Sorry Lara, Im leaving you for Bayonetta
As gamers we can’t complain. The last couple of months have been unlike any other. The market has been absolutely flooded with some of the best games ever. However a large majority of those games have been sequels, where are new game ideas, and characters we care about? Alas, Platinum Games answers that call and delivers Bayonetta a high production, ridiculous original action game that is a blend of memorable characters, fluid fighting mechanics, with solid story, and high replay ability.
Story
The story is enjoyable and follows the usual formula of good vs. evil with a twist. There are two witch factions, the Umbra (the dark arts), and Lumen Sage (the light) that maintains a spiritual balance of the world by each holding what is referred to as an “eye of the world”. The character you play Bayonetta, is an Umbra witch who is awakened 500 years after being found in a coffin at the bottom of a river. You have no memory and as you travel through the fictional city of Vigrid, you will begin to piece together your past and purpose to….I don’t want to spoil for those who prefer surprises.
Graphics
This game is absolutely gorgeous. The architecture, different environments, and character models are awesome. T
he ribbons and medals on Bayonetta and how they flow are really cool. There are some minor graphical slowdo
wns on occasion, and levels will repeat after a while but there was a lot of thought put into the design of this game and it shows. I would expect to see those buckles on the sleeve of jackets walking down a fashion show in Paris very soon.
The cut scenes in the game are a mix of live action and still movie reel form that for the most part keeps the story and action moving nicely.
Game play
The game play for Bayonetta is very linear experience that will throw you right into battle after battle. The majority of the play will be in arena type settings as you travel through the city, whether its one-on-one, or you against a few levels of mid range enemies. None of the battles ever feel overwhelming (until the end) and they all seem perfectly balanced for the level. In other words, it doesn’t put you into situations where there is no chance to win. A portal or other means to gather health, magic, or weapons will be available before each boss battle(until the end).
The heart of the game play is executing a combination, wicked weaves, and witch time. There are pretty close to over a hundred combination but it’s not necessary to learn more than maybe six or so depending on your skill. Wicked weaves are increased attacks after a certain combination is completed correctly. Learning these is a plus in your arsenal to deal the most damage at one time. The most effective asset you carry is witch time. If you dodge an enemies attack with the simple pull of the right trigger, witch time is activated. This slows down time for a few seconds in which you can deal damage, or position yourself for the final blow. The action is fluid and is instinctive after a while. There is a perfect pacing of offense and defense that allo
ws you to possibly win every battle. This allows the game to never be frustrating and builds your confidence for the last few chapters because you will need it.
There is of course hidden items throughout the levels, and a store to upgrade weapons, purchase health and magic items, and additional combo moves. Also, scattered throughout the levels are Alfheim portals. This in my opinion are the real challenge of Bayonetta as they are timed challenges in which you have to eliminate, usually 3 levels of enemies using only a specific combination, or techniques without using any magic items.
Final Thoughts
Make no mistake, I suck at action games and have maintained a clear distance from the Ninja Gaiden, and the Devil May Cry series. However, this game achieved what every developer should strive for and that is playability, and polish. This game is made for everyone from experts, to novices and it is fun at each level. My only hope is I can convince someone who does not normally play these types of games to give it a try, you will not be disappointed and you will be greatly rewarded with something ridiculously enjoyable.
The good: Graphics, memorable characters, story, fighting becomes instinctive, and game is fun and not frustrating. High replay ability and conclusion is satisfying. I would pre order a sequel if it happens. Also, Cereza may be the cutest kid every to be in a game. RPGs attached to your legs and arms, .45 stilettos, anything else?
The Bad: My biggest complaint is the store and how it limits the items you can buy. The problem is it doesn't adjust when you play harder difficulty settings. It forces you to replay easier levels to collect items in order to carry multiple health and magic items.
If the cut scenes were in CGI, it would have ramped this game to the next level.
The last 2 levels are unfair in my opinion not to have a break before the final fights with Jeanne, or Jubileus. If you don’t load up on items before these two battles, good luck.
Not enough the characters Enzo, or Rodin.
Finally, that fucking Fly me to the Moon song. Holey Christ, I think it is imbedded in my brain.
Its a $60 dollar game and early contender for G.O.T.Y.