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Worth Reading: 05/23/2014

Both this and Worth Playing are taking a week off, so let's go out with a bang.

Change is scary as hell, but whether it happens sooner or later, change is part of life. Sometimes you know it's coming, sometimes it hits you like a pile of bricks. Often, it's a little bit of both. But change happens.

No Caption Provided

A year after moving back to Chicago, Vinny is headed to New York. While our lives are in different places, our reasons are pretty similar: we both spent significant amounts of time on the west coast, yet our families are in other parts of the country. I'll always value the life I built on my own, away from everything I knew growing up, but some of us have to go back.

Right before my father passed away, I had dinner with my parents, and we told them we'd be moving back to Chicago. We didn't know when, but it would happen in the next year or two. Then, he died, and it wasn't even a question. But I gave myself a year to figure everything out, and leaving right after Giant Bomb was acquired by CBS seemed like a bad message to send. (I already have a reputation of leaving places that are turning into sinking ships!)

The last year has been, to borrow a reviewing cliche, a mixed bag. Coming to define what my role is at Giant Bomb, a website built on collaboration, has been tough. Not everything has worked. Quick Look Solos, for example, are born out of my back against the wall. I'm going to start bringing in various gaming writers around Chicago to hang out with me in future videos, at least videos that aren't about looking at a horror game.

But I've relished the challenge, and enjoyed the little victories. A reason I've left previous jobs is boredom. That's not the case with Giant Bomb, even if Chicago has proven the ideal situation personally but the less ideal situation professionally. But even that's changing. Super Professional Fridays has been fantastic, and while we haven't had one in a few weeks (we'll be back before E3), there are plans in motion for later this year that should make that less of an issue, and I'm curious to see where it can go when it's around longer.

Plus, we're building a community in Chicago. Our meetup earlier this month was a huge success. We'll have another one to remember Mr. Ryan Davis later in June, and I'm hoping Giant Bomb Chicago meetups can become a monthly affair. I know that some people aren't the biggest fan of the solo content that's come out of my neck of the woods, and I take every piece of feedback, both positive and negative, with humility and appreciation. The edited Kinect video, for example, is one way I'm considering tackling video subjects that just don't work as well with a single person talking. I'm considering Crusader Kings 2 as my first experiment...

In any case, I'm rambling. I'm excited for Vinny. I'm excited for Alex. I'm excited for Giant Bomb. I guarantee you some very cool stuff is coming in the not-so-distant future. It'll just be different.

Hey, You Should Play This

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Worth Playing: 05/22/2014

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And You Should Read These, Too

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One of my greatest honors was the year and change I spent working at G4. More specifically, working alongside Adam. When I realized the Infinity Ward story was about to happen, I texted him some of the phrasing I would be using, and he told me to wait 20 minutes. He'd already spent the day filming, and even though he'd already sat down with a drink, he was coming back to the office. We were going to walk through the story, make sure we were happy with every single sentence and phrasing, and let history unfold. In the days ahead, he would push to have me on camera to talk about the story I was responsible for, and apologize when the network would ask him to do it instead, since he was the known quantity. The whole reason I was given an opportunity to host part of G4's E3, part of the reason I was eventually hired at Giant Bomb, was because Adam gave me a shot. Anyway, his piece is really great. Read it.

"It's 2000 in San Francisco and the dot-com boom is still governing the hedonistic strut of the city. I have no memory of ever paying for a meal or a drink during this time. A consistent stream of parties from companies long, and deservedly, forgotten, all using the same caterer that slices roast beef into a sourdough discus with mustard as an optional condiment. There's a hint of uncertainty in the air but everything unfolds in my mind as a collection of brilliant nights whose sheer propulsive determinism will withstand any obstacle to this brave new entrepreneurial future.

For months, I play Deus Ex, staying late at the office and finding any free moment during the day to jump back into this game depicting a collapsed world of misplaced power, economic disparity and paranoid motivations. I had never before played a game that meted out such satisfaction. The most distinct break from the governing game logic of finding the right path or second-guessing the designer's intentions, it was a playground of experimentation and discovery."

No Caption Provided

While I don't agree with this piece, I wanted to share it, since the sentiment comes up all the time. It's a common argument, and one that I can, in select cases, understand. Let's put aside anything that was said about Far Cry 4, since it doesn't matter to the point I'm making here. Where Colin and I part ways is subtext surrounding the criticisms aimed at Far Cry 4. I cannot be 100% sure, but I suspect anyone who took issue with Far Cry 4's artwork wasn't saying Far Cry 4 or any other video game cannot deal in uncomfortable situations or delicate subjects, but that doing so opens yourself up to a particular line of criticism the creators should be prepared for. Games can and should tackle whatever subject they want to, but you don't get credit for being edgy: you actually have to pull it off, too.

"In short, it seemed to me to be the stuff of a good, believable antagonist. And I was excited about that. Apparently, some others weren't. I'm not surprised by the reaction some folks had to Far Cry 4's introductory artwork, even if I don't personally see it as inherently racist or otherwise problematic. What I'm surprised about, the more I think about it, is that some people see something they think is troubling, yet don't put it into the context of what they're actually looking at. Sometimes, things are designed specifically to trouble you. And as a gamer hungry for storytelling, I don't like the insinuation--and this insinuation is fairly loud--that games just aren't allowed to deal with tough issues, lest they offend someone."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • Flop Flop Fly is the kind of game you should back if you're into rotating models of sandals.
  • Caffeine joins the long list of sci-fi horror projects coming down the pike.
  • SumoBoy wants to tell a story about bullying with some ex-AAA developers.

A Blog Post About F2P By The Room's Creators Has Folks Talking

  • Barry Meade kicked off this conversation, arguing mobile was burning and F2P was responsible.
  • Adam Saltsman warns it's not easy to take so many lessons from one successful game.
  • Jake Simpson lays out some of the broader complexities of mobile Meade's post doesn't account for.

Tweets That Make You Go "Hmmmmmm"

Commenter: Fuck these rich devs for Kickstarting! Me: Did you listen to why he needs help? C: No, and I won't. http://t.co/RKWbWTzSbQ

— Greg Miller (@GameOverGreggy) May 19, 2014

Publisher Kickstarter dilemma - either they made tons of money and think they don't need you - or they didn't - which says a lot as well.

— Shams Jorjani (@ShamsJorjani) May 19, 2014

i’d bet the Wolfenstein folks really mean well, but i’d prefer to dwell on the Holocaust in a context other than “action shooter”

— Jon Bois (@jon_bois) May 20, 2014

Good will is a resource companies frequently exchange for Kickstarter backing. Not sure it's always worth it to fund one project.

— Brendan Sinclair (@BrendanSinclair) May 21, 2014

Oh, And This Other Stuff

Patrick Klepek on Google+

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Dan_CiTi

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APE ESCAPE!!

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courage_wolf

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Crusader Kings 2 is a hell of a game. It has the greatest and most engaging emergent storytelling I have ever experienced in a video game. Because of the paper thin narrative elements and lack of in game goals I was able to spin amazing tales about centuries of hatred between Scotland and Norway, the treason of Erie, the insanity of the British-Sweedish Excommunication Wars, witness the emergence and disappearance of a tradition of fratricide upon the ascension of a new king, and turn the subjugation of captured enemy lands by the king's son into an enduring right of passage that trained all young heirs to the throne to be rulers. Its remarkable that a game which basically amounts to me telling stories to myself has my current Kingdom of Scotland game at over 70 hours in with no signs of stopping.

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Dan_CiTi

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Man. I could really go for a new Ape Escape game.

SHUHEI IS IN THAT VIDEO AND ALSO ON TWITTER, MEANING WE CAN CONVINCE HIM INTO MAKING A NEW PS4 APE ESCAPE, PLEASE SHU PLEASE.

Also the "I don't see race" claim is 100% garbage crap, you are not above bias. In addition, the existence of race does not create racism, it is white supremacy, oppression, prejudice, stereotyping, etc. that leads to racism. Please. This is stuff we learn in middle school.

Man I loved Far Cry 3, but the story was pretty bad(at least after the first half) and ended up being painfully racist in the end. But hey the wingsuit was pretty cool.

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NeoZeon

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Nice to keep seeing these peeks behind the GB curtain Patrick. Glad that, recent hard times aside, it's been moving well for the crew. I'm looking forward to some quick look solos with someone else along for the ride as well.

Crusader Kings 2 though? You are a brave man to try and tackle that beast

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SpaceInsomniac

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Edited By SpaceInsomniac

@dan_citi said:

Also the "I don't see race" claim is 100% garbage crap, you are not above bias. In addition, the existence of race does not create racism, it is white supremacy, oppression, prejudice, stereotyping, etc. that leads to racism. Please. This is stuff we learn in middle school.

To quote myself from the previous page:

@spaceinsomniac said:
@kentonclay said:

@marokai said:

@kentonclay: Everytime someone tells me "we need to have conversations about this topic, it's important and brings us together" I look at posts like this and remember "Oh, right, I'm not the one that's refusing to actually talk about it in a back-and-forth manner."

I've already made two serious posts, and I'd just be saying the same thing over and over. At best, "I don't see race" is naive and overly simplistic and does nothing but help keep the status quo exactly where it is. At worst, it's bigoted and spiteful and is used to actively downplay and dismiss very real racial issues.

"I don't see race" is not so much naive, as it's essentially impossible. "I don't see what about this situation made you come to the conclusion that race is a factor" is what we're arguing here.

At this point, you're attacking an "I don't see race" straw man argument that nobody is actually arguing.

@dan_citi said:

In addition, the existence of race does not create racism, it is white supremacy, oppression, prejudice, stereotyping, etc. that leads to racism. Please. This is stuff we learn in middle school.

Like, perhaps seeing someone in a purple suit, and thinking "I bet he's gay!" Or maybe seeing someone being cruel to somebody else who has slightly darker skin and thinking "I bet he's a racist!." Because those are both examples of stereotyping and pre-judgment.

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Devil240Z

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can someone tell me the issue with the farcry 4 art?

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SpaceInsomniac

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KentonClay

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@spaceinsomniac said:

@kentonclay said:

@marokai said:

@kentonclay: Everytime someone tells me "we need to have conversations about this topic, it's important and brings us together" I look at posts like this and remember "Oh, right, I'm not the one that's refusing to actually talk about it in a back-and-forth manner."

I've already made two serious posts, and I'd just be saying the same thing over and over. At best, "I don't see race" is naive and overly simplistic and does nothing but help keep the status quo exactly where it is. At worst, it's bigoted and spiteful and is used to actively downplay and dismiss very real racial issues.

"I don't see race" is not so much naive, as it's essentially impossible. "I don't see what about this situation made you come to the conclusion that race is a factor" is what we're arguing here.

In the piece of art we have a large powerful man who appears to be a wealthy westerner in a position of violent dominance over a much smaller dishevelled man who appears to a poor foreigner of Asian or Middle Eastern descent. Pretty much par for the course, really. And this isn't cherry picking one image out of dozens. This is THE way they decided to unveil Far Cry 4 to the world.

And it's hard to imagine them treating this subject matter seriously, because the tone of the piece is downright playful, from the bright palette and even lighting, to the weapons on display, to the jaunty pose of the man in the middle and the cheeky way he's holding the grenade pin and smirking.

It may not be "racially motivated" in any conscious way, but it fits neatly into the cultural narrative that people who look like the guy holding the grenade are pawns at best. They would never make this picture but with the two guys reversed.

Add that to the questionable-at-best portrayal of race in the previous game, and you can see where people are coming from.

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SpaceInsomniac

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Edited By SpaceInsomniac

@kentonclay said:

@spaceinsomniac said:

@kentonclay said:

@marokai said:

@kentonclay: Everytime someone tells me "we need to have conversations about this topic, it's important and brings us together" I look at posts like this and remember "Oh, right, I'm not the one that's refusing to actually talk about it in a back-and-forth manner."

I've already made two serious posts, and I'd just be saying the same thing over and over. At best, "I don't see race" is naive and overly simplistic and does nothing but help keep the status quo exactly where it is. At worst, it's bigoted and spiteful and is used to actively downplay and dismiss very real racial issues.

"I don't see race" is not so much naive, as it's essentially impossible. "I don't see what about this situation made you come to the conclusion that race is a factor" is what we're arguing here.

In the piece of art we have a large powerful man who appears to be a wealthy westerner in a position of violent dominance over a much smaller dishevelled man who appears to a poor foreigner of Asian or Middle Eastern descent. Pretty much par for the course, really. And this isn't cherry picking one image out of dozens. This is THE way they decided to unveil Far Cry 4 to the world.

And it's hard to imagine them treating this subject matter seriously, because the tone of the piece is downright playful, from the bright palette and even lighting to the weapons on display to the jaunty pose of the man in the middle and the cheeky way he's holding the grenade pin and smirking.

It may not be "racially motivated" in any conscious way, but it fits neatly into the cultural narrative that people who look like the guy holding the grenade are pawns at best. They would never make this picture but with the two guys reversed.

Add that to the questionable-at-best portrayal of race in the previous game, and you can see where people are coming from.

So the picture is of a "white" guy playfully and sadistically tormenting a local guy, and you're telling me that they would never make the same sort of image with their roles reversed, right?

No Caption Provided

Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

On another note, how crazy is this stupid long live action commercial of sorts?

Loading Video...

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Foil1212

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I think the foreword to Worth Reading is my favorite thing about them.

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If I was a non-white robber in the US I would only go after while young males, because it's obvious that they would not do a thing in self-defense because that would be racist.

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So the picture is of a "white" guy playfully and sadistically tormenting a local guy, and you're telling me that they would never make the same sort of image with their roles reversed, right?

No Caption Provided

Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

On another note, how crazy is this stupid long live action commercial of sorts?

Loading Video...

Vaas really isn't anything like the man holding the grenade when you compare the two boxarts. He's got a trendy haircut/ear gauge and western clothes. He doesn't look like "video game cannon fodder" the way the guy in the first picture does, he mostly just looks like a murderous psychopath. The tone is also important. Vaas looks far more sinister, and the use of less vibrant colors and harder shadows gives the picture a much more serious and dramatic tone overall. It could almost be the cover of a horror movie.

I have to stress that the image is more careless than anything as a first reveal for Far Cry 4, and I'm not saying they should "ban this filth" or anything of the sort. Just that it's totally understandable WHY people reacted the way that they did when the image was first released, especially considering the criticisms of the previous game.

And that video series was pretty great/ridiculous; it's cool seeing how well the voice actor plays the character live. I *kinda* wish they had made an FMV game out of the material, though.

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Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

Not that you can tell from the art alone.

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@spaceinsomniac said:

Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

Not that you can tell from the art alone.

I dunno, man. When I look at him in the cover art, he looks like he came from Afghanistan, or thereabouts. Just what I see, at a glance. And yeah, I played the game, so I know that's not true.

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You know, I agree with your assessment @patrickklepek, but it goes both ways, we should not just assume the content cannot not earn its status to talk about the uncomfortable topics by being offended as a default. After all there is such a thing as depict a topic without being the topic (which is something videogames and their audience seem to fail at grasping).

An image doesn't necessarily require a disclaimer to clarify intentions, subtlety and discussion are vitally important for all modern art.

IE: The thin red line is a movie about the pointlessness of violence and war, that depicts a lot of violence and war. In this sense, most media today is not so roundly solipsistic. Most of it understands that it exists and that it is unavoidably and immediately faced with the reflection of itself in the audience.

I guess anyone can be offended by anything, and we cant really tell anyone that they are wrong for whatever offense they take, but I tend wonder what would happen if someone said : "I find that homophobic, because the man in pink is evil, and why should the gay guy be bad". ( I don't think this at all, but someone could ) And in the end it is taking offense based on a personal prejudice, which speaks more of my abstract sensibilities than the content itself..

So we end at an impasse, where all media is potentially offensive without the proper explanation, and judgement is passed on a superficial outlook. I suppose the guilty here is Ubisoft, for not presenting all their information, but I kind of appreciate them being suggestive instead of explicative. I'd dread a world where all information must be presented for PC's sake.

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SpaceInsomniac

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Edited By SpaceInsomniac

@video_game_king said:

@spaceinsomniac said:

Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

Not that you can tell from the art alone.

Why, it's almost as if you CAN'T judge a book by its cover!

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Edited By conmulligan

@spaceinsomniac said:

@video_game_king said:

@spaceinsomniac said:

Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

Not that you can tell from the art alone.

Why, it's almost as if you CAN'T judge a book by its cover!

This attitude doesn't make any sense to me. Cover art is perhaps the single most important piece of marketing for a game. Variations of it appear in almost every kind of advertising from E3 banners to cardboard standees, not to mention being plastered across the front of every copy sold at retail. Saying you can't judge a game based on it, when publishers design it exactly with that in mind, is crazy.

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@conmulligan: It's foolish to judge by the cover, no matter how the game is marketed.

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I'd be interested in seeing you team up with a female writer, would fit your style of journalism, similar to your Pax panel.

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@sharkman said:

@spaceinsomniac said:

@l4wd0g said:

@redravn said:

But the modern himalaya region is one of the most accepting places and full of wonderful people. Its like basically the opposite of texas.

Yeah, they're just way into human trafficking.

http://en.wikipedia.org/wiki/Human_trafficking_in_Nepal

But I'm sure it's the most accepting and wonderful human trafficking.

at least texas and nepal have something in common then.

I don't want to be that asshole; but, making jokes about women that are sold into sex slavery isn't really a joking subject.

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SpaceInsomniac

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@l4wd0g said:

@sharkman said:

@spaceinsomniac said:

@l4wd0g said:

@redravn said:

But the modern himalaya region is one of the most accepting places and full of wonderful people. Its like basically the opposite of texas.

Yeah, they're just way into human trafficking.

http://en.wikipedia.org/wiki/Human_trafficking_in_Nepal

But I'm sure it's the most accepting and wonderful human trafficking.

at least texas and nepal have something in common then.

I don't want to be that asshole; but, making jokes about women that are sold into sex slavery isn't really a joking subject.

The joke is about how someone suggested that unlike those conservative gun nuts in Texas, the Himalaya region is a bastion of love and acceptance, and then someone else pointed out that they have a huge human trafficking problem.

You don't get much more loathsome than the idea of sexual slavery, but the women involved or the idea of sexual slavery are hardly what I was joking about.

[edit] Reading more from that wikipedia link:

Many [abducted sex workers who manage to escape] have extreme difficulty reintegrating into society due to the strong stigma they face of being previous sex workers regardless of the fact they were forced into it. When survivors return to home villages, they are often cast out by family members and home communities. Survivors consider marriage to be the most reliable and desired social reintegration strategy; some hide their previous lives and HIV status from their new husbands. Because of the stigma and lack of skills and education, combined with Nepal’s limited employment and livelihood opportunities for women that are considered socially acceptable, many survivors re-enter sex work.

Oh yeah, it sounds like a great place to live, unlike that awful Texas. So full of love and acceptance.

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@hailinel said:

@conmulligan: It's foolish to judge by the cover, no matter how the game is marketed.

People aren't judging the game, though (at least not the reasonable ones). They're judging the cover, which is what we've been presented. And given the strong reaction to FC3's racial themes, it's hardly a surprise that people are skeptical and critical of this first glimpse we've been given of the game.

It's possible the game will address the cover art in a way that's reasonable, but the picture alone, without any additional context, is leaving some people with an eyebrow raised until we know more.

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SharkMan

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Edited By SharkMan

@l4wd0g said:

@sharkman said:

@spaceinsomniac said:

@l4wd0g said:

@redravn said:

But the modern himalaya region is one of the most accepting places and full of wonderful people. Its like basically the opposite of texas.

Yeah, they're just way into human trafficking.

http://en.wikipedia.org/wiki/Human_trafficking_in_Nepal

But I'm sure it's the most accepting and wonderful human trafficking.

at least texas and nepal have something in common then.

I don't want to be that asshole; but, making jokes about women that are sold into sex slavery isn't really a joking subject.

The joke is about how someone suggested that unlike those conservative gun nuts in Texas, the Himalaya region is a bastion of love and acceptance, and then someone else pointed out that they have a huge human trafficking problem.

You don't get much more loathsome than the idea of sexual slavery, but the women involved or the idea of sexual slavery are hardly what I was joking about.

[edit] Reading more from that wikipedia link:

Many [abducted sex workers who manage to escape] have extreme difficulty reintegrating into society due to the strong stigma they face of being previous sex workers regardless of the fact they were forced into it. When survivors return to home villages, they are often cast out by family members and home communities. Survivors consider marriage to be the most reliable and desired social reintegration strategy; some hide their previous lives and HIV status from their new husbands. Because of the stigma and lack of skills and education, combined with Nepal’s limited employment and livelihood opportunities for women that are considered socially acceptable, many survivors re-enter sex work.

Oh yeah, it sounds like a great place to live, unlike that awful Texas. So full of love and acceptance.

I wasn't making a joke either, i was making a point. and what you don't realise is human trafficking isn't just woman, its men and woman; also its not just sex either, there are many different types of trafficking such as indentured servitude and labor trafficking. I don't think many people realise that this happens right on our soil, people from the united states trafficked to people in the united states; but since Texas is so close to the border often times people will see the labor trafficked and not even know that they are slaves.

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AssInAss

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That John Oliver clip was pretty great. Definitely knew Link and Mario had a thing.

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Far Cry 3 had the best story ever. I loved the scene where the turtles get blown up with C4. Truly moving.

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Crusader Kings 2 eh? Color me excited.

I've been one of the detractors of the Quick Look Solo, but it has nothing to do with you personally Patrick. Frankly, I don't enjoy watching or listening to anyone's solo content. The thrill for me is in the conversation in the group and the zaniness it brings. I've been super glad you've been able to team up with Alex to get both of you more camera time, and I'm excited to see how things out there keep growing.

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Lets remember that all humans, no matter of race, gender, sexuality, religion, culture, class can be good, bad and somewhere in between. I don't see a problem in anyone portrayed as the bad guy. Its this one person, it doesn't represent the entire group.