The longest in the history of video games
It took 10 hours of "tutorials" for the game to finally start to become an Assassin a part of the brotherhood dawning the iconic attire
LOL ^__^
Assassin's Creed III
Game » consists of 24 releases. Released Oct 30, 2012
- Xbox 360
- PlayStation 3
- PlayStation Network (PS3)
- Wii U
- + 6 more
- PC
- Xbox 360 Games Store
- PlayStation 4
- Xbox One
- Nintendo Switch
- Google Stadia
The fifth console entry in the Assassin's Creed franchise. It introduces the half-Native American, half-English Assassin Connor and is set in North America in the late eighteenth century amid the American Revolutionary War.
Assassins Creed 3 "Intro" *Spoiler"
Personally I enjoyed it, I like the concept of following the protagonist for his whole life or a big part of it.
And I had forgot a lot of stuff since brotherhood so yeah
I hate this complaint. It's the same thing some people listed as negatives to Persona 3 and Persona 4. People want to immediately jump into the action, and I guess that's fine, but I value establishing the game's characters, world and story much more and having things at a slow pace is the simplest way to do so.
Agreed.I hate this complaint. It's the same thing some people listed as negatives to Persona 3 and Persona 4. People want to immediately jump into the action, and I guess that's fin,e but I value establishing the game's characters, world and story much more important and having things at a slow pace is the simplest way to do so.
10 hours? Well I guess it's not the games fault you spent all that time hunting rabbits? Took me around 6 or so to get to that point.
@addictedtopinescent said:
Personally I enjoyed it, I like the concept of following the protagonist for his whole life or a big part of it.
And I had forgot a lot of stuff since brotherhood so yeah
I laughed to myself when I realized that we're following the protagonist from BEFORE HIS CONCEPTION.
@FluxWaveZ said:
I hate this complaint. It's the same thing some people listed as negatives to Persona 3 and Persona 4. People want to immediately jump into the action, and I guess that's fin,e but I value establishing the game's characters, world and story much more important and having things at a slow pace is the simplest way to do so.
It depends on if it's done competently and cleverly. ACII and ACIII (apparently) do it right, but there are games like Final Fantasy XIII that try to do something similar but fail. And I'm not even talking about the whole "30 hour tutorial" stuff, just about the first few hours until you assemble the team and split up, since it consists mostly of cutscenes and pressing "X" to throw "attack" into the ATB queue.
But yeah, I agree with your sentiment. Modern games accustomed us to being ADD binges, but there's time and place for such shit. Sleeping Dogs and Darksiders II work very well by throwing the player right into the middle of shit without dabbling much into exposition, ACII or RDR do a good job of easing into the atmosphere and themes. Hell, in a game like Nier, it takes some time before you get the whole interface.
Took me around 4 hours to complete the intro. The twist was pretty obvious though, I mean they never mentioned which side he was on for the entirety of that intro and you knew a twist would be coming.
It was enjoyable though, and I thought how it lead into Connor's introduction was clever. I just wish they would open up the mechanics we have played with for the past few games a bit faster.
That twist blew my mind, made me super excited to play the rest of the game. The whole thing is amazing, but so far I think the intro with Haytham was the most rewarding part.
How about that late title card eh? Also, I did not see the twist coming at all, I'm around the part where you first get the Assassin's clothes, and to me it's getting better and better. So far I still like Ezio better than Connor though.
The slow build is fine if the gameplay is there, unfortunately they lock you out of a bunch stuff and still let you go into the "Frontier" when theres nothing for you to do. And even with all that time they spend "teaching" you, they completely ignore other elements like where all your weapons are stored, where your robes are displayed and how you can see the sections of the cities and what "Liberation" missions you have to complete to free them. And the decision to have RT be the "HOLD THIS DOWN TO DO EVERYTHING" button was fucking terrible. I have so little control I no longer enjoy climbing buildings or chasing people.
This game is full of stupid decisions that made a game that had the potential to be something special, into a disappointment.
Brotherhood is still by far the best game in the series.
I could see people making this complaint against AC:Revelations, but seeing as how most of those hours of tutorial were also used to develop the story and characters in very significant ways, I won't hold it against the developers. In AC:Revelations, we already knew the characters, and from a story perspective, it made no sense why people were telling an extremely experienced assassin how he could easily travel across roofs with a hook
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