and others. Naturally, when Space Jam came out, it was a huge fucking deal, and I'm not ashamed to say I actually really love that movie. It's so stupid, and that Barkley, Shut Up and Jam: Gaiden treats its events as canon in our reality is too much and exactly enough.

No Caption Provided

Just trust me on this one. Gorogoa is one of 2012's IndieCade winners, and for good reason.

And You Should Read This, Too

No Caption Provided

More than anything, I've been continually impressed by how Polygon has managed its lengthy feature output. If I had access to a giant pile of money to throw at reporters who know how to find interesting stories, this is exactly what I would do with it. Discovering the not-that-interesting-but-totally-interesting history behind Total Carnage's final screen fills in a meaningful historical gap. Besides being a watchdog for consumers, this is what gaming reporters should be doing more of, and it's what I want to do more of, too. I tip my hat to you, Matt Leone, Russ Pitts, and Polygon.

"That's the real story that would piss people off," Turmell says. "Because a lot of people would collect those keys, and then still fail, and go back and play it again, and go back and play it again. The standard [Williams] response was that you were too good at the game, and that you were beating the levels that had keys too quickly, and you didn't give a chance to the computer to loot drop enough keys for you to collect. So then people were trying to milk different levels. It was a bit of a mess."
No Caption Provided

It's been interesting to watch the rise of personalities from YouTube and other non-traditional sources. There's still a way to climb the ladder the traditional way, but going forward, if you aren't good on camera, you're going to have something really special to offer the world with your written words. As these personalities grow in importance and relevance, it's increasingly become possible to make money as one, too. Such roads are full of exploitation and danger, and if you're thinking about heading down it, this examination of Machinima's practices is worthwhile.

But a recent string of high-profile disputes is prompting comparisons between YouTube networks and the exploitative Hollywood studios of the 1930s and '40s: Both convinced young and naive talent with little leverage to sign contracts that leave them at a disadvantage. For networks, that means contracts that bind creators to them indefinitely, demand rights to their content in perpetuity and take large ownership stakes in any resulting businesses.

Internet and intellectual-property lawyers say that a rash of public disputes between networks and their talent suggests a serious problem in the emerging industry. Although two of the largest networks, Machinima and Maker Studios — both based in L.A., both darlings of venture capitalists — have been accused of some of the worst practices, investors remain undeterred.

If You Click It, It Will Play

Kickstarter Has Promise, And Hopefully Developers Don't Screw It Up

Yeah, Greenlight Still Has Issues, But Some Games Look Pretty Cool

  • Dunno if Chasm will be any good, but god damn does the animation in this game look great.
  • Constant C has a gravity-manipulating gimmick that might not be more than just a gimmick.
  • I Get This Call Every Day is certainly...unconventional.

Not Everyone's a Fan of VP Joe Biden Meeting With Industry Leaders

Patrick's Watching TED Talks As Part of a New Years Resolution, So Here You Go

Oh, And This Other Stuff