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Receiving damage or dying as a result of falling.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
You may think you know who you are playing as, but do you?
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
A game has "faux credits" when the credits start rolling, making the player think the game is over but then suddenly get interrupted to continue the game.
This concept is for games where at least one of the main characters is female.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Nocturnal beetle with luminescent abdominal organs.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Cold-blooded aquatic animals that have scales and breathe through gills.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Fog plays an important role in many games. In games like Silent Hill, it's an atmospheric element. In other games, it's artificially added to reduce draw distances to save memory and increase framerate.
Common in many MMORPGs, a follow command allows the player character to follow another automatically. Useful for grabbing a drink, a smoke, or bathroom break!
This Roman cult of wild men worship Romulus, the mythical founder of Rome, as though he were a god, and dress and act like wolves due to the legend that he and his brother Remus were raised by wolves.
Footprints are visible marks left behind by a character walking.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
Foxes are wolf-like mammals, many having red fur. They are thought of as tricksters, underdogs, or for women, if you're foxy, then you're sexy.
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
FreeLC is free downloadable content. It is a sub-category of DLC which encompasses only free downloadable content.
Characters that have a French accent.
An increasingly popular feature in games that notifies you of how well your friends are doing compared to your own progress.
Bet a little or bet the house. How much you win depends on how much you wager.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
A Game of the Year Edition is any video game that has been repackaged and advertised as having earned either one or many Game of the Year awards from any number of recognized publications or websites, often times with a discounted price and additional content.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
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