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Ranking of All Saturn Games

As I play every game for the Sega Saturn in chronological order, I'll rank them here by how much I enjoyed my time with them. This is kind of agnostic of the actual quality of the games themselves. An explanation of what I'm doing with this can be found here.

The following games were unable to be ranked due to technical difficulties:

Creature Shock: Special Edition

List items

  • Developer: Team Andromeda

    Publisher: Sega

    Release Date: 4/17/1996

    Time to Crashing The Game: 97 Minutes

    ---

    Improvement in every way over its predecessor. Best Rail Shooter of the time and likely one of the best overall Saturn games.

    ---

    Featured in Part 12

  • Release Date: 5/11/1995

    Developer: Team Andromeda

    Publisher: Sega

    Time to To Be Continued: 55 Minutes

    ---

    Visually interesting rail shooter. The best game in its genre at the time.

    ---

    Featured in Part 01

  • Developer: Treasure

    Publisher: Sega

    Release Date: 4/24/1996

    Time to Doing The Spirits' Bidding: 65 Minutes

    ---

    Side-scrolling Beat 'Em Up with RPG elements that has since become a cult classic. Better than it should have been and can be considered one of the best games in its genre at the time.

    ---

    Feature in Part 12

  • Release Date: 11/24/1995

    Developer: AM2 / Time Warner Interactive

    Publisher: Time Warner Interactive

    Time to OutRunning The Competition: 49 Minutes

    ---

    Unique remake of the arcade classic. graphics and driving model are primitive by the standards of the time, but it still plays well and has a plethora of content.

    ---

    Featured in Part 07

  • Release Date: 9/28/1995

    Developer: AM1

    Publisher: Sega

    Time to Looking Up The Combos Again: 7 Minutes

    Time to Seeing Credits: 21 Minutes

    **NOTE: This is the last game on the list that I enjoyed playing**

    ---

    Moderately improved version of Virtua Fighter. Would have been a good value if you didn't have to pay for it.

    ---

    Featured in Part 03

  • Release Date: 11/18/1995

    Developer: AM3

    Publisher: Sega

    Time to Game Over Yeeeeaaaah: 28 Minutes

    ---

    Port of the arcade game. High quality port of the game that established the modern Rally Racing genre. Probably the high watermark of racing in its day,

    ---

    Featured in Part 06

  • Developer: Sega

    Publisher: Sega

    Release Date: 1/5/1996

    Time to Sinking Not-The-Yamato: 85 Minutes

    ---

    Straightforward WWII themed Flight Combat game. Gameplay and presentation are good enough, with only a few nitpicks to get hung up on.

    ---

    Featured in Part 09

  • Release Date: 5/11/1995

    Developer: AM2

    Publisher: Sega

    Time to Looking Up Combos: 25 Minutes

    Time to Seeing If These Cheats Work: 35 Minutes

    Time to Git Gud: 45 Minutes

    ---

    Port of the arcade game. First 3D Fighting game that was foundational for entire genre.

    ---

    Featured in Part 01

  • Developer: Psygnosis

    Publisher: Sega

    Release Date: 5/3/1996

    Time to Failing To Qualify: 38 Minutes

    ---

    Ported from the PS1. The futuristic Racing style holds up in the transition and somehow the gameplay feels improved.

    ---

    Featured in Part 13

  • Release Date: 8/23/1995

    Developer: Capcom

    Publisher: Acclaim Entertainment

    Time to Beating Raul Julia: 35 Minutes

    ---

    Port of the arcade game based on the movie based on the arcade game. This runs significantly better on the Saturn than other consoles.

    ---

    Featured in Part 02

  • Release Date: 9/14/1995

    Developer: Data East

    Publisher: Data East

    Time to Save Scumming: 27 Minutes

    Time to Out-Hustling The Hustlers: 105 Minutes

    ---

    Mediocre sprite-based pool game. Buoyed by the variety of modes and insane story.

    ---

    Featured in Part 03

  • Developer: Sega

    Publisher: Sega

    Release Date: 6/19/1996

    Time to Hom Nom Nom: 44 Minutes

    ---

    Port from Arcade of the competitive Puzzle game. Oddly unmemorable for how weird it is.

    ---

    Featured in Part 15

  • Release Date: 5/11/1995

    Developer: AM2

    Publisher: Sega

    Time to Try To Go Easy On The Car: 30 Minutes

    ---

    Port of the arcade game. Originally released as one of the first polygonal racing games, historical importance outweighs quality of the experience.

    ---

    Featured in Part 01

  • Release Date: 8/15/1995

    Developer: AM7

    Publisher: Sega

    Time to Fully Irritated: 30 Minutes

    ---

    2D action game with the most impressive sprite art of its time. Plays badly.

    ---

    Featured in Part 02

  • Release Date: 10/7/1995

    Developer: Koei

    Publisher: Koei

    Time to Losing The Mandate Of Heaven: 45 Minutes

    ---

    Port of long running turn-based strategy series. Works the same as the 16-bit versions with some FMV added in.

    ---

    Featured in Part 04

  • Release Date: 11/14/1995

    Developer: AM2

    Publisher: Sega

    Time to AVCAB: 28 Minutes

    ---

    Port of innovative arcade Light Gun Shooter. It's a highly accurate version of a small, but competent game that is mired by d-pad controls.

    ---

    Featured in Part 05

  • Developer: Capcom

    Publisher: Acclaim

    Release Date: 4/3/1996

    Time to A Problematic Body Swap: 24 Minutes

    ---

    2D Fighting game from Capcom that was one of the post Street Fighter II successor games. Plays well in a way that kind of evokes the later Anime Fighter genre.

    ---

    Featured in Part 12

  • Release Date: 11/17/1995

    Developer: Data East

    Publisher: Data East

    Time to Needing to Read Water Margin: 40 Minutes

    ---

    Port from arcade. A thoroughly competent but forgettable 2D Fighting game.

    ---

    Featured in Part 06

  • Developer: Capcom

    Publisher: Capcom

    Release Date: 2/6/1996

    Time to Beating Bison The Cheap Way: 15 Minutes

    ---

    Port form Arcades of the 1995 2D Fighting game. Operates at or near the highest level of competency for its genre in its time. It's also largely inaccessible to non-Street Fighter players.

    ---

    Featured in part 10

  • Developer: Sega

    Publisher: Sega

    Release Date: 2/17/1996

    Time to Drowned In The Tub: 90 Minutes

    ---

    Sequel to the 2D Platforming launch title. Improves on the first in every way and ends up being an ok experience.

    ---

    Featured in Part 10

  • Developer: Capcom

    Publisher: Capcom

    Release Date: 3/29/1996

    Time to Bye Felicia: 32 Minutes

    ---

    Port from arcade of the 1995 2D Fighting game. Second entry in the Darkstalkers series, that added more characters and greatly improved the animation. It's still a somewhat impenetrable 90's Fighting game.

    ---

    Featured in Part 11

  • Developer: Genki

    Publisher: Sega

    Release Date: 1/30/1996

    Time to Bouncing Off A Wall: 20 Minutes

    ---

    Final entry in the Hang-On series of racing game. Brings the game to polygonal graphics but loses anything that could hold player interest.

    ---

    Featured in Part 09

  • Release Date: 11/30/1995

    Developer: AM2

    Publisher: Sega

    Time to Virtually Out-Fought: 33 Minutes

    **NOTE: This is objectively the best game on this list**

    ---

    Improved port of the arcade game. Ultimate realization of Virtua Fighter on this generation of consoles. The most technically impressive fighting game of its era, but I didn't get a hang of the fighting mechanics and had a bad time.

    ---

    Featured in Part 07

  • Release Date: 12/27/1995

    Developer: Microcabin

    Publisher: Sega

    Time to Stuck On A Bridge: 2.5 Hours

    ---

    Fantasy Tactical RPG that is notable for being an early entry in the genre to commit to polygonal graphics. Basic competence in its systems are counterbalanced by some inept execution.

    ---

    Featured in Part 08

  • Release Date: 9/21/1995

    Developer: TOSE

    Publisher: Vic Tokai

    Time to Checking Out At The Third Boss: 33 Minutes

    ---

    Fourth entry in the Shinobi series. Maintains traditional gameplay and difficulty. Adds silly FMV cutscenes. Still somehow an underwhelming experience.

    ---

    Featured in Part 03

  • Developer: WARP

    Publisher: Acclaim Entertainment

    Release Date: 3/5/1996

    Time to Shooting My Dad: 107 Minutes*

    ---

    Port from PC of the 1995 Horror Adventure game. Rightfully known for being bizarre, enigmatic, and short. There's a kind of campy charm to the otherwise clumsy experience.

    ---

    Featured in Part 11

  • Release Date: 9/22/1995

    Developer: NexTech

    Publisher: Sega

    Time to Hitting a Wall: 60 Minutes

    ---

    Also-ran futuristic racing game. Forgettable racing gameplay further dragged down by unstable graphics and bizarre music and voice acting.

    ---

    Featured in Part 03

  • Release Date: 11/22/1995

    Developer: Jumpin' Jack Software

    Publisher: Sega

    Time to Dead On The Moon: 75 Minutes

    ---

    Basically acceptable mech-based First Person Shooter. Dumb FMV and a couple of interesting features balance out the monotony.

    ---

    Featured in part 06

  • Release Date: 11/24/1995

    Developer: Cave

    Publisher: Atlus

    Time to Stuck in 4th Gear: 28 Minutes

    ---

    Dumb 1v1 street-racing game. Technically innovative and mechanically psychotic driving experience with the worst sound effects and wild music. Has plenty to do, but in kind of a cheating way. I appreciate the audacity of putting this out.

    ---

    Featured in Part 07

  • Developer: Aisystem Tokyo

    Publisher: Acclaim

    Release Date: 1/29/1996

    Time to Killed By A Space Fish: 19 Minutes

    ---

    Port from arcades of the 1994 horizontal 'Shmup. Plays well enough for what it is, and has a somewhat compelling look and feel to balance out the punishing difficulty.

    ---

    Featured in part 09

  • Developer: Iguana Entertainment

    Publisher: Acclaim Entertainment

    Release Date: 6/7/1996

    Time to Saying No To Steroids: 15 Minutes

    ---

    Multiplatform Baseball game. technically unimpressive but still manages to be the best game in its genre for 32-bit consoles at its time of release.

    ---

    Featured in Part 14

  • Developer: GameArts

    Publisher: Sega

    Release Date: 6/19/1996

    Time to ALL SYSTEMS BROKEN: 97 Minutes

    ---

    Mech Shooter/Sim that delivers neither on action or simulation but is still somehow compelling.

    ---

    Featured in Part 15

  • Developer: Koei

    Publisher: Koei

    Release Date: 3/1/1996

    Time to Losing My Shirt On The Pony Races: 23 Minutes

    ---

    Only western release of the multiplatform Horse Management series. Runs on Koei's competent and well-used 16-bit strategy framework. Really only of interest for those into horse racing in the 90's.

    ---

    Featured in Part 11

  • Developer: SIMS

    Publisher: Kokopeli

    Release Date: 6/4/1996

    Time to One Ping Only: 15 Minutes

    ---

    Port from Arcade. Horizontal Shoot 'Em Up with a nautical theme which served as a prototype for the Metal Slug series.

    ---

    Featured in Part 14

    ---

  • Release Date: 5/11/1995

    Developer: AM7

    Publisher: Sega

    Time to Bored to Tears: 25 Minutes

    **NOTE: This is the last game on this list that I might recommend for any reason**

    ---

    Polygonal 2D platformer with slightly odd aesthetic that does nothing interesting in terms of gameplay or design.

    ---

    Featured on Part 01

  • Developer: Sonic! Software Planning

    Publisher: Working Designs

    Release Date: 6/26/1996

    Time to Feeling 'Eepy: 100 Minutes

    ---

    Action-Adventure game that hews very closely to the 2D Zelda formula with the few differences not adding to the experience.

    ---

    Featured in Part 16

  • Release Date: 9/25/1995

    Developer: Activision

    Publisher: Activision

    Time to No More Moves: 45 Minutes

    ---

    Entry in the Shanghai series of Mahjong solitaire. Variety of modes and options make it a fine one of these. These kinds of games are uninteresting in a console environment.

    ---

    Featured in Part 03

  • Release Date: 11/10/1995

    Developer: Midway

    Publisher: Acclaim Entertainment

    Time to Still Not Knowing How To Play This Game: 20 Minutes

    ---

    Port of the revision of the revered arcade Basketball game. It's an accurate port, but I am unable to have any fun with it.

    ---

    Featured in Part 05

  • Developer: Electronic Arts

    Publisher: Electronic Arts

    Release Date: 6/25/1996

    Time to Ramping Off A Pedestrian: 20 Minutes

    ---

    Port from 3DO of the Combat Racing game. What was alright in 1994 was old hat in 1996.

    ---

    Featured in Part 15

  • Developer: Toys for Bob

    Publisher: Crystal Dynamics

    Release Date: 2/13/1996

    Time to Bored Of The Horde: 24 Minutes

    ---

    Port form 3DO of the 1994 Strategy/Action game. FMV is iffy, but the gameplay is more competent than contemporary Crystal Dynamics games.

    ---

    Featured in Part 10

  • Developer: Jumpin' Jack Software

    Publisher: Sega

    Release Date: 3/31/1996

    Time to Becoming The Endangered Species: 60 Minutes

    ---

    Saturn exclusive First Person Shooter based on the 1995 movie. Runs poorly on mostly standard gameplay with a few gimmicks thrown in. It's existence is the weirdest thing about it.

    ---

    Featured in Part 11

  • Release Date: 10/2/1995

    Developer: Sega

    Publisher: Sega

    Time to Playing The Dumbest Game of Baseball: 47 Minutes

    ---

    First entry in Sega's baseball series. It's basically competent for one of these but I still didn't enjoy it.

    ---

    Featured in Part 04

  • Developer: Neversoft

    Publisher: Playmates Entertainment

    Release Date: 6/5/1996

    Time to Not Selling Any Toys: 38 Minutes

    ---

    Multiplatform 2D Action game in the style of the old Castlevania games. Barebones experience but basically competent.

    ---

    Featured in Part 14

  • Developer: Iguana Entertainment

    Publisher: Acclaim

    Release Date: 1/18/1996

    Time to An Incomplete Pass: 27 Minutes

    ---

    Port from previous-gen systems on the second game in Acclaim's Football series. It's a fine 16-bit style game in this genre, but does nothing to stand out.

    ---

    Featured in Part 09

  • Release Date: 12/27/1995

    Developer: Core Design

    Publisher: U.S. Gold

    Time to Out Of Ammo: 25 Minutes

    ---

    Best Helicopter Combat game of 1995, which is saying very little.

    ---

    Featured in Part 08

  • Developer: Probe Entertainment

    Publisher: Time Warner Interactive

    Release Date: 6/14/1996

    Time to Diablo Conquers: 13 Minutes

    ---

    Port from Arcade of the very dumb 2D Fighting game. Has a cohesive style and somewhat functional fighting system, almost in spite of itself.

    ---

    Featured in Part 14

  • Release Date: 11/22/1995

    Developer: Digital Pictures

    Publisher: Digital Pictures

    Time to I Don't Have The Patience For This: 15 Minutes

    Time to Let's Give One More Try: 25 Minutes

    ---

    Port from the Sega CD. Spiritual sequel to Night Trap that innovates in the wrong direction and invests in the wrong things.

    ---

    Featured in Part 06

  • Release Date: 5/11/1995

    Developer: Sega

    Publisher: Sega

    Time to Bottom of The League: 35 Minutes

    ---

    Arcade-style Soccer game that eschews polygons for sprites. Seems like an okay enough one of these.

    ---

    Featured in Part 01

  • Release Date: 11/8/1995

    Developer: Bullfrog Productions

    Publisher: Electronic Arts

    Time to I'd Rather Play Rollercoaster Tycoon: 40 Minutes

    ---

    Port from the PC. It's the first in the genre and has the least bad controls for a PC port, but the lack of streamlined features make it hard to go back to.

    ---

    Featured in Part 05

  • Release Date: 8/9/1995

    Developer: SunSoft

    Publisher: Acclaim Entertainment

    Time to Feeling Sleepy: 65 Minutes

    ---

    Port of the classic PC adventure game. Runs poorly and the onscreen cursor is a chore to use.

    ---

    Featured in Part 02

  • Release Date: 12/23/1995

    Developer: Probe Entertainment

    Publisher: Electronic Arts

    Time to Hating Soccer: 17 Minutes

    ---

    Saturn version of EA's yearly Soccer series. Plays less well than on the PS1.

    ---

    Featured in Part 08

  • Release Date: 11/2/1995

    Developer: Digital Pictures

    Publisher: Digital Pictures

    Time to Zombification: 38 Minutes

    ---

    Port of the Sega CD FMV Light Gun Shooter. Wild live-action scenes are mired by frustrating gameplay.

    ---

    Featured in Part 05

  • Release Date: 11/29/1995

    Developer: Taito

    Publisher: Acclaim

    Time to Out Of Credits: 15 Minutes

    ---

    Port of basic Shoot 'Em Up from arcade. Doesn't have much going on. A few nice visual set pieces are more than counterbalanced by the overly strict continue system.

    ---

    Featured in part 07

  • Release Date: 11/27/1995

    Developer: Crystal Dynamics

    Publisher: Crystal Dynamics

    Time to More Like Total Eclipse Of The Fart: 37 Minutes

    ---

    Spiritual sequel to Total Eclipse that improves on the original in every way. Yet, it does not improve enough to be any fun.

    ---

    Featured in Part 07

  • Developer: Team17

    Publisher: Ocean Software

    Release Date: 6/27/1996

    Time to Low Effort Gags: 37 Minutes

    ---

    Ported from Amiga. Turn-based Action game following the style of the then defunct artillery genre with corny humor. Basic concept is valid, but playability is poor.

    ---

    Featured in Part 16

  • Developer: Core Design

    Publisher: U.S. Gold

    Release Date: 6/14/1996

    Time to Intervening in Yugoslavia: 21 Minutes

    ---

    Port from PC of the barebones Tank Combat game. Gameplay is forgettable but everything around it is memorable for probably the wrong reasons.

    ---

    Featured in Part 15

  • Developer: Iguana Entertainment

    Publisher: Acclaim Entertainment

    Release Date: 2/26/1996

    Time to Goal Tending: 10 Minutes

    ---

    Arcade-Style Basketball game that is a NCAA reskin of NBA Jam. Playable but devoid of personality or reasons to care.

    ---

    Featured in Part 10

  • Developer: Tamsoft

    Publisher: Sega

    Release Date: 3/27/1996

    Time to Seeing Credits Twice: 45 Minutes

    ---

    Updated port of the 1995 PS1 3D Fighting game. Cleans up the gameplay somewhat from the original release and adds a shockingly bad story mode.

    ---

    Featured in Part 11

  • Developer: Sculptured Software

    Publisher: Acclaim Entertainment

    Release Date: 5/30/1996

    Time to Getting Doinked: 10 Minutes

    ---

    Ported from Arcade. The Saturn received the port of this 2D Fighting game well after the PS1 and it doesn't hold up as well with the later release.

    ---

    Featured in Part 13

  • Developer: Pioneer Productions

    Publisher: Electronic Arts

    Release Date: 6/25/1996

    Time to The Need To Stop Playing This Game: 21 Minutes

    ---

    Racing game ported from the 3DO. Poor quality racing game that was more interesting on first release.

    ---

    Featured in Part 15

  • Developer: Imagineer

    Publisher: Acclaim Entertainment

    Release Date: 5/31/1996

    Time to Getting Served: 24 Minutes

    ---

    Middling Tennis game with nothing to recommend it other than being the only one on the Saturn at time of release.

    ---

    Featured in Part 14

  • Release Date: 11/22/1995

    Developer: KAZe

    Publisher: KAZe

    Time to TILT: 23 Minutes

    ---

    Collection of four original digital pinball tables. Quality of the boards varies and the overall experience is unengaging.

    ---

    Featured in Part 06

  • Release Date: 10/2/1995

    Developer: Grey Matter

    Publisher: Sega

    Time to The Hell Is An Offside?: 28 Minutes

    ---

    First entry in Sega's hockey series. Plays poorly and leans too hard on sim gameplay.

    ---

    Featured in Part 04

  • Developer: Rage Software

    Publisher: Acclaim Entertainment

    Release Date: 5/31/1996

    Time to Goal Kick: 12 Minutes

    ---

    Ported from PC. This Soccer game was a delayed exclusive from the PS1, and somehow that version looks and plays better.

    ---

    Featured in Part 13

  • Developer: Sega

    Publisher: Sega

    Release Date: 6/27/1996

    Time to Knifed By An Elf (Not A Euphemism?): 27 Minutes

    ---

    Ported from Arcades. The least remarkable possible 2D Fighting game using the Golden Axe license.

    ---

    Featured in Part 16

  • Release Date: 10/3/1995

    Developer: Crystal Dynamics

    Publisher: Crystal Dynamics

    Time to Getting Moai'd: 20 Minutes

    ---

    Port from 3DO. Rail-Shooter with wonky gameplay and artistically corrupt FMV.

    ---

    Featured in Part 04

  • Release Date: 12/8/1995

    Developer: Victor Entertainment

    Publisher: Victor Entertainment

    Time to What A Stinging Right Hook: 24 Minutes

    ---

    Boxing game with a detailed character creator and clunky fighting.

    ---

    Featured in Part 08

  • Developer: Eurocom

    Publisher: Williams

    Release Date: 6/27/1996

    Time to THE DIFFICULTY SETTINGS DO NOTHING: 12 Minutes

    ---

    Ported from Arcades. It's UMK3, what do you want? Singleplayer is as unplayable as always but that isn't the point.

    ---

    Featured in Part 16

  • Release Date: 11/17/1995

    Developer: Digital Pictures

    Publisher: Digital Pictures

    Time to Getting Sacked Or Something: 15 Minutes

    ---

    Bizarre attempt at a first person Football game using FMV. The controls and overall interface are abysmal. Fails to live up to its own premise.

    ---

    Featured in Part 06

  • **Released as Valora Valley Golf**

    Release Date: 12/15/1995

    Developer: T&E Soft

    Publisher: T&E Soft

    Time to Bouncing Off A Cliff: 32 Minutes

    ---

    Port from the 3DO. Fantastical entry in the True Golf series. Not as bad as other entries but still maintains the cut-rate framework of the series.

    ---

    Featured in Part 08

  • Developer: Systemsoft Alpha

    Publisher: Working Designs

    Release Date: 5/8/1996

    Time to Are We The Baddies: 58 Minutes

    ---

    A standard entry in the Daisenryaku series of Turn-Based Strategy games. Otherwise fine gameplay is marred by abhorrent politics.

    ---

    Featured in Part 13

  • Developer: Gray Matter

    Publisher: Sega

    Release Date: 6/5/1996

    Time to Letting Mookie Cook: 23 Minutes

    ---

    Basketball game that is subpar in almost every possible category. If you divide Basketball games of this era into Good and Bad categories, this would be the best in the Bad category.

    ---

    Featured in Part 14

  • Developer: Paradox Development

    Publisher: Electronic Arts

    Release Date: 6/25/1996

    Time to Welcoming Our New Alien Overlords: 25 Minutes

    ---

    Ported from 3DO. Crappy Semi-On Rails Shooter that is mildly offensive in its mediocrity.

    ---

    Featured in Part 16

  • Developer: Kronos Digital Entertainment

    Publisher: Vic Tokai

    Release Date: 3/26/1996

    Time to Shoving Them All Off The Ledge: 24 Minutes

    ---

    Port of the 1995 PS1 3D Fighting game. Slightly improves the severe gameplay issues of the original to the point where the AI can be exploited to humorous effect.

    ---

    Featured in Part 11

  • Developer: Screaming Pink

    Publisher: Playmates Interactive

    Release Date: 5/16/1996

    Time to Ugh: 24 Minutes

    ---

    Cross-gen release of the 2D Shooter/Platformer featuring the titular worm. The 16-bit trappings and lame style would have been forgivable is the gameplay were any good.

    ---

    Featured in Part 13

  • Developer: Millennium Interactive

    Publisher: Data East

    Release Date: 2/18/1996

    Time to Your Mother Has A Price Ayyyy: 30 Minutes

    ---

    Port from PC of the bizarre run-based Adventure(?) game. Plagued by poor design choices and abysmal controls and interface.

    ---

    Featured in Part 10

  • Release Date: 12/22/1995

    Developer: Bullfrog Productions

    Publisher: Electronic Arts

    Time to Killed By MAD: 20 Minutes

    ---

    Technically inferior version of the already questionable multi-platform Futuristic Racing game.

    ---

    Featured in Part 08

  • Release Date: 7/28/1995

    Developer: Realtime Associates

    Publisher: Sega

    Time to This Sucks: 30 Minutes

    **NOTE: This is the first game that I actively dislike**

    ---

    Pseudo-3D platformer that attempts to establish a new Sega mascot and fails miserably in every way.

    ---

    Featured in Part 02

  • Developer: Software Creations

    Publisher: Acclaim Entertainment

    Release Date: 3/4/1996

    Time to Remembering To Mind Floss Twice A Day: 35 Minutes

    ---

    Port of the 1994 arcade Light Gun game. This already terrible game plays badly with a d-pad and has no other redeeming value other than as a cautionary tale in game development.

    ---

    Featured in Part 11

  • Developer: Left Field Productions

    Publisher: Crystal Dynamics

    Release Date: 5/22/1996

    Time to Neither Slammed Nor Jammed: 10 Minutes

    ---

    Sequel to the 3DO Basketball game. It's low budget wouldn't have been that bad if it only affected the graphics, but the gameplay is absolutely miserable.

    ---

    Featured in Part 13

  • Release Date: 10/17/1995

    Developer: Sega Away Team

    Publisher: Sega

    Time to Target Lock Denied: 30 Minutes

    ---

    Helicopter combat game that looks ugly, plays poorly, and has nothing notable going on around the edges.

    ---

    Featured in Part 04

  • Release Date: 11/3/1995

    Developer: Ubisoft Montpellier

    Publisher: Ubisoft

    Time to Still Blaming The French: 24 Minutes

    ---

    First entry in Ubisoft's flagship Platformer series. It's artistically abhorrent in every way.

    ---

    Featured in Part 05

  • Developer: Mirage Media

    Publisher: Acclaim Entertainment

    Release Date: 5/24/1996

    Time to Insane Wins Again: 10 Minutes

    ---

    Ported from PC. This is a 2D Fighting game with no redeeming value which was a mistake in almost every way.

    ---

    Featured in Part 13

  • Developer: Probe Entertainment

    Publisher: Acclaim

    Release Date: 1/23/1996

    Time to Fine, I Didn't Want To Play This Stupid Game Anyway: 8 Minutes

    ---

    Hilariously outdated port of the 1993 arcade Fighting game. Despite its legendary status, this no-frills fighting game has only pain to offer as a single-player experience.

    ---

    Featured in Part 09

  • Release Date: 12/1/1995

    Developer: Jaleco

    Publisher: Jaleco

    Time to Striking Out: 31 Minutes

    ---

    Saturn version of the multi-platform Baseball game. It's just as bad on the Saturn as on the PS1.

    ---

    Featured in Part 08

  • Release Date: 12/15/1995

    Developer: Crystal Dynamics

    Publisher: Crystal Dynamics

    Time to A Boomer Wife Joke: 18 Minutes

    ---

    Port from 3DO. Mediocre 2D Platformer with terrible humor and lackluster style.

    ---

    Feature in Part 08

  • Developer: Xatrix Entertainment

    Publisher: Interplay Entertainment

    Release Date: 2/8/1996

    Time to Walking Away In Disgust: 58 Minutes

    ---

    Port of the 1994 PC game. Notable for its time as a fully CG attempt at an Interactive Movie/Adventure/Rail-Shooter concept. It's also terrible in every way possible.

    ---

    Featured in Part 10

  • Developer: Krisalis Software

    Publisher: Electronic Arts

    Release Date: 3/28/1996

    Time to Going On A Magic Carpet Ride: 20 Minutes

    ---

    Port from PC of the 1994 Flight Combat/Base Building/Whatever game. Just as bad as other console versions. Would have been an impressive polygonal showcase on first release but fails as a subsequent experience.

    ---

    Featured in Part 11

  • Release Date: 10/10/1995

    Developer: Maxis

    Publisher: Maxis

    Time to What Is This, A City For Ants?: 15 Minutes

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    Port of the classic PC game. Horribly optimized for the Saturn. Runs badly and attempts a bad controller interface.

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    Featured in part 04

  • Release Date: 9/14/1995

    Developer: T&E Soft

    Publisher: Atlus

    Time to Saving Fairyland: 3.45 Hours

    **NOTE: This is objectively the worst game on this list**

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    Action RPG that is the final entry in the Hydlide series. It's bad in every way possible. No single aspect or feature is done correctly, and the whole is less than the sum of its parts. The only value it provides is as a meme. This game thankfully killed the Hydlide series.

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    Featured in Part 03

  • Release Date: 8/16/1995

    Developer: Genki

    Publisher: Acclaim Entertainment

    Time to Fragged In The Dark: 35 Minutes

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    Clunky and lifeless first person shooter. Attempts replayability by having randomly generated levels, but ends up neutralizing any personality or coherent design that it could have had.

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    Featured in Part 02

  • Release Date: 5/11/1995

    Developer: T&E Soft

    Publisher: Sega

    Time to Bewildered by Golf: 25 Minutes

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    Port from the 3DO. Bottom-shelf Golf game that looks bad and plays poorly with too few features to be worth the effort.

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    Featured in Part 01

  • Developer: Arc Developments

    Publisher: U.S. Gold

    Release Date: 2/28/1996

    Time to Trapped In Home Hell: 10 Minutes

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    An inept attempt at a 2D Action-Platformer with musical themes. Fails in every way and is rightfully forgotten.

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    Featured in Part 10

  • Developer: Arc Developments

    Publisher: U.S. Gold

    Release Date: 1/24/1996

    Time to Another Disastrous Hole: 22 Minutes*

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    Port from 3DO of the abysmal Hyatt branded Golf game. Just as bad as any other version of this game. Has no redeeming qualities.

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    Featured in part 09

  • Release Date: 11/2/1995

    Developer: System Sacom

    Publisher: Sega

    Time to Looking At A Guide: 20 Minutes

    Time to Restarting: 25 Minutes

    Time to The End: 100 Minutes

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    Creatively devoid Horror Adventure game. Offers nothing of value, either good or bad.

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    Featured in Part 05