I wouldn't go so far as to say people hate it, but it seems like a lot of people are a bit disappointed. Most of the anger directed toward the game revolves around two things. The first one being the numerous bugs and glitches. Some people have gotten lucky and only had a few, but that doesn't seem to be ringing true for most of us. In the first half of the game I ran into tons of bugs. Let me tell you, it is no fun having to restart a checkpoint over and over because a certain NPC spawned inside of a tree. It is also really discouraging for you to fail full synchronization because of a bug as well. One time Conner got stuck targeting a dead guy, and it was completely impossible for me to turn and face someone else. I completed the mission, but I took more damage than I rightfully should have because the game was incapable of responding to my commands.
The second gripe people have is how poorly many things are explained. A lot of the new side stuff is quickly, and very vaguely gone over. The homestead has a terrible menu to begin with, and the tutorial for it doesn't do a good job of giving you any idea of exactly how it works. The end result being you staring at an ugly, awkward menu and just saying "fuck it." I never bothered to invest any time into it. I knew that I could get some stuff from doing it, but what kind of stuff? Is this how I get the best gear in the game? What will be my reward for investing time into this? I don't know. I don't know why I should do it. And that right there is another problem with the tutorials. They don't tell you why anything is important. Until a couple of hours ago I didn't know why I should bother freeing parts of the cities from the Templars. Turns out, it lowers the tax rate, meaning it would be easier for me to make money by trading with vendors in those areas. If the game said that, then it was very brief and easy to gloss over. The game has a lot of deep systems all playing out in the side content, but they are presented very poorly. All the really do is give the impression that they are cluttering up the game.
You know, now that I think about it, all of this could have been really cool to me. However, the whole system of hunting, crafting, trading, caring about tax rates, etc. is too interconnected, in my opinion. It is too interconnected and convoluted for a system thats only goal at the end of the day is to get money, which you don't need in this game. I enjoy playing the game, but I can't find the motivation to care about these aspects of it. I think it was too ambitious. Cutting out some of the optional stuff, streamlining some things, and working out more bugs would have made this a much better experience.
Again, I don't hate the game. A lot of us do not hate the game. We are just disappointed.
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