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Worth Reading: 04/13/2012

Even though it's April, Patrick's going down the horror rabbit hole, which also means plenty of contemplation about everyone's favorite subject: death.

Maybe this guy will show up in Condemned 3. Actually, I don't care. Just give me Condemned 3.
Maybe this guy will show up in Condemned 3. Actually, I don't care. Just give me Condemned 3.

An hour before everyone went home last Wednesday, Drew sat me down and showed me how to record a Quick Look for the site. I took some notes, mostly forgot about the whole thing, and then realized this past Tuesday, “Oh, god, I really have to figure out how this works.” You have me to blame for any audio issues, which was mostly because I didn’t know how to best tweak that on the fly.

It’s because of the added video responsibilities that I haven’t had much time to write features for the site, though I’ve continued to conduct interviews and gather material for stories that I will hopefully write next week. And, yes, that includes a follow-up to the fighting game story from not so long ago. Eventually! Right.

We apparently have access to a transcription service that should hopefully increase my turnaround on stories. It doesn't take me that long to write a basic feature, but it takes forever to carve out time to transcribe, the least talked about, most mind-numbing process within journalism.

In any case, I need to finish this up so I can go see Cabin in the Woods. Speaking of...

Hey, You Should Play This:

No Caption Provided

I intend to play more horror games than I actually do, which is probably true for just about, uh, everything. Deep. Horror strikes a chord with me because the unbridled emotional response to true fear is addicting--it makes me feel alive. I return to the horror genre over and over again like an addict, having to dig into deeper and deeper holes in search of something else that will get on my nerves. Horror games seem to have an easier time of that than horror movies, and I recently played through the original Nightmare House, a user mod for Half-Life that’s basically an interactive haunted house. I don’t want to say much more, though, except to encourage you to just download Nightmare House 2, provided you have a copy of Half-Life 2: Episode Two, since it includes both--and it’s free.

Good luck. I’ll write something more substantial on both of these after I finish Nightmare House 2.

Also, You Should Read These:

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You might have figured I’d be plugging a different piece from The Atlantic this week, but I haven’t gotten around to reading the publication’s profile of Braid designer Jonathan Blow yet, and I still have thatgamecompany’s Journey on my mind. Gaming academic Ian Bogost uses Journey as an opportunity to discuss the design philosophy of thatgamecompany as a whole--specifically, designer Jenova Chen. Bogost believes you can play Chen’s creations from the last few years and come to an understanding of his design process, walking us through his observations of flOw, Flower and Journey. I’ve also jotted down plenty of books I should read after finishing Bogost’s analysis.

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Warning: it’s possible to infer spoilers about Journey reading this, and there are definitely spoilers in the article.

Yes, another exhausting piece using Journey as a jump point. Stay with me, as Douglas Edric Stanley takes a vastly different approach, instead contemplating the ways death is expressed within games, often as a gameplay mechanic, less as an emotional hook driving the experience. Any time there’s a discussion of death in games, you’re sure to see someone discussing Jason Rohrer’s Passage (which is available on iOS, apparently), and I’m reminded once again that I have not played (tried?) Tale of TalesThe Graveyard. In any case, while the various representations of death are Stanley’s starting point, by the end of his essay, which includes the most amazing “walkthrough” for Super Mario Bros. I’ve ever seen, he’s covered player choice, communication and plenty more.

Patrick Klepek on Google+

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GaspoweR

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Edited By GaspoweR

Patrick should have used one of the Condemned FEAR GAUNTLET intro videos for the first video...that would have been nice. :D

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Humanity

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Edited By Humanity

@Brodehouse said:

@Napalm said:

@Brodehouse said:

Unless you're just morbidly curious, don't play Condemned 2. Unless you just think of the series as an excuse for retarded shit to happen (a bear! Bad acting! Shouting at a helicopter!) Condemned 2 has nothing worth getting involved. It seems like they made it with a grudge.

Uh, no. Condemned 2 is awesome and everybody should play it. Condemned 2 is fucked up, awesome and amazing.

Because you treat it like Ryan, just an excuse for crazy nonsense to happen. The nonsense doesn't have to have a reason, just wind it up and let it go. Everything about it is so forced and hamfisted, like a video of somebody being 'wacky' and 'random'. That's not how the original rolled, the insane parts of Condemned were effective because they didn't nod and wink at how stupid they were being. There are games I enjoy stupid nonsense in, I love stupid nonsense in Resident Evil (once again, because they take themselves deadly serious while they do it), I love stupid nonsense in Metal Gear, but in Condemned it's just...

If you treat that game like Ryan, as just a roller coaster ride of stupid moments ("He's an insane bear infected with The Madness!") I'm sure it could be fun. If you actually gave a shit about the fiction it's like getting kicked in the balls for 6 hours.

It's a very good game with interesting twists. The madness is part of the allure where you question throughout the whole experience what is exactly happening and if it's even real or not. None of it is stupid wink and nod. That bear sequence while maybe amusing when you watch others play, is actually quite terrifying when you're by yourself, wearing headphones facing this unstoppable force yourself. IF that bear stood on hind legs and picked up a shotgun or opened doors with it's paws it would be dumb - as is they designed that whole sequence masterfully. It's like sheer force bashing through every obstacle and you're just trying to get away. The only part of Condemned 2 that can be said to be just wacky crazy is the ending, but honestly it's such a good wacky crazy that I welcomed it.

They didn't make it with a grudge, rather you played it with some sort of huge chip on your shoulder that they didn't make the second game exactly the way you wanted it to be. Considering there was only one title to work off of in the first place - there isn't that much fiction to really ruin.

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Jrinswand

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Edited By Jrinswand

Ian Bogost! That was a name that came up many times during my research several years ago, when I was writing a 90-page undergraduate honor's thesis about video game narratives. If I remember correctly, he's a professor over at Georgia Tech. I really wanted to go to undergrad there because they have a fantastic game design program, but being a literature student, I didn't feel I had the chops (or the desire, really) to learn how to make video games. I don't want to make them; I just want to writeabout them.

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bvilleneuve

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Edited By bvilleneuve

Cabin in the Woods is my new favorite movie. It's... perfect. Well, I'd maybe do one thing different, but it's minor and I can't say it without spoiling stuff.

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fox01313

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Edited By fox01313

Woot, thanks for the info on the Nightmare House2. There's so many mods for some games that I often just forget to check on what's there. This sounds right up my alley & downloading it with all the extra stuff that they put on the site (soundtrack, source files, ect.) to just throw myself into this house for a while and maybe find a way out again (but in what condition will I be when I leave???!??!?).

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jakkblades

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Edited By jakkblades

I'ma play this game.

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biggiedubs

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Edited By biggiedubs

@CaptStickybeard said:

It's nice to see you featuring a 4 Player Podcast video.

Those guys are pretty cool.

Yeah, but considering that all Patrick did was just embed the video without any context makes its seem a bit disrespectful to me. G4 did it a while back too, they just played a funny video of them playing Minecraft and didn't mention they're names once. Maybe a few people who read this article watched the video, liked it, clicked around on some more of them and checked out 4 Player Podcast because of that, but I'd imagine it would be a lot less than if least put in a line saying who's content it actually is.

I know it's not illegal to embed a video off youtube onto your own website or anything, it's just that the 4PP guys put in a shit load of work and it would be nice if they were shown some love. Especially considering that they've said publicly that Giant Bomb is a big inspiration for those guys (and for the record they covered Nightmare House years ago, OH SNAP)

Cabin in the Woods was pretty good, if a little Joss Whedon pretentious-y in places.

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jukeboxzer0

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Edited By jukeboxzer0

i love journey!

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fox01313

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Edited By fox01313

Also (after hearing some of it now that it's downloaded), if anyone likes the atmospheric horror soundtracks in the same category as Nox Arcana or Midnight Syndicate, grab the mp3 soundtrack for Nightmare House 2 for free. So far it's quite good on it's own so now I'm curious to see how well it works with the game.

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bigevil1987

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Edited By bigevil1987

Nightmare House is amazing!

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thegame696911

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Edited By thegame696911

Thank you Patrick for introducing me to Nightmare House, fucking loved it ! Great mind fucks throughout the game.

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Undeadpool

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Edited By Undeadpool

Nightmare House VS.......ROOOOBOOOOOOT HOOOOOOOOOOOUSE?!?!?!

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Edited By BlazeHedgehog

Nightmare House 2 is a bit of a funhouse "jump out and go boo" sort of thing, but I think I like it because of that. It's got two or three really clever ideas, too.

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Edited By MrKlorox

Games that straight up tell you when you're supposed to be feeling scared by using some kinda on-screen meter, sound effect, or graphics shader are not scary in the least (such as Amnesia). The STALKER series still wins it for me.

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EricNStuff

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Edited By EricNStuff

*gasp* I wonder if Trick watches 4playerpodcast.

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punkycrisps

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Edited By punkycrisps

@MrKlorox: S.T.A.L.K.E.R. scared the ever-loving *shit* out of me, though I don't claim to be particularly hard to terrify.

I think the scariest game I ever played growing up was actually Myst. Even recently, when I went back and played it through Steam, I still could tap into that same youth-bound fear. I think it's because you're alone (essentially) in a place you do not belong in. You're constantly on other peoples' turf uninvited, and looking (in the case of the linked worlds) much like the people who previously came through and wrecked everything (as I saw/still see it). You know that, given the way the game controls, that you are absolutely at the mercy of any person might you encounter (more true in Riven and *especially* Myst III, which I could never bear to even really start). There are no weapons of any sort, and there are action controls. Combined with the great atmosphere (certainly for the time) that the series created, I have had a hard time matching the pure frights I got from playing Myst (again, though, it's not like I've actively sought out too many competitors).

I think Ben "Yahtzee" put it best at the outset of his video on Amnesia(the point begins building about 53 seconds in): "All a good horror game needs to do is hand you a piece of sandpaper and shout encouragement as you vigorously massage your own undercarriage." The best horror simply provides your brain a space where it can prey simultaneously on any preexisting fears you bring to the table. It's akin to the complaints people make about books-turned-movies, really. Books connect with people primarily because they give your mind room to fill in the details, and people construct very vivid pictures within the framework the author provides. When you turn that into a movie, the whole environment is forcibly locked into a single vision provided by the director. People who say "the book is better" are really pointing out that the director's vision didn't match their own (usually-- there are, of course, many flat-out *bad* movie adaptations out there). Bad horror games are like that, I think. When you lock a horror story into a single or narrow method of bringing the frights, you're going to miss out on what makes an experience truly terrifying: the lumps of electrified fatty tissue in our skulls, and the scared little persona locked inside.

Lordy, that was long for a first comment. Oh, well.

I LOVE YOU GIANT BOMB DOT COM!

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Clonedzero

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Edited By Clonedzero

for the LOVE OF GOD stop talking about yourself int he third person patrick. jesus christ.

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Edited By seannao

http://www.moddb.com/mods/cry-of-fear

Cry of Fear, made by the fellows who made "Afraid of Monsters"

Just providing some signal boost for a pretty well-done horror mod. Free of charge. Only requires the *steam version* of Half Life 1.

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Edited By sammo21

Cabin in the Woods was really fun.

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UnrealDP

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Edited By UnrealDP

Whoa, 4PP?!?! Damn, awesome to see those chaps get a good plug.

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admordem

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Edited By admordem

Downloading Nightmare House 2 right now. Let's see how this goes.

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liako21

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Edited By liako21

That bear chase video is fucking ASEWSOME! damn

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Phoenix87

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Edited By Phoenix87

Patrick,

Please do a quick look of Nightmare House II cause it is incredible.

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Sergeant_Stubby

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Deusx

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Edited By Deusx

Nightmare house is not that great... just saying. I´ve played lots of better horror mods.

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Applederp

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Edited By Applederp

Nightmare House is baby's first horror mod.

Go play Cry of Fear or Underhell.

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sammo21

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Edited By sammo21

I think the worst part about nightmare house is that is reuses some models from HL2 and that always pulls me out a little (tee hee) but its a great mod none the less. There's another one like it thats a lot less combat focused...I can't think of the name but it similar and also a source mod...

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Edited By PurpleOddity

My friend invited me to her house which is roughly 50 minutes drive away so that she could feel safe playing Amnesia.

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Edited By Papa_XIV

@Homeslice:Buurn :P. But what quick look is there speak off? Is it the Star Wars:Kinect one? Because that was ridiculously loud!

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Edited By Racmaster00

Glad to see 4pp get a mention a Giantbomb. Nice!