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Game » consists of 5 releases. Released December 1991
Billfish are large, predatory fish characterised by their large, pointy bills.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A specific phrase that gets attached to a specific character, something they are known for saying.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
Clam is a general term that covers all bivalve mollusks.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Written words that are used to describe sounds, sometimes used in comic book—inspired games, like XIII.
Crabs in all forms and sizes, not just the giant enemy variety.
An order of large reptiles that encompases the Alligator, Gharial, Caiman and Crocodile families. While dangerous on land, they're pure killing machines in the wet element.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Arguably the rockingest genre of rock music.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Imps are either fairy-like or lesser demonic creatures and are commonly encountered enemies in games. In Doom, they shoot fireballs at the player.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Jellyfish are ocean dwelling animals with a mushroom like top and tentacle like cilia on the bottom. They can be translucent or transparent.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
Games released coinciding with new hardware.
This concept is for games in which at least one of the main characters is male.
Mammoths were big and hairy elephants that became extinct near the end of the ice age.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
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