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    Call of Duty: World at War

    Game » consists of 21 releases. Released Nov 11, 2008

    The fifth installment of the Call of Duty series, bringing most of the gameplay and graphical improvements of Call of Duty 4: Modern Warfare back to World War II conflict. It is also the first Call of Duty game set in the Pacific Theater.

    Field of view in single player is too narrow

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    Cirdain

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    #1  Edited By Cirdain
    'What is the difference of FOV'

    I don't think anyone else has complained but I can't take it. Field of View is something that is hard for people to tell. I and I understand if the FOV is somin' like 50º when aiming down the sight but when your not it's probably 60º to 75º.
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    Cirdain

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    #2  Edited By Cirdain

    Found a way of binding the 'W' key so it changes the FOV to 90º.
    It works well.

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    Diamond

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    #3  Edited By Diamond

    People used to mess with FOV all the time in Quake 1 and 3 (used to play with a 120 to 135 FOV most of the time).  Most PC games lock it down these days because it does affect gameplay a lot.  Of course console games lock it down naturally as well.  I agree often times a low FOV can be annoying to play in.

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    Cirdain

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    #4  Edited By Cirdain
    Diamond said:
    "People used to mess with FOV all the time in Quake 1 and 3 (used to play with a 120 to 135 FOV most of the time).  Most PC games lock it down these days because it does affect gameplay a lot.  Of course console games lock it down naturally as well.  I agree often times a low FOV can be annoying to play in."
    When you turn the FOV all the way up on QuakeLive it looks like a fish eye mode.
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    Tobbeo

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    #5  Edited By Tobbeo
    @Cirdain: Please explain how you bound the key to 90fov.. I really want that too.
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    AhmadMetallic

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    #6  Edited By AhmadMetallic

    no idea what u guys are talking about

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    TheGremp

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    #7  Edited By TheGremp

    Just open up the console and type in /cg_fov 120.


    Oh wait, forgot that we were talking about a crappy war shooter.  I'll be leaving now.
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    Cirdain

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    #8  Edited By Cirdain
    @Tobbeo: I think it's

    A temp fix suggested would be to bind it to your W key so that when you spawn and start moving, it will reset. To do that, try putting the following exactly as is into your config_mp.cfg file (copy over the existing W bind):
    bind W "+forward;cg_fov 80" (I couldn't get this to work in the console, but it did work using the config file)

    And I don't think it works online
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    Tobbeo

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    #9  Edited By Tobbeo

    ok

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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