Unprofessional Fridays 76
Unprofessional Fridays
Game Mess Mornings 04/29/24
GrubbSnax
Game Mess Mornings 04/26/24
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Franchise »
Ubisoft's proprietary engine based on a heavily modified CryEngine. Developed by Ubisoft Montreal.
Dust is a particle effect that usually occurs when an object or character impacts/rubs/scrapes along another object, character, or surface, creating a dust effect.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
Eagle Vision is an ability that any person of Assassin lineage possesses, but few know how to activate. The person is able to identify an ally or enemy by glowing colors. The most well-trained Assassins can train it into an advanced form called Eagle Sense.
Large birds that like to swoop and eat things. And they have large talons.
A moment in a game where the main character walks slowly or stands/kneels still with their finger in their ear, hearing mission details.
Eavesdropping as a gameplay mechanic usually involves stealth gameplay, where the player might be required to overhear vital information to advance in the game. Or they may just receive a benefit by doing so.
On certain games, credits appear on screen near the start of the game while playing or while watching an introductory video.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
A game feature that allows the player to "tag" enemies with an indicator so that their teammates can see them on their screen or map.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
The 2nd stage after being spotted in the Metal Gear Series.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Games that can link up to Facebook for additional features.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment