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    Assassin's Creed III

    Game » consists of 24 releases. Released Oct 30, 2012

    The fifth console entry in the Assassin's Creed franchise. It introduces the half-Native American, half-English Assassin Connor and is set in North America in the late eighteenth century amid the American Revolutionary War.

    tunnercar's Assassin's Creed III (PlayStation 3) review

    Avatar image for tunnercar

    About time

    I have always had a place in my heart for Assassins Creed. I feel a certain kind of connection to the story, having spent countless hours collecting, purchasing, and most importantly, stabbing my way through five games. I thought the previous game (Revelation) was a sadly predictable wringing out of the Assassin sponge and was curious, though a bit put off, by AC III.

    So, was it any good?

    If you want the quick answer, than yes it was. I thoroughly enjoyed slicing my way through a well defined era. Who doesn't want to ride with Paul Revere? (Me, I am Canadian). I am not from the states nor do I live in the US, so the whole thing lost a bit of the awe factor that I sense was meant for US citizens. Nonetheless, It was a well crafted world, the best I think this generation of consoles will be able to pull off, aside from, maybe, GTA V.

    The game has an immediately memorable opening sequence in a theater in London, circa 1700s. It is extremely atmospheric and the game opening ends with a great twist. At the same time I seems to take forever to get going, as the pacing is skewed horribly.

    Well I found Conners story very enjoyable in Revolutionary America, I thought Desmond's story ran off without a satisfying ending. It was a huge let down to see everything the series has been building to swept away so swiftly you hardly can believe its happening, to quote Clint, even while its happening.

    Something that the game failed horribly at was trying to patchwork together a comfortable system of story missions and side activities. We are not talking a crash and burn, but I felt absolutely no draw to complete anything except the story. We are talking about a series veteran who spent a ton of time doing side missions in previous entries. It felt hidden away under a thin veil, and when you just want to play it is hard to dig out. I felt like I missed out on something afterwords, but did not feel compelled to go back and beat everything.

    The gameplay is nearly identical with some minor tweaks here and there. I never liked the climbing in AC, I never found it entertaining, aside from the first few hours of the first game. It always felt detached and crooked and I have never enjoyed it. It is essentially the same system here, just a bit tweaked to climb a few trees and some rock faces and climb slightly faster. That being said, climbing up a tree and onto a cliff is pretty cool.

    In Ubisoft's attempts to streamline everything I think they have edged away from a key factor to the game. Though I can't really put a name to it. The cities feel better, but less grand, less characterized and much more simple. The economy feels severely dumbed down from Brotherhoods excellence. Everything just lacks that indefinable hook. It feels more simple and nature-like, less unique and memorable. The puzzle feels like it is missing a piece.

    Overall, I loved the story with Conner, loved stabbing dudes, loved the setting, loved the game, well, mostly. I hated the ending, disliked the wandering Desmond story, found some monotonousness, some really bad pacing a handful of technical issues like a choppy frame rate in town. This is not the stunning finale to one of my favorite series, it lacked a bang, it lacked character, it ended poorly, but at the same time there is a level of great craftsmanship that cannot be so ignorantly pushed aside.

    It IS astounding what they packed into the world, BUT in a shining example it is proof that it takes more than millions of dollars and teams of hundreds of people to give a game that special feeling. I so badly wanted this game to go over the top into one of the greats, but it just can't quite climb the fence. The formula is messed with, and it is still a winning formula, but for a guy who has spent a great deal of time with AC the formula got a bit tiresome, even with a great deal of production value.

    Other reviews for Assassin's Creed III (PlayStation 3)

      Hardly a Revolution 0

      As someone who would consider themselves something of an Assassins Creed fan, I looked forward to Assassins Creed 3 more than any other game this year, and while I have enjoyed my time with it, it’s overwhelming similarities to previous entries in the series and the inclusion of some issues that have plagued the series for a number of games now without change has left it feeling underwhelming and a little by the numbers.The biggest change this game is the setting and characters, after a trilogy ...

      7 out of 7 found this review helpful.

      A Bad Reputation Deserved in Part 0

      I played Assassin's Creed III for the first time in 2015. Yes, I have access all the next-gen consoles and had much better games I could have been playing. However, I had some investigating to do.This game has had either a good reception or a reception that indicates it was horrible trash that ruined the franchise. I couldn't glean what exactly made it so bad from those who had such an opinion (on the internet - everybody I know in person who has played it either gave blind praise or had a negat...

      2 out of 2 found this review helpful.

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