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Game » consists of 10 releases. Released Sep 14, 1995
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
The Sanity Meter gives the player insight on exactly how close their character is to losing their mind. Doubled with strange effects when the meter is low, the Sanity Meter can really start messing with you.
Scary Children in scary games. Some speak, some don't but they all stare.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Subtitled Silence is when a character remains silent in a section of dialogue and a subtitle box appears usually having an ellipsis (...) or nothing at all. Most common in J-RPGs and dating sims. The character can also make a small moan or grunt.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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