I beat the game last night after marathoning all day to get through the story. Let me say, it was an awesome adventure and the story was perfect...almost. The ending and the final boss encounter felt extremely forced and unecessary. They could have made the ending so much better. The only thing that made the final fight memorable was the dialogue. Other then that, it was atrocious.
Does anyone else agree?
(please avoid spoiling the story for everyone else)
Batman: Arkham Asylum
Game » consists of 28 releases. Released Aug 25, 2009
- PlayStation 3
- Xbox 360
- PC
- Xbox 360 Games Store
- + 5 more
- Mac
- PlayStation Network (PS3)
- Ouya
- Xbox One
- PlayStation 4
Batman: Arkham Asylum puts you behind the cowl of the iconic Dark Knight, fighting his way through Arkham Asylum to stop the Joker from enacting a sinister plot that would have grave consequences for Gotham City.
An Amazing Adventure, but... (AVOID SPOILERS!!!)
Took me 14 hours to complete the game on Normal, with 100% of the Secrets, Riddles and Arkham Secrets. Without a guide. But I played around a lot.
Yeah, I would say if you just went whole hog into doing nothing but the story it's about 10 hours. You could easily finish the game in two sitting and will probably want to. The gameplay and story are just that good.
I will agree that the final sequence was a little disappointing. I totally didn't think that Joker would behave in such a manner. I can forgive it though as it wasn't completely atrocious. Just a little odd.
I probably spent about 17 hours on the main story just exploring and getting all the secrets and just taking in the atmosphere. But the game is far from over after the credits roll. The challenge rooms bring the same kind of addiction that Shadow Complex has for me. I just can't stop playing them. I have been doing the challenges for about 6 hours today and I don't think I will be stopping anytime soon. I have to shave more milliseconds!
P.S. Had to take out my edit it had spoilers.
P.S.S. My edit said I enjoyed the ending. I am not sure why everyone is poo-pooing on it. It really couldn't have gone any other way without it being totally a one-sided fight.
Those challenges get hard as hell when they throw in multiple stun baton guys, and guys with knives, and titans. I can't get 3 bat symbol things on them, need like 50-60 thousand score." I probably spent about 17 hours on the main story just exploring and getting all the secrets and just taking in the atmosphere. But the game is far from over after the credits roll. The challenge rooms bring the same kind of addiction that Shadow Complex has for me. I just can't stop playing them. I have been doing the challenges for about 6 hours today and I don't think I will be stopping anytime soon. I have to shave more milliseconds! P.S. Had to take out my edit it had spoilers. P.S.S. My edit said I enjoyed the ending. I am not sure why everyone is poo-pooing on it. It really couldn't have gone any other way without it being totally a one-sided fight. "
The game took me about 11 hours and I didn't even get all the riddles and secrets yet.
This game is just worth buying, because it's a freakin awesome game.
" The only problem I really had with the game was the Killer Croc level. It was boring and repetitive, but the game was great overall. "wtf, i just did that part and thought it was different but awesome....
Also, I enjoyed the final boss fight. Did it make sense? In the context of the story, I guess. It was a big joke to The Joker, so it absolutely makes sense. Was it a bit easy? Yeah, but it was more about humiliating the Hell out of The Joker while he was in his limelight rather than to be some big, huge boss fight. Seriously, did ANYONE think that The Joker boss fight was going to be at all difficult?! It was about the reasoning and the tone for me, and it was great the way they played it off.
I'd agree, the last boss fight felt a bit forced. I just posted this on another thread
'Just finished the game! SPOILERS
I'm unsure what to think about the last few battles. Thought Scarecrow had a fitting end, and while not brilliant I thought the Killer Croc section was a pretty cool and different way to do a boss encounter.
While the Poison Ivy fight was cool, it was pretty easy, and with both her and the Joker I felt like they ran out of idea's and fell back on the traditional 'boss fight mechanics' i.e. watch their attacks, wait for the opening. I'd of much prefered something a bit different - the thing with Batman is getting to the villains is the trouble, but once Batman gets there he makes pretty short work of them. For example, with the Joker I think chasing him through the prison area while tearing through his henchmen, and the Joker laughing but then starting to panic as you continue to tear his men apart, then he finally hits a dead end and turns to fight you and one or two punches settle's it - he could have a lifebar fill up with loads of bars, and they just instantly drain (think Mysterio on Spiderman 2 - one of the most memorable bosses just because it was hilarious). I think it would have been more faithful to the comics and an interesting and different take on how to do a 'final boss'. '
The only thing I can say for the last 2 boss fights is that they were out of character and that the developers probably ran out of ideas by that time. The Ivy fight could've been done a bit differently since I just don't think a fist fight with a giant plant is something even batman would do. If you can recall, none of the previous boss fights were ever about straight-up brawls (Harley is probably an exception but technically, you never fought her directly). Even the fight with Bane was about taking advantage of his weakness instead of beating him to submission. Personally, I would imagine the Ivy fight to be something similar to Scarecrow's in that you traverse the environment and take advantage of any surrounding object that can harm the enemy.
As for the Joker fight......well what can I say? I personally don't think there was any need for a final fight with the Joker at all. Batman's fights with the Joker were always about foiling his plans and just knocking him out with a punch at the end of it all. I can sympathize with the developers though. They had to put a game in there one way or another. Designing a Joker boss fight is like making an FPS game for the movie Citizen Kane. It just doesn't work unless you're into the Adam West stuff.
The game is flawless story wise until literally the last 15 minutes where it seemed like there could have been a lot more game left but they all of sudden go oh yeah go do the final boss. That entire sequence aside from being terribly forced also felt completely contradictory to the entire Batman mythos. Even though it was written by Paul Dini it felt like borderline fan-fiction.
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