Sorry that I can't find the article, but Gameinformer said in an interview with Dice that BF:BC2 will have a Killcam style feature. Can this get any worse?...uh yes it tells you how to counter your killer and tracks them on your radar after you spawn. They claim "it will work we promise", But I think the Killcam is the Devil.
Battlefield: Bad Company 2
Game » consists of 26 releases. Released Mar 02, 2010
Battlefield: Bad Company 2 is the second installment in this spin-off Battlefield series. It has a more serious campaign and a vastly expanded multiplayer system.
Battlefield Bad company 2.....Kill cam
I never watch any kill cams in Call Of Duty. In fact, I wish I could turn them off. It won't hurt the game.
What I've found worse is the select button, if I'm sniping, I just press it until someone shows you barely have to search.
I'm still gonna use it even though it's totally cheap.
The only problem I have with the kill cam (from playing the beta, of course, so this may change) is that the camera tends to push through the player and it just looks kind of broken. Also, it's not quite a kill cam -- it shows you the person who killed you, but not how they killed who (as in, it's not a replay of events like in CoD). I think it's ultimately unnecessary.
But honestly, it's such a minor feature that I don't think it impacts gameplay at all.
Its not a Killcam like Call of Duty, it just kind of zooms in on the person who killed you , with the camera facing the other direction, so you cant really tell exactly where they are that well, and shows what their kit is, and how much health they had left. It zooms up on their actions after they kill you, it doesnt show you how you died.
" Sorry that I can't find the article, but Gameinformer said in an interview with Dice that BF:BC2 will have a Killcam style feature. Can this get any worse?...uh yes it tells you how to counter your killer and tracks them on your radar after you spawn. They claim "it will work we promise", But I think the Killcam is the Devil. "
Then I assume that you are a greasy spawn killer.
I really hope it's a server option that you can filter out on the PC. Even if you're a sniper who tries to relocate after almost every shot/kill (like me), the cam lets the enemy you just killed know not only the general area you shot from but also what direction you're relocating to. I don't like it. I see this being gamed where smart snipers are just going to fall into a routine of pretending to travel one direction for several seconds after killing someone, then moving in the direction they intend to a bit later.
Also, I personally like not knowing where my killer is when they manage to get me from a concealed location. It's my fuck-up if he did (or at least, it is if he does it more than once).
" I really hope it's a server option that you can filter out on the PC. Even if you're a sniper who tries to relocate after almost every shot/kill (like me), the cam lets the enemy you just killed know not only the general area you shot from but also what direction you're relocating to. I don't like it. I see this being gamed where smart snipers are just going to fall into a routine of pretending to travel one direction for several seconds after killing someone, then moving in the direction they intend to a bit later. Also, I personally like not knowing where my killer is when they manage to get me from a concealed location. It's my fuck-up if he did (or at least, it is if he does it more than once). "
If you haven't heard yet - there will be 'realism' setting available for all platforms and all gamemodes. PC will most likely even have a lot more serser-side control over the game's settings.
Essentially realism mode takes out all the gamey HUD stuff and the Killcam. So - there you have it. Even if it wouldn't be possible on PC to turn on and off the Killcam, you have the possibility to play realism mode, which does away with the Killcam too, amongst other things.
If you haven't heard yet - there will be 'realism' setting available for all platforms and all gamemodes. PC will most likely even have a lot more serser-side control over the game's settings. Essentially realism mode takes out all the gamey HUD stuff and the Killcam. So - there you have it. Even if it wouldn't be possible on PC to turn on and off the Killcam, you have the possibility to play realism mode, which does away with the Killcam too, amongst other things. "
Yeah, I'm glad they're giving options like that, but I think I'd rather have the killcam on and friendly fire off if disabling and enabling them, respectively, means also having no HUD, no reticle, and no minimap. So I really hope that killcam and friendly fire are also individual server options. I'll probably try out the realism mode regardless, but I doubt it'll be my thing. The minimap and spotting are important propellants of the teamwork in Battlefield games for me, and I don't like not having a counter for how many bullets I have left. No reticle I can roll with, but I'd still prefer to have it.
The kill-cam isn't even a killcam, its a glitched live-video feed of the person who killed you.
Its like DICe didn't want to directly copy CoD, so they did this.
I would rather see how I got killed, then see some glitchy video of who killed me walking around. Its dumb, but not too big of a deal.
"If i actually know why i died, it would give me the information i need to improve at the game. Hence, killcam. "
True, but I would argue one should not need a killcam to know why they died in any Battlefield game. The game gives you the name of your killer, the means they used to kill you, and the direction they hit you from when you went down, not to mention you know all the situational awareness you did and did not have up to your point of death. IMO, that should be enough to deduce what happened, what if anything you did wrong, and what if anything you could have done differently. I don't feel the killcam in this game provides any meaningful information about your death that you can't garner without it.
Like it'll matter, from my experience the only time a killcam will even have a good use is if there's a camper. Otherwise the size of the maps in most BF games, by the time you get there he's either dead or halfway across the map..
KillCams IMO are one of the best features ever,
They allow you to find the campers, Come up behind them and knife the fuck outta the bitches.
The only people who dislike KillCams are people who are ALWAYS in the same spot.
If you move pretty much at all, A killcam is not going to have any effect on you.
" What I've found worse is the select button, if I'm sniping, I just press it until someone shows you barely have to search. I'm still gonna use it even though it's totally cheap. "According to the fix list DICE published a week or two ago, the spotting has been tweaked. Can't spam spotting anymore (cooldown timer) and you got to be more or less spot on with your crosshairs to light an enemy up. The spot will stay up as long as you keep your crosshair on it and vanish quickly afterwards. Don't know how it's gonna be handled in realism mode - probably not at all.
Oh my God, they might as well not make the game.
Seriously, KillCam has only been a good thing in my experience, even if you don't like it, please stop over-reacting.
I was in the BETA, and it works like this...
It doesn't show where the person is looking, it shows there position, If you are always Oscar Mike, then it doesn't really matter. If you are a sniper, well it's uselss. It tells you, "Hey! There's a sniper hiding in a bush on the mountain!" Do you realize how big these maps are!? It would take forever to figure out what bush and on what area of the map the sniper is on. It's works really well, if you ask me.
" Oh my God, they might as well not make the game. Seriously, KillCam has only been a good thing in my experience, even if you don't like it, please stop over-reacting. "This is very true.
It's just a killcam, if you like the game without it, then you will still like it with it.
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