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    BioShock 2

    Game » consists of 26 releases. Released Feb 09, 2010

    Ten years after the events of the first game, Subject Delta is awoken and must unravel the mystery behind the Big Sisters and his own past in the ruined underwater city of Rapture.

    emnii's BioShock 2 (Xbox 360) review

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    Did you like Bioshock?

     

    Then you'll like Bioshock 2!

    They're really rather similar. The biggest difference is that since you are playing as one of the first Big Daddies, instead of your options being "rescue" or "harvest" little sisters, your options are now "adopt" or "harvest", with adoption requiring you to either drop off the little sister at a port hole for a small amount of ADAM or you set them down near a corpse and defend them from splicers while they gather ADAM for you. I'm a nice guy with a thirst for ADAM so I saved all the little sisters and gathered all the ADAM that I could, so I spent a lot of time fighting off splicers.

    I played on medium difficulty, and maybe I'm spoiled from recently replaying Bioshock on easy, but Bioshock 2 seems significantly more difficult. You can't carry as many health kits as you could in the first game, and I seem to remember the first one auto-using health kits when your health bottomed out until you ran out of kits. No such luck this time, and the first-aid button is on the d-pad so you can either move around or heal. The tradeoff they made here is that every weapon can be used for a melee attack, rather than having to switch to the melee weapon, which in this game is a massive drill.

    Now in Bioshock, the melee weapon was traditional Irrational Games wrench. With the electric jolt plasmid (the first plasmid in the game), and the wrench (the first weapon in the game), you could almost beat it without picking up a single other weapon. It was a super effective combo that only got better with support tonics. You have no such luck in Bioshock 2. In fact, as massive drills go, it takes a couple support tonics to make it feel like it's doing some real damage. It's kind of a bummer.

    The plasmids got a healthy balancing. Winter blast is far more useful than I remember it being in the first game, and even insect swarm is more fun! I didn't really use some of the less hands-on plasmids, like decoy, or scout, or hypnotize. You get the same eight slots for them as in the first game. The tonics are better handled this time too, with no distinction being made between them. You just get a number of slots and you can fill them with whatever tonics you like without regard for their purpose. A lot of them return from the first game, with a handful of new ones suited for the changes in weaponry. Wrench lurker became drill lurker, and what not.

    I won't get into the specifics of the plot. I got the gist of the first game but some of the details escaped me, and there's no change here. There was an achievement in the first for collecting all the audio logs, and it has been replaced in Bioshock 2 with an achievement for getting most of the audio logs that I find far more reasonable.

    There's another for getting all of the weapon upgrades, and towards the end I was beginning to get nervous because I had a lot of upgrades unfulfilled but I found them all regardless. Apparently you won't get every weapon up to full upgrades by the end of the game, so you should be choosy with what weapons you want to use. The game has a nasty habit of giving you a new weapon right after you've come across an upgrade station, and that kind of sucks because you can't un-upgrade a weapon and then use that upgrade station on the new gun.

    Hacking has changed for the better, unless you've got slow reflexes. Instead of being a game of pipe-dream, it's a simple needle that goes back and forth and you just need to hit the A button when it's over a green section. Sometimes you need to hit a number of green slots to succeed, and if you hit a red slot you set off the security systems, and if you hit a white slot you take damage. It's easier and faster than the first game, and from the start you're given a tool to hack machines from a distance, which replaces the need from the first game to shock them with electric jolt and then run up and hack them.

    There's a multiplayer component this time. I haven't played it, but not for lack of trying. I setup my character and tried to join a game but none were going on. Within the first week of release, this, to me, is a bad sign. Hopefully I can get some friends to play with me because a lot of achievements are tied into the multiplayer. I really hate when games do that, especially in the xbox live climate where every game has a multiplayer component and all anyone ever plays is Modern Warfare 2.

    If you've liked Bioshock, this one's a no-brainer. It's more of the first game, but better, with only a little cognitive dissonance from making a sequel to a game that wasn't made to have a sequel. If you didn't like Bioshock, you probably won't like Bioshock 2. It doesn't change enough from the original formula to make it a different game. If you never played the first game, I'd recommend going through it before hopping on Bioshock 2. It's a fantastic game, it's only $20, and Bioshock 2 basically assumes you played the first game and doesn't make an effort to explain the world of Rapture again.

    Other reviews for BioShock 2 (Xbox 360)

      Return to Rapture 0

      Bioshock 2 has long been bemoaned as the sequel that was never needed. The original Bioshock captivated gamers with its thrilling narrative and cast of fantastically eccentric characters; dealing with philosophical ideals, moral choices, a society driven to insanity and the complexities of free will in an underwater utopia gone wrong. Rapture was the star of the show; an atmospheric city built deep below the waves. Its 1930s art deco architecture housed by the criminally insane minds of the smar...

      33 out of 35 found this review helpful.

      2K Marin Chose The Impossible...And Succeeded 0

        A note to begin the review: If you have not yet played the first Bioshock, do yourself an huge favor by completing that before playing this game. It's a great game that's really worth every bit of praise it receives. Short review summary: A more simple and poignant comparison of the atmospheres of both games: in the first game, you timidly held a wrench. In this game, you have a GODDAMN DRILL FOR A HAND. When 2K Games announced its plans to start a franchise based off the success of the fi...

      9 out of 9 found this review helpful.

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