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Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
Games where abusing alcohol and/or drugs gives the players an in game benefit - such as additional health, bullet-time, or other abilities.
The option to display dialog and other information with text on screen.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
Be it bionic, demonic, or just plain magic; the supernatural arm often comes alone, but one is usually enough to give its owner extra powers.
Modification of the body for grave medical purposes or otherwise.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Named after the truck chase scene in Terminator 2: Judgment Day, this is the action of reloading a shotgun with only one hand by flipping the gun while holding the lever.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
A flaw that occurs when a games graphics engine fails to preload textures as the player is in view of them.
Games set in, or focused primarily around, the years between 1980 and 1989.
The major political party in Bioshock Infinite.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The concept of a character leaping forwards or backwards in time.
Tips are usually used throughout the game as a way of showing players features.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
You don't know how to play our game, so we'll teach you how.
A twister, or tornado, is a localized windstorm characterized by a rotating column of air resembling a funnel-shaped cloud.
Unbreakable glass is glass which is impervious to destruction, and is often used to show a story scene without allowing player interference.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Unexpectedly changing from one character to another during the plot.
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