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The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
These are awards given to players at the end of a multiplayer match, and may or may not have any gameplay consequence. Most common to first-person shooters, examples of these awards include "most accurate", "most teammates healed", "most damage taken", etc.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Popularized by Call of Duty 4: Modern Warfare and seen in many games since, to "prestige" is to reach the maximum level of experience in a multiplayer game and reset your character to do it all again.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
The ability to lie down on the ground.
Quick scoping is the act of quickly scoping in and taking a shot with your sniper rifle.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
A menu system which utilizes objects in a room to represent menu choices. Often the camera will pan around the room to each option as the player navigates the menu.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Characters who speak with a Russian accent.
A deadly game where the loser faces instant death.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Shooting ranges are often used in video games as a means of improving the player's reflexes and aim in armed combat situations.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
A cloud of fine particles.
Eliminating a target with a long-range rifle.
Citizens of the Union of Soviet Socialist Republics, which was a country that emerged after the Civil War in The Russian Empire.
The Special Air Service became the model for the modern special forces of any country during WWII.
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