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A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A game in which the "seeker" covers his/her eyes while the other players try to find a good hiding spot. It is then up to the seeker to find the hiding players.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
A special day named after a specific event. It is usually a celebration of something or someone and does often involve festivities and cake.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
The expression of care and love, an act performed in many games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
Pursuing and killing or capturing wild animals for sport or food.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
Sending or receiving fake email inside a game.
The taboo act of engaging in sexual activity with one's own blood relatives. Generally frowned upon because it results in genetic deformities in any offspring created.
Enemies that don't recognize friend from foe, or that willingly sacrifice some of their team mates in order to kill the enemy.
A status of decreased cognition caused by a substance such as alcohol.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The 2008 Interactive Achievement Awards celebrated the best games of 2007.
Some games feature end credits that scroll over a playable segment of action.
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