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Game » consists of 15 releases. Released Oct 25, 2011
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
The act of jumping into the air and hitting the prone button. This causes the player to snap down onto the ground, making them much harder to hit.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Dust is a particle effect that usually occurs when an object or character impacts/rubs/scrapes along another object, character, or surface, creating a dust effect.
The 2011 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 7-9.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
A subscription service from EA for the Xbox One. Users pay a monthly fee to gain access to a range of titles published by EA along with additional incentives.
EA Gun Club is a rewards program providing exclusive content to loyal consumers of EA's shooter games.
After a in-game explosion or heavy fire close to the player, sound is muted only to oscillate a temporary sinus tone, like a tinnitus beep.
An annual PAX-type event held by EB Games in various locations in Australia where Game Publishers and Developers showcase holiday releases to staff, media and the public.
A game feature that allows the player to "tag" enemies with an indicator so that their teammates can see them on their screen or map.
A creative way to prevent the player from accessing a certain area, or from leaving the map by swimming or running too far.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
In many games there lies an ominous pressurized gas tank within the levels to help or harm the players. These tanks are filled with many different types of combustible gases that either explode on impact or have physics applied to them and rocket propel themselves across the level.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Frostbite is a game engine developed by DICE, introduced with the release of Battlefield 3. It is also used by various other EA studios in non-FPS roles.
Developed by Swedish studio DICE, the Frostbite Engine focuses on destructible environments and HDR sound. The engine made its debut with Battlefield: Bad Company.
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