DaikaGrubba 05
Blight Club
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GrubbSnax
843: Worked Wish
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Game » consists of 27 releases. Released Nov 13, 2007
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
Games that have had an Original Soundtrack album released.
Everyone that is born has parents. These games feature adults with children of their own.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Sony's game streaming service for PS4 and PC.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Enemies rushing off cliffs in order to get the protagonist or enemies that are sent to the abyss by the protagonist.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A physics system used to procedurally generate body movement similar to rag dolls.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
A battle manoeuvre where a combat unit escapes the conflict.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Designed as non-fictional, relating to real or known history, and to claim or reveal that these events actually happened, but were deliberately forgotten long ago.
An intimate physical activity between two or more individuals.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
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