I was doing some research and sketching in the library for a project and was referencing images and like to jot some ideas down, and I ended up stumbling upon a videogame story (I wasn't looking for anything related to them. I think the word, "phenomenon" set it off), and I had a good ol' laugh at why we see so many fucking armored, bald Space Marines this generation, as explained by Mr. Clifford Blezinski:
(This story isn't new, but it's a funny little tidbit: Source.)“ I just think that the technology of this generation just happens to be very good at rendering metals and stones and dramatic lighting, which is why you see a lot of pillars and girders and destroyed, blown-out areas because that’s what the bump-mapping happens to do very well.
At the same time, in this generation the translucent effects are very hard to pull off. That’s why everybody sees a lot of these bald characters and wonder why games feature so many fucking space marines. Well, the tech is good at showing off armour and it’s not that good at doing hair. That’s why we have bald space marines. There’s your answer people. "
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