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Worth Reading: 12/21/12

With the holidays and game of the year nearly upon us, Worth Reading has what you need. Turn on the 8-bit fireplace, pour a glass (or two) of your favorite drink, and dig in.

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By the end of our podcast marathon, you'd just as soon use this to pick the year's best games.
By the end of our podcast marathon, you'd just as soon use this to pick the year's best games.

Our game of the year coverage starts on Monday, and, boy, it's a doozy. That sounds so cheesy, but Vinny and Drew have outdone themselves this year. I'm actually glad to be out of the office and incapable of seeing the finished product come together. I'd rather be like all of you, and see what it looks like after it's been through the editing process. It's ridiculous, ambitious, and (probably) funny.

Besides our video stupidity, the awards and deliberations that lead to them start going online. I'd left 1UP before their game of the year awards started, and we didn't have them at MTV Multiplayer. G4 was my first exposure to a room of people getting together and debating the merits of games at length for awards purposes, but in a year with games like Assassin's Creed II and Uncharted 2: Among Thieves, we were really arguing about which totally amazing game we loved even more than the other. It wasn't exactly a fight. There weren't many people in that room, though. GameSpot and IGN are very different stories.

That's not really the case at Giant Bomb. Five people (six, if you count bringing in Alex for a few awards) is enough to have a list that is both reflective of the collective taste of the staff, and also include our individual obsessions. Sure, some of those are lost to the chopping block, but that's the way it goes. Plus, we arrange our personal awards before the staff picks are made, which means you can make peace with a game that you know won't have much chance on the staff list. I said that last year, though, and I'm always surprised where our list ends up.

It was a very good year for games, if inconsistent for "AAA." That's fine. In previous generations, we'd be lamenting the lack of releases as hardware manufacturers prepared their games to debut alongside fancy new consoles. But in 2012, we swam in a sea of terrific games from developers with voices, and they all had something to say.

That, friends, is progress. See you next year!

Hey, You Should Play This

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"Patrick! You already featured January earlier this year." Okay, you're right, but designer Rich Vreeland (aka Disasterpeace of Fez soundtrack fame) has continued to toy with January since it "released" earlier this year, and he's made fabulous strides. January started as a simple interactive music generator, and while, at its core, it remains exactly that, January is now much more versatile, and it's entering full-on tool territory. Plus, without any talent whatsoever, you can create something that sounds downright beautiful. I uploaded the "track" I made below.

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There may be a profound message at the end of Old Man Baby, but it doesn't matter. Its defining mechanic of changing ages, baked into the puzzles rather than an at-will option, was good enough to keep my attention for 20 minutes. That players do not have direct control for swapping ages is what makes Old Man Baby worth a damn, as it forces players to start thinking what each character is capable of well in advance of actually change.

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Dude, Housefly. Besides making me nostalgic for Mr. Mosquito (it's possible to be nostalgic for Mr. Mosquito?), Housefly is just the right kind of dumb. It won't take you more than a minute or two to finish, but when you solve the biggest puzzle in front of you and the annoying buzzer, I guarantee you will crack up in response. So great.

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This marks the second time I've highlighted a game from Denki. Not long ago, Save the Day was here, too, as not only was it a decent action game, it represented how far HTML5-based games have come in such a short time. Denki's next game, Word Quest, only reenforces that feeling. The game is littered with sound effects ripped from Nintendo games, and I'm not at all sure how the hell someone missed that. Unless they didn't miss that, and then I'm even more confused. Anyway, it's a turn-based RPG whose combat is based on word puzzles. Love it.

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The most recent Ludum Dare's theme was "You are the villain." The most interesting villains have motivations that are, at some level, sympathetic. It doesn't happen very often in video games. I'd love to see more games take on the idea of being the villain from a thoughtful perspective, even if that means you're ultimately defeated at the end. Sword of Truth tackles this concept from a deceptively simplistic angle, but the story can play out in eight different ways.

And You Should Read These, Too

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Far Cry 3's story ranks as one of this year's disappointments (that's not a preview of our game of the year discussion, btw), and not only because of its lack of payoff for a promising premise. The traces of racism and lack of engagement with the topic of rape are some of the game's biggest crimes, and Far Cry 3's writer, Jeffrey Yhalem, has been giving a series of interviews in response to the growing criticism. Instead, he's just digging himself a deeper hole. Yhalem believes Far Cry 3 is a different game than the one we played. I wish I had played that game. I can applaud Yhalem for going out on a limb and trying to be subversive, he's only making himself look silly.

[Becoming agitated again] The sex scene [at the midpoint] – first Jason is shooting at that gigantic monster. He kills the monster, and it jump-cuts to him orgasming with Citra! He’s firing sperm at this gigantic monster, and then suddenly he’s on this alter with Citra, having sex with her, and then he thinks he’s the leader of the tribe and makes the big speech, and it’s his power fantasy! That’s the other thing – it’s all from first-person, so it’s completely unreliable. There’s a reason why Jason is a 25 year old white guy from Hollywood – these are all ideas that are in his head. You’re seeing things through his eyes. That’s why the Alice quotes are there, and why Willis’s database entries are written from Willis’s perspective, and not written from a universal perspective. So the game is all from a series of perspectives, and I think it’s all there. And again, you could say to me, “Why isn’t this even more exaggerated?”, but why should it have to be? I don’t understand why what I did isn’t so insanely exaggerated already. What you’re saying is that games are so bad with this stuff that it has to be so through the roof – I mean, male rape, having this transition, having the end of the game be that she kills you while having sex with you? And she says, “you win,” as you’re dying. The only thing more outrageous I could think of is if she castrated him.
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This profile suggests Kotick's time at Activision may be drawing to a close. Activision has given its CEO a low profile since his last, fumbled foray into becoming a cherished figure amongst players. From what I'm told, Activision believed it was possible for Kotick to become a beloved CEO, but when it was clear the audience wasn't receptive or didn't care, it gave up. Instead, the company has tried to make Activision Publishing CEO Eric Hirshberg that person. I've never talked with Kotick, but I have spoken with Hirshberg. He fits the bill, and that leaves Kotick to pursue his agenda without worrying about whether his status as "evil" is impacting the business. It honestly doesn't matter.

On this particular Sunday, it’s those Photoshopped horns that really irk Mr. Kotick. He is seated at a corner table in the cavernous breakfast room of the Pierre hotel, across the street from Central Park, shaking a leg nervously and whispering in a conspiratorial hush.

“Think about what it’s like for my dating life when the first picture that comes up is me as the Devil,” says Mr. Kotick, who is recently divorced. “You see all this chatter and you realize that they game the search results. These super-sophisticated 19-year-olds are smarter than our expensive P.R. firm.” (His publicist, Steven Rubenstein, shrugs sheepishly.)
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Nintendo Power was and is a weird thing. I have the same fuzzy memories most of you do, but I'll confess it's weird how much I enjoyed a blatant piece of marketing I was too ignorant to comprehend. It was a publication much more than fluffed up marketing, obviousy, and the stories behind its creation are seriously fascinating. Luckily, we have Frank Cifaldi, who last went down the rabbit hole to try and determine the U.S. release date for Super Mario Bros., to keep tracking down the people who crafted the pieces of our youth. Some of the stories are remarkable.

Looking at Japan with Famitsu and Famicom Tsushin and things like that…I would get these really thick, dense magazines as part of the regular weekly shipments from Japan. I'd get these in the warehouse and I'd crack them open and look at the cool new games that were coming out. I'd almost get down with a magnifying glass to look at screenshots and things like that. It was natural for us to think that the kids in the U.S. would be eager to have that as well.
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I grow tired of gaming's obsession with violence more than I worry about its societal impact, but I shake my head at how quickly the industry is willing to throw itself under the bus under scrutiny. Games are now explicitly protected under the First Amendment, remember? Games are powerful. Let's not pretend they aren't. Games are, yes, disproportionately concerned about killing people or aliens or some other thing. I do not expect that to go away, given its popularity, but let's not pretend it isn't a problem worth, at the very least, having a conversation about. Games about killing are not necessarily about killing (this NYT pieces tries to address that), but we need a better comeback.

But this discussion has become stale and repetitive, and the knee-jerk defensiveness of gamers and games writers has become dogma. Hashing out the same gamers-as-victim fantasy — which was constructed at a time when gaming really was a fragile subculture, not a $50 billion-plus industry — seems both absurd and insensitive in the shadow of real, and heartbreakingly pure, victimhood.

If You Click It, It Will Play

I Don’t Know About This Kickstarter Thing, But These Projects Seem Pretty Cool

  • Galcon was one of my early iPhone favorites, so I'd love a fully upgraded sequel.
  • Meriwether is an interactive version of Lewis and Clark's expeditions? Sign me the eff up.
  • The Ship remains one of the most fascinating multiplayer games. Surprised this isn't doing better.

Valve Just Launched Greenlight, So Here’s Some Games That Don’t Look Terrible

  • People keep recommending The Cat Lady as an adventure game I should play. Are they right?
  • You Have to Win the Game seems like the right kind of "hey, I'm gonna invoke retro" platformer.
  • I almost brought my PS3 home to play Knytt Underground. How is this not already on Steam?

Some Video Game Comics That Actually Put a Smile On Your Face

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Oh, And This Other Stuff

Patrick Klepek on Google+

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bybeach

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Edited By bybeach

Cat knew to split

Edit- we have been waiting for HL3 for way too looooooooooonnnnng. I can do my mouth gun noises with my fav music in the background, also.

Not that I am criticizing, it has come to this, I agree.

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mrfluke

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Edited By mrfluke

oh goddammit patrick :( ,

why the hell did you link the text from that far cry 3 story and spoil the game for us people who haven't finished it,

its cool if you didn't give a shit about the story, but man others here were enjoying the storyline :(

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Bourbon_Warrior

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Edited By Bourbon_Warrior

@Little_Socrates: Why you posting spoilers about the game that someone else wrote, use the spoiler tag next time if you are just going to copy\paste other peoples opinions.

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Little_Socrates

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Edited By Little_Socrates

@mrfluke: @Mr_Scumbag: @AutoBarn: @billyhoush: Folks, it was the writer clearly discussing story elements of the game. It's open-spoilers territory from, like, the second sentence. If you kept reading after he said "the sex scene [at the midpoint]," it's you who fucked up.

A spoiler warning would probably be smart so people don't make the same mistake, though.

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mrfluke

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Edited By mrfluke

@Little_Socrates: but was that text from the actual story really necessary to post into the worth reading story though?

i do concede though that i fucked up and didnt scroll fast enough through it, but still doesnt change my disappointment that patrick would link the spoilers from that story into his story though,

and id imagine as more people see this worth reading its gonna be more than us 4 you replied to thats gonna be pissed about it,

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clush

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Edited By clush

@patrickklepek said:

Plus, without any talent whatsoever, you can create something that sounds downright beautiful.

I'm inclined to agree... with the no talent part, anyway. :p

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Animasta

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Edited By Animasta

@GreggD said:

@AjayRaz said:

oh hell yes. it's nice to see Black Out Band's Video Games up there. also, that Housefly game is great

It's such a terrible song.

I know, it's so great

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BisonHero

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Edited By BisonHero

@Little_Socrates said:

@Napalm: That was Flight of the Valkyries playing during that scene. It was a reference to Apocalypse Now, which is the film they effectively were sending up with large portions of the game. The text in italics has deep spoilers about Far Cry 3, so skip it if you don't want to spoil that game for yourself.

I haven't played Far Cry 3, so I'm taking both of you at your word. Not to be a dick about it, but it's pretty funny that someone could confuse Ride of the Valkyries for one of the pieces from Star Wars.

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Little_Socrates

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Edited By Little_Socrates

@mrfluke: Well, it's the thing that got me to read the article, so it definitely helped. But I agree that more people will probably chafe (though I maintain it's not really his fault,) so he should probably throw a spoiler tag in there just in case.

@BisonHero: Unless I wasn't paying attention and there was five seconds or so where a Star Wars piece plays, the entire scene is a turret-gun helicopter sequence choreographed to Flight of the Valkyries. It's the only reason I even remember how that mission went down. (Though, to be fair, if you don't give a shit about classical music, I could see how you could mix it up with The Imperial March.)

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Little_Socrates

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Edited By Little_Socrates

@Bourbon_Warrior: ...hate to double-post so quickly, but I just saw yours. I wrote all that, it wasn't copy-pasted. I just write a lot.

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GreggD

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Edited By GreggD

@Animasta said:

@GreggD said:

@AjayRaz said:

oh hell yes. it's nice to see Black Out Band's Video Games up there. also, that Housefly game is great

It's such a terrible song.

I know, it's so great

And how.

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mrfluke

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Edited By mrfluke

@Little_Socrates: if it got you to read his article then, more power to you,

but i hope for next time he considers putting a spoiler tag in there somewhere for us stupid people that didnt scroll fast enough :P and are sensitive to spoilers in games.

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BisonHero

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Edited By BisonHero

@Little_Socrates: I know most people are going to remain oblivious to the vast majority of classical music, but I've always hoped that there were a handful of pieces that people would at the very least recognize from Looney Tunes and other popular culture, and bother to learn the names of and that they are distinct from film scores. Alas, that does not always come to pass.

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HeavyDuty32

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Edited By HeavyDuty32

Man, I haven't seen that Half-Life 2 man made sounds mod in forever. Great shit.

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endaround

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Edited By endaround

So Kotick doesn't know how the internet works.

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Snowwika

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Edited By Snowwika

Those games all look pretty cool, I'll have to check them out.

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Edited By BlatantNinja23

@KoolAid: I'm going to assume that you chose the citra ending, cause that one was definitely interesting.

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probablytuna

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Edited By probablytuna

Haha that Tim Schafer "interview" was awesome!

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csl316

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Edited By csl316

I don't know why Soul Reaver is there but ok!

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clush

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Edited By clush
 happy to help!
 happy to help!
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bonbolapti

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Edited By bonbolapti

I'm a huge fan of A Lesson is Learned by the Damage is Irreversible. But I hope that's not a new comic that's few and far between. It's been too long.

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brandino

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Edited By brandino

Podcast marathon? So there will be a podcast for every GOTY category i assume?

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Edited By Spiritof

I can remember time when I thought games would never surpass Soul Reaver.

It was right around the time I thought TOOL was the greatest band of all time.

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marblecmoney

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Edited By marblecmoney

Fuck yeah, Soul Reaver.

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beeftothetaco

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Edited By beeftothetaco

A little spoiler warning on the Far Cry 3 article would be nice. Thanks?

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oneidwille

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Edited By oneidwille

I didn't like the new comics section. I like that Patrick is showing me stuff I wouldn't normally see, but I just didn't care for it. I would like to say though, I love "Worth Reading"s as a whole.

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Cybexx

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Edited By Cybexx

The best aspect of Old Man Baby is probably the death effect.

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Sinusoidal

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Edited By Sinusoidal

@Ted_Mosby said:

Worth mentioning that Word Quest costs money after the second level, unless I'm just doing something wrong. :(

Yeah, I was bummed by this too. It seems like it might be awesome, then the third "quest" - after you just get enough stuff for your first upgrade that they don't even let you try out - is to buy the game. Maybe I'd consider it if the demo wasn't so bloody short.

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AutoBarn

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Edited By AutoBarn
@Little_Socrates I respectfully but fundamentally disagree. There is a significant difference between referencing the sex scene halfway through the game that was heavily referenced in the pre-release marketing of the game, and a single, isolated sentence that ruins the ending in the space of a few words. This is not flagged as story discussion, its staff editorial, and Patrick should know better. Rant over.
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richyeah

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Edited By richyeah

Brilliant. Far Cry 3 spoiled now. Thanks for saving me $70.

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Little_Socrates

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Edited By Little_Socrates

@AutoBarn: Trust me when I say Ubisoft has spoiled far more important scenes in the game through its E3 press conferences. They pretty much showed the best half-hour of the game in its entirety between the two showings. Nothing else in the game is even close to that good.

@richyeah: Adding you in, too. If you were buying Far Cry 3 for its narrative turns rather than for its gameplay, aesthetic, and thematic statements, it wasn't worth the $60/$70 anyways. Also, the referenced ending is only one of two endings the player can receive. It's still probably worth playing for all the other stuff, especially if you haven't seen the E3 press conferences to actually SEE the pivotal scenes they spoiled.

, you should almost definitely add a spoiler warning to that bit by morning, even if I argue that the people who read on forward are the ones who fucked up and that Far Cry 3 spoilers almost serve more as a consumer warning than as a disservice to the community. But, no need to get people's goat when there's a pretty easy fix there.

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AutoBarn

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Edited By AutoBarn

@Little_Socrates: Well, that's the point isn't it? I'm keenly aware of the E3 press conferences and particularly the notorious sex scene (indeed, that's what I was referring to when I mentioned the sequences referenced in the marketing of the game). I'm not a spoilerphobe, I follow the drip-fed feature reveals of most major game campaigns. But again, there's a big difference in revealing key sequences along the way and flat out spoiling the ending of the game in such an abrupt and unexpected way. No matter how much you know about a game -- and in the current landscape, it sometimes feel like the audience has seen half the game by the time it has been released -- the resolution is the thing. Uncovering the ending of a game is the key narrative driver in most player journeys, and to have that spoiled is to remove one of the major motivations to play.

And to continue reiterating that the readers on here who are pissed off about it have "fucked up" is just wrong. Patrick fucked up. I read 'Worth Reading' for his often insightful thoughts on the industry, and to be encourage to discover and play more games. In this case, it took away my main reason for playing one.

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Edited By Little_Socrates

@AutoBarn: I suppose we fundamentally disagree. If you're reading an off-the-cuff remark by the writer, I'd generally assume they're going to remark how said remark is going to connect to the ending. They always do; the ending is generally the statement of a game's story, as it is here. It happened with Spec Ops, and it happens in conversations about film, too. It's an interview that clearly INCLUDES spoilers from the jump. And you chose to read the rest of the sentence after "having the end of the game be _____," I'd say you're the one who fucked up. Like, self control exists! I'm not saying you're a bad guy for reading on, but it's not Patrick's fault you read the rest of that sentence. Yes, he should add a spoiler tag. No, he is not the one who "fucked up," and that sentence was a factor in convincing me to continue through to the article.

And, again, if Far Cry 3's ending was a reason you were going to play Far Cry 3, he did you an incredible favor, trust me. The game "ends" long before its conclusion due to boneheaded narrative decisions, and the game's ending does not properly resolve. I posted a rant on it a couple comment pages back, so I'm not gonna reiterate it, but the ending 40% of Far Cry 3 is largely a bummer.

But if you're really hung up on it, there is another ending to Far Cry 3, and it is based on a choice that has significant context not layered in that quote. You'll either fulfill what you've read here, or you'll make the other one. That can be your call. If you were gonna play it, this is a dumb reason not to do so.

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Tennmuerti

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Edited By Tennmuerti

Spec Ops The Line story ranks as one of this year's disappointments and not only because of its lack of payoff for a promising premise.

FarCry's 3 story on the other hand was pretty alright.

Lets not please put personal opinions in a form of a statement that reads as if it is a universal truth shared by all, or as if it's a de facto shared opinion.

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PanackeTransmission

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That word quest seems like a cool idea other than having to pay $4.75 to play more than the first introductory level... So it's not really "free".

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dropabombonit

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Edited By dropabombonit

The dumb ways to die parody was great. But fuck you Patrick Klepek for reminding me of Blackout Band

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Wampa1

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Edited By Wampa1

@Little_Socrates: Did you ever feel that the piss poor story took away from your enjoyment of.. y'know actually playing the game? After a while my dislike of Jason and the hap hazard way the story felt flung together started to affect my ability to appreciate the well crafted systems that were in place totally independent of that mess. I think it's a shame games that try and have an intelligent story so often come off as having a chip on their shoulder about actually being a video game.

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fox01313

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Edited By fox01313

@csl316: Maybe because Soul Reaver & a bunch of the games in the franchise recently popped up on steam & are part of the steam sale? Not sure but that makes the most sense apart from it being wicked cool.

Just love the Soul Reaver opening video & the other cutscenes in this series have been pretty good, shame we might not see anything more of that franchise anytime soon. As informative as the dumb ways to die video is, the stupid looking dancing between the information just kills the idea of watching any more of it especially with the sound on. Just feels like padding to make your video 3x as long.

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rolanthas

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Edited By rolanthas

Oh boy Soul Reaver intro, I watch this at least twice a year, followed by a methodic scroll through the series' OSTs.

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Little_Socrates

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Edited By Little_Socrates

@Wampa1: Well, I think the story was a big reason I stopped enjoying the game about 1/3 through, but I also blame the mission design in the 2nd chunk of the game being generally pretty weak. The Buck levels are pretty much all kind of impossible to stealth and are generally dull to play, the "boss fights" were all pretty underwhelming in terms of gameplay and narrative satisfaction, and I can't name a mission after meeting Buck that I really enjoyed playing for the sake of playing it. I did actually enjoy the second island more than the post-Buck first island, but not by a whole lot, and there aren't that many missions at that point in the game. Certainly not ones I remember for their gameplay, apart from a frustrating run-in with that valley and both of the awful vehicle sequences.

My personal opinion is that the first 8 hours is some of the best video game I played this year. But, well, there's two thirds of that game that need to pull more weight, and Ubisoft kind of ensured that it didn't happen for me narratively thanks to the E3 demos, and the mission design just wasn't all that great from that point on. Not every game suffers from that problem. I think Spec Ops: The Line really only falls apart gameplay-wise when you're confronted with the last 20% or so, and I think Hotline Miami was fun all the way through. Fez, Journey, Braid, they all pull the gameplay off extremely well.

But Far Cry 3....well, I'm in the minority in thinking damn near EVERYTHING falls apart once you meet Buck rather than just the story, but even when Far Cry 3 "fell apart," it was able to pull itself back together by giving me more towers and outposts to capture on the second island. It gets too easy too soon, and it's generally a huge disappointment after riding so high on those first eight hours. But I still ultimately like the game, and I think it's worth playing, especially without being spoiled about that press conference stuff I keep mentioning. It's just...well, I don't understand how it can be near ANYBODY's Game of the Year, seeing as how the mission design got so much weaker once Buck got introduced.

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mrfluke

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@Tennmuerti said:

For me, Spec Ops The Line story ranks as one of this year's disappointments and not only because of its lack of payoff for a promising premise.

FarCry's 3 story on the other hand i thought was pretty alright.

Lets not please put personal opinions in a form of a statement that reads as if it is a universal truth shared by all, or as if it's a de facto shared opinion.

Fixed! now your statement doesn't read like if its a universal truth :P,

i do agree that patrick uses a lot of "absolutes" in his writings though.

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djou

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Edited By djou

What's up with those Destructoid GOTY noms? We're they playing the same games as everyone else? Although those comments were the best I read these year.

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AutoBarn

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Edited By AutoBarn
@Little_Socrates I started off disagreeing with you, but with statements like this --

"If you're reading an off-the-cuff remark by the writer, I'd generally assume they're going to remark how said remark eis going to connect to the ending."

-- I'm just having a hard time comprehending your side of the argument. Are you positing that all discussions around story, no matter the medium, inevitably lead to revealing the ending?
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majorchin

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Edited By majorchin

I just wanna' play video games, YAHUR!

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Little_Socrates

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Edited By Little_Socrates

@AutoBarn: When the writer is involved, yeah, actually, they do tend to reveal the ending. Especially in games, but also in general interviews. The ending is supposed to be your statement, so it's pretty relevant to talk about the ending when you're talking about your work. Not all discussions of story, although they USUALLY seem to involve a full discussion of spoilers. The only time the ending isn't discussed is if it's a complete wash, which means the writer fucked up in several other ways first.

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AutoBarn

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Edited By AutoBarn
@Little_Socrates That's an interesting opinion, I guess... If you really believe that, you must surround yourself with a very different sphere of media to the one I do. That's certainly not reflective of the kind of writers I work with, or the interviews I read. Best we leave it at fundamentally disagreeing then!
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Edited By PolygonSlayer

@Video_Game_King said:

Wait, what's Soul Reaver doing here? The game was kinda average, from what I remember.

I remember really liking Soul Reaver when it came out. Closest thing to a 3D Zelda game on the PS1. The power ups and the world transition were awesome, not sure what it plays like today though mind... Hmm.. might be one to revisit in the new year out of curiosity :)

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koolaid

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Edited By koolaid

@BlatantNinja23 said:

@KoolAid: I'm going to assume that you chose the citra ending, cause that one was definitely interesting.

Actually I didn't. But I did find this interesting

Citra's character is not consistent across the two endings. In her ending, it is revealed that she was just using you for your sperm. But in the other ending, she confesses her love to you with her dying breath.

This is another inconsistency that you could explain either as bad writing... or the writer trying to intentionally make the game very strange and surreal.

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flyingace16021

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Edited By flyingace16021

justwannaplayvideogames... yahurr?

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Dreamfall31

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Damn...looks like If I dont want Far Cry 3 spoiled I gotta finish it from Christmas day when I get it (hopefully) and the podcast discussing it comes out!