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Game » consists of 9 releases. Released Dec 23, 2010
A way of attempting to control a population via media.
A pseudonym is a fictional name that is different from the owner's real or legal name. They can be pen names, secret identities, or even alternative names because their real name is unpronouncable or shouldn't be said.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Many games pull lines of dialogue directly from movies. This is not always done in the context of a parody or tribute, and may only be immediately identifiable to the contemporary audience.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Humor which relates to feces, urine, or flatulence; also known as toilet humor.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
The use of separating portions of a games story into separate chapters that have definitive beginings and ends, similiar to a serial dramas on television.
Games with characters that sing.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
The inclusion of a feature that recaps either recent plot events or the events of the entire plot of a game in a reviewable log of some form. It can serve as a useful tool for those that need a reminder on earlier story events or the current objective.
The option to display dialog and other information with text on screen.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Games set in, or focused primarily around, the years between 1980 and 1989.
The period in world history between 1800 and 1899. It saw some interesting events play out, including the Industrial Revolution, the height of British imperialism under Queen Victoria, the American Civil War and westward expansion, the Napoleonic Wars, and the end of Japan's feudal era, all of which have been depicted in video games.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
The concept of a character leaping forwards or backwards in time.
Tips are usually used throughout the game as a way of showing players features.
Instead of telling you it's over and come to a conclusion, some games leave you with a "To be continued" screen.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
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