@SlashDance said:
@ajamafalous said:
@SlashDance said:
@Nottle said:
@Hailinel said:
@SlashDance said:
@ajamafalous said:
It probably would've gotten less flak if it wasn't called Castlevania.
@JCGamer said:
I think people have a problem with the game because it doesn't "feel" like a Castlevania game.
Oh yeah I forgot about that. I still don't get those complains but hey, that's the Internet I guess. Seriously, Igarashi spent over a decade making crappy 3D Castlevania games, and kinda cool 2D ones that never managed to top Symphony of the Night, and yet people throw a hissy fit when Konami tries something different ? If there was one franchise that needed fresh ideas, that was Castlevania.
To many, Lords of Shadow is another crappy 3D Castlevania. When Igarashi was on his game with the 2D entries, even the latter ones, those were still great experiences. Order of Ecclesia ranks among my favorites in the series.
Also it's worth remembering we have a lot of games that do the character action game stuff probably better (I admit I should not be criticizing a game I've played very little of, though I am somewhat interested in playing it.) Devil May Cry, Ninja Gaiden, Bayonetta, and God of War have that genre covered. Making Castlevania like God of War isn't a "fresh idea" when only 5 companies have figured out how to do Metroidvanias right and it's not like we get metoidvanias every month.
How many Metroid or Castlevania games have come out in recent years that were actually Metroidvanias? The Last 2D Metroid was Zero Mission and Prime 3 was the last Metroidvania in that series. Castlevania had Harmony of Dispair which wasn't a metroidvania, then LOS which was a character action game. The last Metroidvania in that series came out in 2008. That's insane. Super Metroid and Symphony of the Night are everyones favorite games right? We need more of those games. Remember how good Shadow Complex was? How it's one of the best games on XBLA, how it had fresh ideas.
I'm saying they had perfectly good reasons to want to try something different. There was nothing inherently fresh about the final game, that much is obvious.
You can deconstruct the game and find a bunch of flaws, but what I remember from LoS, and what many of those who liked it have also told me, is that this it's somehow more than the sum of its parts. Yes it's very linear, it doesn't do anything groundbreaking, it's extremely slow paced, but it still manages to offers an unforgettable experience.
Also Lord of Shadows isn't completely crazy and over-the-top story wise, unlike pretty much every other game in this genre, so at least it had that going for it.
That's kinda the problem, though. Nobody was sitting around thinking to themselves "Hey, you know what I want out of the next Castlevania? A middling character action game that doesn't do anything new." To a lot of people, whether it actually was or not, it feels like a squandered opportunity to get a new Metroidvania game.
It's hard to know if there would've been another big budget Castlevania game had they not slapped the brand on Lords of Shadow halfway through development. Still, it's irrelevant to those who enjoyed it so much. I think people are maybe a little too attached to the brand if they can't judge a game for what it is, just because of its name. You can always be disapointed that you didn't get what you wanted, but not to the point where it's okay to call what you did get a failure because of it.
I do hope Lords of Shadow 2 is a bit less linear, though. Do we know if it is by the way ? I haven't really been following.
I agree with you that is perhaps shallow that people (Including myself) didn't give this game a chance because it is different than what we expect a Castlevania game to be, however I believe that changing a game from a pretty uncommon type of game to a much more common type of game is silly especially when what the games become are sort of just ok.
It's like when people get upset over Tomb Raider changing or that Vivendi Xcom FPS. We have plenty standard FPS games, we don't have a ton of games like Xcom.
Now we have 2 more games being developed by Mercury steam because apparently this game did well enough. Where a, what I think, superior game in the same genre, Bayonetta struggled to have a sequel, it's sort of strange that LOS gets to live on and we still don't have a Metroid ass Castlevania.
I promise once I get though everything on my plate I'll give the original Lords of Shadow a chance because I can't really criticize something I've played only a demo for.
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