Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 2 releases. Released May 15, 1995
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
A character in a game who has acted professionally, in movies, TV, or the stage.
Games that have animals (except humans) as the main character. The character must be playable.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A level that is focused entirely on a boss encounter.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
A non-interactive sequence within a game most often used for plot advancement.
This concept deals with platforms that phase in and out of existence as time passes. It is used to create tricky platforming situations requiring excellent timing to overcome.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
A heads-up display is a graphical overlay of vital information used in most modern games.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
This concept is for games in which at least one of the main characters is male.
A predatory insect native to warmer regions. Just be glad you aren't prey.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
Games whose titles consist of a single word.
Snails are molluscs that leave a trail of mucus. Slugs are snails without the shell.
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