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Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
Historically inaccurate games are those that do not abide by actual historical timelines for design or plot points.
Any form of indication that lets player know they've hit an enemy, such as an audio cue or a visual mark that appears around the crosshairs of the player's weapon.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Similar to the Wilhelm Scream, this is an often used voice sample heard in many games, e.g. Starcraft and Half-Life 2. It is also known as the "TIE fighter scream" for it's similarity to the sound the passing fighters make in Star Wars: A New Hope.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
The in-game announcer is a non-character disembodied voice commonly heard in arcade games, first-person shooters and real-time strategy games. They announce game modes, multi-kills, and game-changing events.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
The act of obtaining information through questioning.
A framing device for storytelling in which the main character is recounting the events of the game's plot (the actual gameplay) to someone as a flashback while they are being interrogated.
Infinity Ward's game engine used in the Call of Duty series.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A standard in nearly all competitive online shooters, the Kill Feed is the live on-screen update of the kills in an multiplayer game, providing updates as to whom is killing whom, as well as other important events.
A number of kills without a suffering a death.
A Kill Streak Reward is a small advantage over other players after a certain number kills are attained in a multiplayer match. This concept was popularized by, but is not limited to the Call of Duty franchise.
A camera that reveals the way that the player was killed, displaying an instant replay of the player's own death through the other player's eyes.
Games released coinciding with new hardware.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Some games will give the player hints and tips on how to play while the game loads.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
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